Player Matchup

Ares
Ares
AtlasKiller5
Ares
Level 69
God Stats
26W - 17L
1,656 SR
Queue Stats
421W - 415L
1,467 Elo+
Party 2
Discordia
Discordia
ElFooxy
Discordia
Level 80
God Stats
2W - 1L
1,339 SR
Queue Stats
29W - 23L
1,559 Elo+
Party 3
Skadi
Skadi
GoddessTwilight
Skadi
Level 67
God Stats
51W - 37L
1,493 SR
Queue Stats
465W - 454L
1,428 Elo+
Party 2
Pele
Pele
Hinarui17
Pele
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 35L
1,419 Elo+
Party 3
Amaterasu
Amaterasu
Ow3n 323
Amaterasu
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 64L
1,522 Elo+
Party 3
Team Averages
Level 84
1,497 SR
1,479 Elo+

VS

Team Averages
Level 101
1,488 SR
1,441 Elo+
Scylla
Scylla
B15MARK
Scylla
Level 125
God Stats
1W - 4L
1,378 SR
Queue Stats
151W - 144L
1,491 Elo+
Party 1
Sobek
Sobek
BeanxXxBean
Sobek
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 46L
1,336 Elo+
Solo
Heimdallr
Heimdallr
ElPatas20
Heimdallr
Level 46
God Stats
23W - 11L
1,633 SR
Queue Stats
99W - 76L
1,462 Elo+
Party 1
Serqet
Serqet
Flappy Bird
Serqet
Level 82
God Stats
16W - 15L
1,574 SR
Queue Stats
141W - 139L
1,433 Elo+
Solo
Atlas
Atlas
Hakomaro
Atlas
Level 127
God Stats
4W - 5L
1,355 SR
Queue Stats
137W - 130L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 3
7,742
484
11,334
12,911
11,751
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
ElFooxy
Discordia
15
5 / 2 / 2
8,998
562
11,189
6,459
2,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
3 / 0 / 1
7,825
489
8,749
6,316
2,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
16
3 / 0 / 3
8,526
533
5,329
11,257
5,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Amaterasu
Ow3n 323
Amaterasu
13
0 / 3 / 2
7,270
454
2,654
11,294
9,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
B15MARK
Scylla
13
1 / 2 / 2
7,659
479
4,025
8,433
3,447
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
2 / 1 / 3
8,317
520
6,939
12,722
15,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
ElPatas20
Heimdallr
13
1 / 3 / 2
6,695
418
4,709
10,305
4,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Serqet
13
3 / 4 / 4
7,594
475
5,383
15,498
6,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atlas
Hakomaro
Atlas
14
2 / 2 / 2
7,148
447
6,011
17,069
17,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
22
12
Kills
9
9
Deaths
12
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
4
3
0.63
L
Scylla
B15MARK
Scylla
1
2
2
1
L
2
1
3
3.5
W
Discordia
ElFooxy
Discordia
5
2
2
3
L
Heimdallr
ElPatas20
Heimdallr
1
3
2
0.67
L
Serqet
3
4
4
1.25
W
3
0
1
3.5
L
Atlas
Hakomaro
Atlas
2
2
2
1.5
W
Pele
3
0
3
4.5
W
Amaterasu
Ow3n 323
Amaterasu
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,255
Damage
27,067
48,237
Taken
64,027
31,401
Mitigated
47,610
9,567
Healing
18,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,334
1,030
0
2,031
12,911
11,751
0
3,158
8,714
31,103
4,217
L
Scylla
B15MARK
Scylla
4,025
295
0
2,727
8,433
3,447
0
6,672
1,761
56,001
1,807
L
6,939
433
0
5,323
12,722
15,564
0
1,978
10,744
40,733
2,020
W
Discordia
ElFooxy
Discordia
11,189
501
0
737
6,459
2,349
0
1,936
4,195
64,437
1,869
L
Heimdallr
ElPatas20
Heimdallr
4,709
2,650
0
1,496
10,305
4,683
0
4,467
5,838
0
42,921
L
Serqet
5,383
2,460
0
6,129
15,498
6,751
0
2,828
12,670
0
50,144
W
8,749
3,336
0
1,156
6,316
2,495
106
2,865
2,808
0
70,908
L
Atlas
Hakomaro
Atlas
6,011
2,135
0
2,420
17,069
17,165
0
5,329
11,740
36,922
1,036
W
Pele
5,329
783
0
3,935
11,257
5,486
0
2,438
8,392
0
88,355
W
Amaterasu
Ow3n 323
Amaterasu
2,654
628
0
1,708
11,294
9,320
0
3,635
6,969
0
39,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,361
Gold Earned
37,413
451
Minions Killed
375
0
Camps Cleared
0
1,528,605
Distance Traveled
1,568,776
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,742
484
34
2
0
300,038
0
L
Scylla
7,659
479
91
6
0
299,533
2
L
Sobek
8,317
520
88
6
0
291,970
0
W
Discordia
8,998
562
105
7
0
300,014
0
L
Heimdallr
6,695
418
82
5
0
296,829
6
L
Serqet
7,594
475
75
5
0
341,745
0
W
Skadi
7,825
489
110
7
0
279,213
0
L
Atlas
7,148
447
39
2
0
338,699
4
W
Pele
8,526
533
132
8
0
390,382
0
W
Amaterasu
7,270
454
70
4
0
258,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role