Player Matchup

Kukulkan
Kukulkan
CHIEFKEYSE
Kukulkan
Level 68
God Stats
21W - 17L
1,589 SR
Queue Stats
318W - 287L
1,464 Elo+
Party 2
Bastet
Bastet
H3NN3SSY1515
Bastet
Level 87
God Stats
25W - 20L
1,588 SR
Queue Stats
351W - 317L
1,518 Elo+
Party 2
Medusa
Medusa
KingKande_
Medusa
Level 66
God Stats
12W - 5L
1,718 SR
Queue Stats
118W - 112L
1,480 Elo+
Solo
Cthulhu
Cthulhu
PureTB
Cthulhu
Level 87
God Stats
4W - 3L
1,500 SR
Queue Stats
285W - 269L
1,474 Elo+
Party 2
Osiris
Osiris
comic-rain1
Osiris
Level 87
God Stats
8W - 8L
1,623 SR
Queue Stats
220W - 214L
1,473 Elo+
Solo
Team Averages
Level 79
1,604 SR
1,482 Elo+

VS

Team Averages
Level 61
1,608 SR
1,448 Elo+
Skadi
Skadi
Buccellato
Skadi
Level 28
God Stats
14W - 10L
1,694 SR
Queue Stats
122W - 109L
1,452 Elo+
Party 1
Shiva
Shiva
DanielKingOh
Shiva
Level 46
God Stats
7W - 8L
1,500 SR
Queue Stats
26W - 30L
1,395 Elo+
Party 1
Sobek
Sobek
GenuineBuffalo
Sobek
Level 85
God Stats
52W - 30L
1,643 SR
Queue Stats
206W - 201L
1,463 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
diosljrfhv089
Morgan Le Fay
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,389 Elo+
Solo
Bakasura
Bakasura
iamamucha
Bakasura
Level 60
God Stats
1W - 0L
1,704 SR
Queue Stats
37W - 26L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CHIEFKEYSE
Kukulkan
13
0 / 4 / 1
7,281
520
3,968
7,041
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Bastet
14
1 / 0 / 1
7,895
564
8,144
13,313
5,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
KingKande_
Medusa
12
1 / 4 / 0
6,786
485
7,247
11,450
4,597
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
PureTB
Cthulhu
12
0 / 1 / 1
7,206
515
6,021
9,469
6,563
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
11
1 / 3 / 0
6,630
474
4,771
10,722
12,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
11
1 / 0 / 4
6,739
481
7,507
7,256
2,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 1 / 1
6,543
467
7,201
12,485
8,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 1 / 1
7,337
524
5,247
13,138
13,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Morgan Le Fay
diosljrfhv089
Morgan Le Fay
2
0 / 0 / 0
4,251
304
0
289
62
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
iamamucha
Bakasura
15
7 / 1 / 0
8,289
592
8,411
19,004
11,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
3
Kills
12
12
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Skadi
1
0
4
3
L
Kukulkan
CHIEFKEYSE
Kukulkan
0
4
1
0.13
W
1
1
1
1.5
W
3
1
1
3.5
L
Bastet
1
0
1
1.5
L
Medusa
KingKande_
Medusa
1
4
0
0.25
L
Cthulhu
PureTB
Cthulhu
0
1
1
0.5
L
Osiris
1
3
0
0.33
W
Morgan Le Fay
diosljrfhv089
Morgan Le Fay
0
0
0
0
W
Bakasura
iamamucha
Bakasura
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,151
Damage
28,366
51,995
Taken
52,172
31,249
Mitigated
36,098
14,380
Healing
22,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
7,507
3,611
0
935
7,256
2,585
315
2,016
5,240
0
49,671
L
Kukulkan
CHIEFKEYSE
Kukulkan
3,968
327
0
1,134
7,041
2,706
0
364
6,294
61,158
3,202
W
7,201
853
0
2,790
12,485
8,398
96
0
11,846
194
38,328
W
5,247
1,011
151
6,338
13,138
13,687
54
4,668
8,470
28,367
1,629
L
Bastet
8,144
1,425
0
7,517
13,313
5,027
0
77
12,921
0
65,800
L
Medusa
KingKande_
Medusa
7,247
2,902
0
2,171
11,450
4,597
996
1,782
9,510
0
56,096
L
Cthulhu
PureTB
Cthulhu
6,021
406
1,026
1,887
9,469
6,563
0
2,514
6,955
43,232
0
L
Osiris
4,771
1,922
0
645
10,722
12,356
0
117
10,113
0
37,073
W
Morgan Le Fay
diosljrfhv089
Morgan Le Fay
0
0
0
250
289
62
0
0
289
801
0
W
Bakasura
iamamucha
Bakasura
8,411
6,650
0
11,749
19,004
11,366
0
3,114
15,810
0
55,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,798
Gold Earned
33,159
413
Minions Killed
297
0
Camps Cleared
0
1,404,664
Distance Traveled
1,120,625
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,739
481
70
5
0
275,556
0
L
Kukulkan
7,281
520
114
8
0
254,667
2
W
Shiva
6,543
467
48
3
0
266,034
0
W
Sobek
7,337
524
43
3
0
264,326
0
L
Bastet
7,895
564
102
7
0
333,819
0
L
Medusa
6,786
485
88
6
0
242,654
1
L
Cthulhu
7,206
515
66
5
0
318,473
0
L
Osiris
6,630
474
43
3
0
255,051
0
W
Morgan Le Fay
4,251
304
2
0
0
16,331
0
W
Bakasura
8,289
592
134
10
0
298,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role