Player Matchup

Baron Samedi
Baron Samedi
ArtemisAim
Baron Samedi
Level 156
God Stats
11W - 3L
1,661 SR
Queue Stats
157W - 136L
1,601 Elo+
Party 1
Cerberus
Cerberus
Plutoasted
Cerberus
Level 83
God Stats
12W - 10L
1,770 SR
Queue Stats
102W - 82L
1,624 Elo+
Party 1
King Arthur
King Arthur
Scrapper582
King Arthur
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 1
Team Averages
Level 81
1,644 SR
1,575 Elo+

VS

Team Averages
Level 22
1,458 SR
1,149 Elo+
Bacchus
Bacchus
BerserkrMan
Bacchus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 43L
1,004 Elo+
Party 2
Da Ji
Da Ji
Slippy1423
Da Ji
Level 8
God Stats
1W - 4L
1,375 SR
Queue Stats
3W - 6L
1,364 Elo+
Party 2
Khepri
Khepri
Zay2Clean999
Khepri
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 56L
1,079 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ArtemisAim
Baron Samedi
14
13 / 0 / 10
9,736
974
14,541
6,075
3,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cerberus
Plutoasted
Cerberus
13
3 / 0 / 17
8,355
836
7,367
9,341
8,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

King Arthur
Scrapper582
King Arthur
14
7 / 1 / 16
9,283
928
9,863
9,681
6,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BerserkrMan
Bacchus
10
1 / 6 / 0
6,296
630
6,803
11,582
11,235
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
8
0 / 8 / 1
6,013
601
4,883
10,291
4,507
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Khepri
8
0 / 9 / 1
5,766
577
2,475
13,038
8,009
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
3
23
Kills
1
1
Deaths
23
43
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ArtemisAim
Baron Samedi
13
0
10
18
L
Bacchus
BerserkrMan
Bacchus
1
6
0
0.17
W
Cerberus
Plutoasted
Cerberus
3
0
17
11.5
W
King Arthur
Scrapper582
King Arthur
7
1
16
15
L
Da Ji
0
8
1
0.06
L
Khepri
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,771
Damage
14,161
25,097
Taken
34,911
18,382
Mitigated
23,751
9,068
Healing
881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ArtemisAim
Baron Samedi
14,541
2,268
1,799
2,337
6,075
3,832
1,072
3,211
2,864
40,091
0
L
Bacchus
BerserkrMan
Bacchus
6,803
551
0
311
11,582
11,235
0
7,583
3,400
16,115
0
W
Cerberus
Plutoasted
Cerberus
7,367
754
0
2,191
9,341
8,268
492
3,180
6,161
26,465
3,216
W
King Arthur
Scrapper582
King Arthur
9,863
1,932
0
2,741
9,681
6,282
558
2,949
6,732
0
38,038
L
Da Ji
4,883
863
0
0
10,291
4,507
0
4,679
5,192
0
13,786
L
Khepri
2,475
292
0
570
13,038
8,009
0
8,262
4,002
7,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,374
Gold Earned
18,075
162
Minions Killed
47
0
Camps Cleared
0
563,984
Distance Traveled
395,472
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,736
974
65
7
0
172,577
0
L
Bacchus
6,296
630
16
2
0
149,583
0
W
Cerberus
8,355
836
51
5
0
193,937
0
W
King Arthur
9,283
928
46
5
0
197,470
0
L
Da Ji
6,013
601
23
2
0
133,855
0
L
Khepri
5,766
577
8
1
0
112,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role