Player Matchup

Ravana
Ravana
DanoKrum
Ravana
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
376W - 391L
1,486 Elo+
Solo
Jormungandr
Jormungandr
JACKHAMMER TONY
Jormungandr
Level 156
God Stats
16W - 8L
1,444 SR
Queue Stats
751W - 752L
1,572 Elo+
Solo
Discordia
Discordia
SmartyFM
Discordia
Level 108
God Stats
1W - 0L
1,285 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
WooHooJuice
Gilgamesh
Level 170
God Stats
3W - 1L
1,235 SR
Queue Stats
93W - 99L
1,479 Elo+
Solo
Izanami
Izanami
XxJackDaRippaxX
Izanami
Level 109
God Stats
1W - 1L
1,274 SR
Queue Stats
56W - 55L
1,562 Elo+
Solo
Team Averages
Level 130
1,348 SR
1,520 Elo+

VS

Team Averages
Level 139
1,549 SR
1,536 Elo+
Scylla
Scylla
InfiniteBob
Scylla
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 37L
1,499 Elo+
Solo
Hou Yi
Hou Yi
InsaneeAvocado
Hou Yi
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
53W - 48L
1,567 Elo+
Party 2
Charybdis
Charybdis
MentalMurderer
Charybdis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 22L
1,556 Elo+
Party 1
Susano
Susano
VentusDaitou
Susano
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 53L
1,554 Elo+
Party 2
Geb
Geb
iTzKracKerjacK
Geb
Level 154
God Stats
1W - 2L
1,747 SR
Queue Stats
29W - 29L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
DanoKrum
Ravana
15
4 / 4 / 12
9,392
854
8,767
12,085
12,752
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
JACKHAMMER TONY
Jormungandr
17
6 / 3 / 11
10,218
929
10,421
14,699
20,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Discordia
SmartyFM
Discordia
16
5 / 2 / 15
10,172
925
14,928
10,745
5,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
WooHooJuice
Gilgamesh
17
7 / 3 / 12
10,333
939
9,655
22,561
23,720
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 6 / 7
8,312
756
8,851
13,202
6,631
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
4 / 3 / 8
9,315
847
14,417
7,560
3,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 5 / 5
8,868
806
9,729
10,148
5,576
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charybdis
MentalMurderer
Charybdis
16
5 / 6 / 10
9,760
887
12,036
13,363
7,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Susano
13
2 / 6 / 8
7,948
723
8,541
11,289
5,911
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 5 / 13
9,593
872
7,319
14,988
19,242
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
61
25
Kills
17
18
Deaths
25
57
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Ravana
DanoKrum
Ravana
4
4
12
2.5
L
Scylla
4
3
8
2.67
L
4
5
5
1.3
W
Jormungandr
JACKHAMMER TONY
Jormungandr
6
3
11
3.83
L
Charybdis
MentalMurderer
Charybdis
5
6
10
1.67
W
Discordia
SmartyFM
Discordia
5
2
15
6.25
L
Susano
2
6
8
1
W
Gilgamesh
WooHooJuice
Gilgamesh
7
3
12
4.33
W
3
6
7
1.08
L
2
5
13
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,622
Damage
52,042
73,292
Taken
57,348
69,178
Mitigated
42,071
18,743
Healing
10,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
DanoKrum
Ravana
8,767
1,487
2,422
1,877
12,085
12,752
810
5,836
6,249
3,761
11,701
L
Scylla
14,417
611
768
1,681
7,560
3,966
396
3,316
4,049
33,218
459
L
9,729
3,496
705
852
10,148
5,576
0
4,597
5,289
0
20,707
W
Jormungandr
JACKHAMMER TONY
Jormungandr
10,421
763
1,249
2,347
14,699
20,675
254
3,592
11,107
25,153
2,617
L
Charybdis
MentalMurderer
Charybdis
12,036
6,699
317
2,019
13,363
7,376
1,091
6,472
6,698
0
25,086
W
Discordia
SmartyFM
Discordia
14,928
391
1,018
1,690
10,745
5,400
1,457
2,431
8,314
26,576
0
L
Susano
8,541
1,382
160
781
11,289
5,911
0
4,111
6,931
0
10,892
W
Gilgamesh
WooHooJuice
Gilgamesh
9,655
1,174
362
4,884
22,561
23,720
730
5,513
17,048
0
18,228
W
8,851
6,716
1,285
1,609
13,202
6,631
1,787
4,187
9,015
0
19,119
L
7,319
936
1,823
1,535
14,988
19,242
280
5,890
8,815
9,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,427
Gold Earned
45,484
126
Minions Killed
112
0
Camps Cleared
0
1,028,613
Distance Traveled
899,494
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,392
854
11
1
0
187,339
0
L
Scylla
9,315
847
53
5
0
201,777
0
L
Hou Yi
8,868
806
20
2
0
189,110
0
W
Jormungandr
10,218
929
38
3
0
214,881
0
L
Charybdis
9,760
887
31
3
0
139,402
0
W
Discordia
10,172
925
33
3
0
223,472
0
L
Susano
7,948
723
4
0
0
181,616
0
W
Gilgamesh
10,333
939
14
1
0
224,425
0
W
Izanami
8,312
756
30
3
0
178,496
0
L
Geb
9,593
872
4
0
0
187,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role