Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Cearux
Mercury
Level 122
God Stats
11W - 5L
1,749 SR
Queue Stats
238W - 199L
1,614 Elo+
Party 1
He Bo
He Bo
LLETTERS
He Bo
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 86L
1,631 Elo+
Party 1
Odin
Odin
Ninefresh
Odin
Level 129
God Stats
151W - 105L
1,667 SR
Queue Stats
435W - 286L
1,610 Elo+
Party 1
Bellona
Bellona
SageMommy
Bellona
Level 38
God Stats
4W - 0L
2,024 SR
Queue Stats
62W - 49L
1,577 Elo+
Party 1
Team Averages
Level 121
1,688 SR
1,587 Elo+

VS

Team Averages
Level 94
1,444 SR
1,380 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
FrozenTurrd
Ishtar
Level 58
God Stats
3W - 14L
1,500 SR
Queue Stats
90W - 136L
1,325 Elo+
Party 2
Cthulhu
Cthulhu
Omfeloriza
Cthulhu
Level 63
God Stats
0W - 1L
1,366 SR
Queue Stats
39W - 36L
1,459 Elo+
Solo
Ra
Ra
ToFling
Ra
Level 95
God Stats
1W - 2L
1,539 SR
Queue Stats
3W - 5L
1,192 Elo+
Solo
Tyr
Tyr
YoungLegend408
Tyr
Level 100
God Stats
5W - 8L
1,314 SR
Queue Stats
454W - 524L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
3 / 0 / 7
5,716
1,143
4,750
4,409
3,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Cearux
Mercury
11
1 / 0 / 3
5,414
1,083
2,235
3,769
1,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

He Bo
LLETTERS
He Bo
12
4 / 0 / 5
5,919
1,184
5,552
2,327
852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Odin
10
2 / 1 / 6
5,408
1,082
2,650
3,911
2,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
SageMommy
Bellona
11
4 / 0 / 4
5,672
1,134
4,715
4,572
4,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
8
0 / 1 / 0
4,392
878
93
1,832
797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ishtar
9
0 / 4 / 0
4,508
902
2,367
6,174
2,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
Omfeloriza
Cthulhu
10
1 / 2 / 0
4,985
997
4,113
5,268
2,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

9
0 / 4 / 1
4,711
942
3,846
5,174
1,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
0 / 3 / 0
4,678
936
1,375
5,463
3,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
14
Kills
1
1
Deaths
14
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
7
6.5
L
Hou Yi
 
Hou Yi
0
1
0
0
W
Mercury
Cearux
Mercury
1
0
3
2.5
L
Ishtar
0
4
0
0
W
He Bo
LLETTERS
He Bo
4
0
5
6.5
W
Odin
2
1
6
5
L
Cthulhu
Omfeloriza
Cthulhu
1
2
0
0.5
W
Bellona
SageMommy
Bellona
4
0
4
6
L
0
4
1
0.13
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,902
Damage
11,794
18,988
Taken
23,911
12,932
Mitigated
10,509
4,712
Healing
1,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,750
693
0
1,206
4,409
3,481
0
2,495
1,914
10,969
0
L
Hou Yi
 
Hou Yi
93
0
0
350
1,832
797
0
185
1,607
0
3,753
W
Mercury
Cearux
Mercury
2,235
678
0
849
3,769
1,450
118
914
2,795
0
17,661
L
Ishtar
2,367
1,322
0
72
6,174
2,270
0
2,106
3,594
0
5,989
W
He Bo
LLETTERS
He Bo
5,552
564
0
750
2,327
852
0
1,061
1,266
19,750
643
W
Odin
2,650
148
0
704
3,911
2,945
374
1,470
2,373
0
2,964
L
Cthulhu
Omfeloriza
Cthulhu
4,113
169
55
0
5,268
2,478
0
2,040
2,670
12,413
0
W
Bellona
SageMommy
Bellona
4,715
940
0
1,203
4,572
4,204
0
1,815
2,681
0
12,531
L
3,846
87
48
418
5,174
1,910
0
3,704
1,092
8,330
0
L
1,375
293
0
663
5,463
3,054
0
1,190
3,913
0
8,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,129
Gold Earned
23,274
124
Minions Killed
66
0
Camps Cleared
0
654,479
Distance Traveled
404,506
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,716
1,143
14
3
0
132,366
0
L
Hou Yi
4,392
878
4
1
0
27,536
1
W
Mercury
5,414
1,083
38
8
0
151,651
0
L
Ishtar
4,508
902
6
1
0
91,381
0
W
He Bo
5,919
1,184
43
9
0
129,966
0
W
Odin
5,408
1,082
3
1
0
137,093
0
L
Cthulhu
4,985
997
21
4
0
101,376
0
W
Bellona
5,672
1,134
26
5
0
103,403
0
L
Ra
4,711
942
16
3
0
107,254
0
L
Tyr
4,678
936
19
4
0
76,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role