Player Matchup

Ne Zha
Ne Zha
Platinum V
DesmondThePlayer
Ne Zha
Platinum V
Level 129
God Stats
9W - 7L
1,612 SR
Queue Stats
293W - 279L
1,641 MMR
Party 2
Ix Chel
Ix Chel
Gold IV
EliteShadow88
Ix Chel
Gold IV
Level 146
God Stats
5W - 2L
1,872 SR
Queue Stats
36W - 30L
1,686 MMR
Party 4
Bacchus
Bacchus
Gold V
SaucyBryant
Bacchus
Gold V
Level 146
God Stats
8W - 4L
1,628 SR
Queue Stats
38W - 29L
1,531 MMR
Party 4
Tyr
Tyr
Silver I
SugmaDeez69
Tyr
Silver I
Level 138
God Stats
4W - 1L
1,975 SR
Queue Stats
54W - 52L
1,615 MMR
Solo
Chiron
Chiron
Gold II
UnderReturns2
Chiron
Gold II
Level 85
God Stats
1W - 4L
1,752 SR
Queue Stats
306W - 310L
1,576 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,768 SR
1,610 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,563 SR
1,610 MMR
Gilgamesh
Gilgamesh
Gold II
DavidKingV
Gilgamesh
Gold II
Level 129
God Stats
2W - 4L
1,500 SR
Queue Stats
97W - 93L
1,592 MMR
Solo
Tiamat
Tiamat
Gold V
GodTierMir
Tiamat
Gold V
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 15L
1,672 MMR
Party 1
Anhur
Anhur
Silver I
Grimithy
Anhur
Silver I
Level 104
God Stats
7W - 4L
1,601 SR
Queue Stats
23W - 9L
1,569 MMR
Party 1
Ravana
Ravana
Platinum V
Loyal7
Ravana
Platinum V
Level 132
God Stats
13W - 10L
1,711 SR
Queue Stats
76W - 74L
1,664 MMR
Party 3
Ares
Ares
Gold II
WolfFlows
Ares
Gold II
Level 126
God Stats
4W - 3L
1,505 SR
Queue Stats
79W - 76L
1,552 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 1
8,895
387
8,058
24,370
9,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
18
1 / 7 / 1
10,529
458
6,987
16,625
6,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
SaucyBryant
Bacchus
12
1 / 3 / 3
9,149
398
6,837
22,692
29,763
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
1 / 4 / 0
10,873
473
15,269
28,242
33,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

17
1 / 2 / 2
9,925
432
12,355
20,788
7,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AthenaMaman BrigitteBellonaAgni

VS

Bans
ThanatosBake KujiraThothCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DavidKingV
Gilgamesh
19
2 / 0 / 11
13,734
597
17,259
28,020
39,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
GodTierMir
Tiamat
20
4 / 0 / 10
13,205
574
18,979
8,727
6,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
Grimithy
Anhur
19
4 / 1 / 9
12,471
542
20,361
17,251
7,514
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
Loyal7
Ravana
20
11 / 1 / 8
13,953
607
15,906
11,864
7,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
16
2 / 2 / 13
11,832
514
11,200
20,548
26,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
74
4
Kills
23
23
Deaths
4
7
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DavidKingV
Gilgamesh
2
0
11
7.5
L
0
7
1
0.07
L
Ix Chel
1
7
1
0.21
W
Tiamat
GodTierMir
Tiamat
4
0
10
9
W
Anhur
Grimithy
Anhur
4
1
9
8.5
W
Ravana
Loyal7
Ravana
11
1
8
15
L
Bacchus
SaucyBryant
Bacchus
1
3
3
0.83
L
1
4
0
0.25
L
1
2
2
1
W
Ares
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,506
Damage
83,705
112,717
Taken
86,410
86,358
Mitigated
88,440
31,240
Healing
31,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DavidKingV
Gilgamesh
17,259
4,562
0
7,418
28,020
39,981
1,845
3,681
24,339
0
96,085
L
8,058
2,997
0
6,756
24,370
9,525
0
5,076
18,873
0
75,999
L
Ix Chel
6,987
533
1,467
1,985
16,625
6,896
0
4,614
11,628
99,033
0
W
Tiamat
GodTierMir
Tiamat
18,979
1,056
0
3,313
8,727
6,972
2,784
2,381
6,346
107,039
993
W
Anhur
Grimithy
Anhur
20,361
10,599
0
10,282
17,251
7,514
8,123
3,767
13,484
0
121,602
W
Ravana
Loyal7
Ravana
15,906
3,373
0
7,166
11,864
7,594
3,899
2,056
9,808
0
141,393
L
Bacchus
SaucyBryant
Bacchus
6,837
624
0
2,807
22,692
29,763
0
11,438
10,584
25,551
0
L
15,269
1,447
0
11,516
28,242
33,064
0
2,131
23,928
8,539
82,021
L
12,355
4,043
696
6,013
20,788
7,110
0
5,091
15,352
0
91,714
W
Ares
11,200
928
0
3,356
20,548
26,379
966
6,234
14,314
31,653
1,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,371
Gold Earned
65,195
600
Minions Killed
687
0
Camps Cleared
0
2,262,012
Distance Traveled
2,334,108
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,734
597
159
7
0
436,947
5
L
Ne Zha
8,895
387
98
4
0
461,897
0
L
Ix Chel
10,529
458
173
8
0
442,694
4
W
Tiamat
13,205
574
184
8
0
495,127
0
W
Anhur
12,471
542
133
6
0
418,159
2
W
Ravana
13,953
607
179
8
0
527,533
1
L
Bacchus
9,149
398
32
1
0
468,020
9
L
Tyr
10,873
473
141
6
0
424,500
5
L
Chiron
9,925
432
156
7
0
464,901
2
W
Ares
11,832
514
32
1
0
456,342
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role