Player Matchup

Arachne
Arachne
Anarky8332
Arachne
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,607 Elo+
Party 3
Athena
Athena
Ghamur
Athena
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,306 Elo+
Party 3
Sun Wukong
Sun Wukong
Solace Fear
Sun Wukong
Level 176
God Stats
2W - 2L
1,658 SR
Queue Stats
29W - 26L
1,554 Elo+
Party 3
Nu Wa
Nu Wa
Terpha
Nu Wa
Level 142
God Stats
14W - 8L
1,806 SR
Queue Stats
22W - 24L
1,561 Elo+
Party 3
Nut
Nut
prjctcalisto
Nut
Level 147
God Stats
27W - 29L
1,542 SR
Queue Stats
320W - 332L
1,477 Elo+
Solo
Team Averages
Level 141
1,601 SR
1,501 Elo+

VS

Team Averages
Level 174
1,389 SR
1,535 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Chung1Lee
Bellona
Level 156
God Stats
41W - 30L
1,575 SR
Queue Stats
125W - 123L
1,531 Elo+
Solo
Fenrir
Fenrir
genjiiro
Fenrir
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 99L
1,564 Elo+
Party 1
Bacchus
Bacchus
ohhferpo
Bacchus
Level 271
God Stats
2W - 0L
1,173 SR
Queue Stats
36W - 29L
1,575 Elo+
Party 2
Danzaburou
Danzaburou
znyck14
Danzaburou
Level 102
God Stats
2W - 2L
1,199 SR
Queue Stats
43W - 37L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Anarky8332
Arachne
9
0 / 3 / 2
4,779
478
1,980
8,079
3,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Athena
Ghamur
Athena
8
1 / 3 / 0
5,180
518
2,858
8,484
7,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
Solace Fear
Sun Wukong
10
1 / 1 / 0
5,391
539
5,013
9,062
6,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
Terpha
Nu Wa
10
0 / 2 / 1
5,186
519
2,024
4,923
1,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 1
4,734
473
3,348
5,631
2,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
0 / 0 / 3
5,756
576
2,139
5,410
3,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bellona
Chung1Lee
Bellona
10
0 / 1 / 0
6,307
631
5,914
10,182
6,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
genjiiro
Fenrir
12
5 / 0 / 1
6,446
645
3,385
7,926
3,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
ohhferpo
Bacchus
11
2 / 0 / 2
6,360
636
3,618
4,675
2,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
znyck14
Danzaburou
11
4 / 1 / 1
6,506
651
7,498
5,694
2,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
2
Kills
11
11
Deaths
2
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
0
3
1.5
L
Arachne
Anarky8332
Arachne
0
3
2
0.33
W
Bellona
Chung1Lee
Bellona
0
1
0
0
L
Athena
Ghamur
Athena
1
3
0
0.33
L
Sun Wukong
Solace Fear
Sun Wukong
1
1
0
1
L
Nu Wa
Terpha
Nu Wa
0
2
1
0.25
W
Fenrir
genjiiro
Fenrir
5
0
1
5.5
W
Bacchus
ohhferpo
Bacchus
2
0
2
3
L
0
2
1
0.25
W
Danzaburou
znyck14
Danzaburou
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,223
Damage
22,554
36,179
Taken
33,887
20,755
Mitigated
19,692
8,334
Healing
14,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
2,139
366
2,203
3,398
5,410
3,796
69
1,160
4,250
14,242
0
L
Arachne
Anarky8332
Arachne
1,980
1,725
0
1,368
8,079
3,221
0
1,169
6,752
0
25,368
W
Bellona
Chung1Lee
Bellona
5,914
3,232
0
4,761
10,182
6,840
0
94
9,327
0
54,700
L
Athena
Ghamur
Athena
2,858
861
0
1,961
8,484
7,309
0
1,398
7,086
17,453
0
L
Sun Wukong
Solace Fear
Sun Wukong
5,013
1,254
0
3,085
9,062
6,473
6
0
9,062
0
40,757
L
Nu Wa
Terpha
Nu Wa
2,024
654
0
954
4,923
1,420
0
1,784
2,815
41,419
0
W
Fenrir
genjiiro
Fenrir
3,385
1,101
0
1,461
7,926
3,769
0
306
7,620
0
47,668
W
Bacchus
ohhferpo
Bacchus
3,618
318
0
1,168
4,675
2,848
0
1,433
3,242
35,238
1,162
L
3,348
2,007
0
966
5,631
2,332
0
700
4,931
0
33,751
W
Danzaburou
znyck14
Danzaburou
7,498
3,164
0
1,373
5,694
2,439
771
1,889
3,805
0
48,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,270
Gold Earned
31,375
269
Minions Killed
340
0
Camps Cleared
0
992,401
Distance Traveled
962,149
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
5,756
576
23
2
0
202,432
1
L
Arachne
4,779
478
48
5
0
210,763
0
W
Bellona
6,307
631
81
8
0
163,699
2
L
Athena
5,180
518
17
2
0
222,465
4
L
Sun Wukong
5,391
539
72
7
0
197,688
0
L
Nu Wa
5,186
519
63
6
0
179,511
1
W
Fenrir
6,446
645
79
8
0
221,969
1
W
Bacchus
6,360
636
82
8
0
208,824
0
L
Nut
4,734
473
69
7
0
181,974
0
W
Danzaburou
6,506
651
75
8
0
165,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role