Player Matchup

Fenrir
Fenrir
DESTRUCT078
Fenrir
Level 41
God Stats
2W - 10L
1,367 SR
Queue Stats
130W - 162L
1,364 Elo+
Party 1
Raijin
Raijin
DRAEK98
Raijin
Level 142
God Stats
3W - 3L
1,670 SR
Queue Stats
174W - 198L
1,362 Elo+
Party 1
Jormungandr
Jormungandr
Eze demonio
Jormungandr
Level 41
God Stats
36W - 27L
1,391 SR
Queue Stats
163W - 180L
1,310 Elo+
Party 1
Team Averages
Level 75
1,476 SR
1,345 Elo+

VS

Team Averages
Level 100
1,622 SR
1,407 Elo+
Kukulkan
Kukulkan
Run ur Sack
Kukulkan
Level 78
God Stats
7W - 1L
1,726 SR
Queue Stats
49W - 52L
1,395 Elo+
Party 2
Xbalanque
Xbalanque
carrotboogers
Xbalanque
Level 122
God Stats
19W - 14L
1,614 SR
Queue Stats
286W - 300L
1,407 Elo+
Solo
Cthulhu
Cthulhu
qorcs
Cthulhu
Level 100
God Stats
3W - 3L
1,526 SR
Queue Stats
40W - 45L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
4 / 4 / 2
11,785
655
7,456
21,997
17,099
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
DRAEK98
Raijin
17
2 / 3 / 4
11,887
660
12,667
17,420
7,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
Eze demonio
Jormungandr
18
2 / 2 / 3
11,572
643
14,168
20,270
22,643
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Run ur Sack
Kukulkan
18
1 / 5 / 8
11,929
663
13,353
13,709
5,854
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
carrotboogers
Xbalanque
19
5 / 1 / 4
13,193
733
18,071
15,035
7,305
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
qorcs
Cthulhu
19
3 / 2 / 4
12,921
718
21,850
17,902
20,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
8
Kills
9
9
Deaths
8
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
4
2
1.25
L
Raijin
DRAEK98
Raijin
2
3
4
1.33
L
Jormungandr
Eze demonio
Jormungandr
2
2
3
1.75
W
Kukulkan
Run ur Sack
Kukulkan
1
5
8
1
W
Xbalanque
carrotboogers
Xbalanque
5
1
4
7
W
Cthulhu
qorcs
Cthulhu
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,291
Damage
53,274
59,687
Taken
46,646
47,601
Mitigated
33,245
484
Healing
14,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,456
1,421
0
484
21,997
17,099
0
10,819
10,287
0
22,539
L
Raijin
DRAEK98
Raijin
12,667
573
0
0
17,420
7,859
232
9,988
6,669
64,490
610
L
Jormungandr
Eze demonio
Jormungandr
14,168
3,001
0
0
20,270
22,643
315
8,590
10,845
46,191
238
W
Kukulkan
Run ur Sack
Kukulkan
13,353
1,638
185
2,380
13,709
5,854
442
8,717
4,417
39,243
258
W
Xbalanque
carrotboogers
Xbalanque
18,071
10,771
1,071
6,667
15,035
7,305
2,018
7,417
6,988
0
75,343
W
Cthulhu
qorcs
Cthulhu
21,850
1,428
0
3,967
17,902
20,086
171
8,456
8,712
65,515
6,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,244
Gold Earned
38,043
194
Minions Killed
239
0
Camps Cleared
0
958,556
Distance Traveled
954,844
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,785
655
27
2
0
352,622
0
L
Raijin
11,887
660
107
6
0
283,141
0
L
Jormungandr
11,572
643
60
3
0
322,793
0
W
Kukulkan
11,929
663
55
3
0
312,868
0
W
Xbalanque
13,193
733
98
5
0
316,289
0
W
Cthulhu
12,921
718
86
5
0
325,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role