Player Matchup

Rama
Rama
Silver II
FuttyClam
Rama
Silver II
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 12L
1,483 MMR
Solo
Hercules
Hercules
Silver II
Kurthulhux
Hercules
Silver II
Level 74
God Stats
5W - 3L
1,646 SR
Queue Stats
27W - 20L
1,479 MMR
Solo
Xing Tian
Xing Tian
Bronze III
Yσσn
Xing Tian
Bronze III
Level 155
God Stats
1W - 0L
1,681 SR
Queue Stats
4W - 4L
1,453 MMR
Party 2
Nemesis
Nemesis
Silver I
itzdaviddd
Nemesis
Silver I
Level 116
God Stats
6W - 1L
1,791 SR
Queue Stats
65W - 65L
1,616 MMR
Party 2
Merlin
Merlin
Gold III
krackatolla
Merlin
Gold III
Level 201
God Stats
2W - 2L
1,865 SR
Queue Stats
33W - 30L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 139
1,696 SR
1,506 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,510 SR
1,509 MMR
Eset
Eset
Gold III
 
Eset
Gold III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
 
Sun Wukong
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
GotAnySauceWeeb
Zhong Kui
Gold II
Level 158
God Stats
9W - 9L
1,641 SR
Queue Stats
65W - 64L
1,544 MMR
Solo
Vamana
Vamana
Bronze III
codhisattva93
Vamana
Bronze III
Level 81
God Stats
0W - 1L
1,408 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Hachiman
Hachiman
Bronze III
samhisattva89
Hachiman
Bronze III
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
0 / 0 / 2
5,760
640
963
4,823
1,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Hercules
Kurthulhux
Hercules
11
2 / 0 / 1
6,725
747
3,661
5,920
4,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
Yσσn
Xing Tian
9
0 / 0 / 2
5,288
588
2,427
5,523
3,253
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
itzdaviddd
Nemesis
11
3 / 0 / 0
5,623
625
4,016
5,122
2,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
11
0 / 1 / 1
5,807
645
2,370
2,988
1,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bans
ArachneAo KuangLokiMartichoras

VS

Bans
Bake KujiraKukulkanJanusKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
1 / 0 / 0
5,735
637
2,284
2,808
990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Sun Wukong
 
Sun Wukong
8
0 / 0 / 1
5,089
565
2,719
6,248
3,756
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
GotAnySauceWeeb
Zhong Kui
9
0 / 2 / 0
4,827
536
3,715
6,882
4,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
0 / 2 / 0
4,481
498
2,300
5,883
4,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
samhisattva89
Hachiman
2
0 / 1 / 0
3,525
392
779
998
263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
5
Kills
1
1
Deaths
5
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
0
0
1
L
Sun Wukong
 
Sun Wukong
0
0
1
0.5
W
Rama
0
0
2
1
L
Zhong Kui
GotAnySauceWeeb
Zhong Kui
0
2
0
0
W
Hercules
Kurthulhux
Hercules
2
0
1
2.5
W
Xing Tian
Yσσn
Xing Tian
0
0
2
1
L
0
2
0
0
W
Nemesis
itzdaviddd
Nemesis
3
0
0
3
W
Merlin
0
1
1
0.5
L
Hachiman
samhisattva89
Hachiman
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,437
Damage
11,797
24,376
Taken
22,819
13,004
Mitigated
13,909
9,585
Healing
8,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
2,284
0
75
766
2,808
990
0
1,118
1,690
37,366
1,322
L
Sun Wukong
 
Sun Wukong
2,719
394
0
2,665
6,248
3,756
0
2,572
3,676
0
19,427
W
Rama
963
655
0
1,968
4,823
1,830
523
1,687
3,136
0
46,855
L
Zhong Kui
GotAnySauceWeeb
Zhong Kui
3,715
453
0
3,733
6,882
4,439
9
687
6,195
36,952
0
W
Hercules
Kurthulhux
Hercules
3,661
1,503
0
2,615
5,920
4,741
0
829
4,832
0
44,494
W
Xing Tian
Yσσn
Xing Tian
2,427
266
1,238
1,505
5,523
3,253
0
472
4,966
14,536
0
L
2,300
1,243
0
914
5,883
4,461
0
108
5,775
0
20,232
W
Nemesis
itzdaviddd
Nemesis
4,016
1,533
0
1,613
5,122
2,102
0
1,184
3,727
0
42,761
W
Merlin
2,370
0
0
646
2,988
1,078
0
1,521
1,340
48,191
711
L
Hachiman
samhisattva89
Hachiman
779
513
0
82
998
263
0
284
714
0
4,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,203
Gold Earned
23,657
368
Minions Killed
241
0
Camps Cleared
0
1,014,662
Distance Traveled
810,415
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
5,735
637
93
10
0
173,654
0
L
Sun Wukong
5,089
565
35
4
0
206,300
0
W
Rama
5,760
640
87
10
0
184,050
2
L
Zhong Kui
4,827
536
72
8
0
196,033
0
W
Hercules
6,725
747
91
10
0
184,102
0
W
Xing Tian
5,288
588
29
3
0
214,916
0
L
Vamana
4,481
498
34
4
0
196,566
1
W
Nemesis
5,623
625
71
8
0
247,359
0
W
Merlin
5,807
645
90
10
0
184,235
3
L
Hachiman
3,525
392
7
1
0
37,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role