Player Matchup

Nu Wa
Nu Wa
AlMiGhTy--NiNjA
Nu Wa
Level 186
God Stats
9W - 1L
1,945 SR
Queue Stats
30W - 33L
1,516 Elo+
Party 1
Ne Zha
Ne Zha
Energy1357
Ne Zha
Level 77
God Stats
18W - 18L
1,384 SR
Queue Stats
173W - 132L
1,553 Elo+
Party 4
Izanami
Izanami
RZSamurai
Izanami
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 32L
1,599 Elo+
Party 4
Horus
Horus
ShawnOShook
Horus
Level 87
God Stats
1W - 1L
1,713 SR
Queue Stats
39W - 32L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
TheBckCampGoblin
Cthulhu
Level 158
God Stats
2W - 2L
1,566 SR
Queue Stats
132W - 108L
1,591 Elo+
Party 1
Team Averages
Level 127
1,622 SR
1,557 Elo+

VS

Team Averages
Level 118
1,609 SR
1,535 Elo+
Baba Yaga
Baba Yaga
MistyShadow
Baba Yaga
Level 105
God Stats
23W - 24L
1,492 SR
Queue Stats
92W - 99L
1,514 Elo+
Party 2
Medusa
Medusa
PedalBuffalo66
Medusa
Level 108
God Stats
14W - 9L
1,544 SR
Queue Stats
126W - 105L
1,575 Elo+
Party 3
Odin
Odin
PrimeOrb
Odin
Level 127
God Stats
5W - 0L
1,823 SR
Queue Stats
38W - 38L
1,477 Elo+
Solo
Awilix
Awilix
Pynkturtle
Awilix
Level 102
God Stats
17W - 12L
1,687 SR
Queue Stats
86W - 85L
1,529 Elo+
Party 2
Cthulhu
Cthulhu
XLuckSkillsX
Cthulhu
Level 148
God Stats
34W - 20L
1,500 SR
Queue Stats
219W - 186L
1,581 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,767
423
6,616
9,873
3,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Energy1357
Ne Zha
12
1 / 4 / 1
6,862
429
5,392
12,722
5,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
RZSamurai
Izanami
16
2 / 3 / 1
9,337
584
10,758
14,073
7,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8
0 / 2 / 1
6,343
396
2,035
11,114
8,954
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 4 / 0
8,166
510
10,074
15,841
15,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
MistyShadow
Baba Yaga
16
3 / 0 / 3
8,990
562
10,975
8,166
3,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 2 / 1
8,970
561
7,922
11,779
4,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Odin
14
1 / 2 / 3
8,820
551
8,301
15,071
10,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Awilix
Pynkturtle
Awilix
16
3 / 0 / 5
8,795
550
9,031
13,709
6,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
XLuckSkillsX
Cthulhu
16
5 / 0 / 6
10,018
626
11,290
7,974
6,515
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
4
Kills
16
16
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Ne Zha
Energy1357
Ne Zha
1
4
1
0.38
W
Baba Yaga
MistyShadow
Baba Yaga
3
0
3
4.5
W
4
2
1
2.25
W
Odin
1
2
3
1.25
W
Awilix
Pynkturtle
Awilix
3
0
5
5.5
L
Izanami
RZSamurai
Izanami
2
3
1
0.83
L
0
2
1
0.25
L
1
4
0
0.25
W
Cthulhu
XLuckSkillsX
Cthulhu
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,875
Damage
47,519
63,623
Taken
56,699
41,005
Mitigated
32,040
16,866
Healing
18,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,616
1,124
0
527
9,873
3,524
0
3,838
5,760
39,425
0
L
Ne Zha
Energy1357
Ne Zha
5,392
1,318
0
4,152
12,722
5,726
0
4,301
8,230
0
44,901
W
Baba Yaga
MistyShadow
Baba Yaga
10,975
633
0
2,611
8,166
3,903
169
2,860
4,979
70,310
2,276
W
7,922
3,947
0
2,702
11,779
4,979
2,562
752
10,887
0
80,544
W
Odin
8,301
1,844
0
5,312
15,071
10,101
429
6,738
7,223
0
54,890
W
Awilix
Pynkturtle
Awilix
9,031
2,836
0
4,532
13,709
6,542
0
2,173
11,206
0
90,823
L
Izanami
RZSamurai
Izanami
10,758
8,659
0
5,833
14,073
7,018
1,253
2,386
11,591
0
109,467
L
2,035
1,400
990
4,599
11,114
8,954
0
5,026
5,820
0
11,116
L
10,074
703
63
702
15,841
15,783
0
4,598
10,185
52,155
1,228
W
Cthulhu
XLuckSkillsX
Cthulhu
11,290
1,242
629
2,496
7,974
6,515
616
1,255
6,387
37,098
2,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,475
Gold Earned
45,593
474
Minions Killed
526
0
Camps Cleared
0
1,409,966
Distance Traveled
1,604,642
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,767
423
84
5
0
249,532
0
L
Ne Zha
6,862
429
77
5
0
331,811
0
W
Baba Yaga
8,990
562
134
8
0
302,076
4
W
Medusa
8,970
561
133
8
0
318,356
0
W
Odin
8,820
551
95
6
0
277,207
0
W
Awilix
8,795
550
119
7
0
366,690
0
L
Izanami
9,337
584
189
12
0
273,809
0
L
Horus
6,343
396
13
1
0
262,392
0
L
Cthulhu
8,166
510
111
7
0
292,422
2
W
Cthulhu
10,018
626
45
3
0
340,313
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role