Player Matchup

Agni
Agni
Desnik
Agni
Level 208
God Stats
9W - 4L
1,700 SR
Queue Stats
183W - 144L
1,639 Elo+
Party 1
Sun Wukong
Sun Wukong
KingPerrin
Sun Wukong
Level 18
God Stats
11W - 12L
1,301 SR
Queue Stats
94W - 73L
1,594 Elo+
Party 1
Ne Zha
Ne Zha
MayBeeJorDaddy
Ne Zha
Level 180
God Stats
3W - 4L
1,474 SR
Queue Stats
118W - 94L
1,538 Elo+
Party 1
Kuzenbo
Kuzenbo
NotYourSenpai69
Kuzenbo
Level 142
God Stats
1W - 0L
1,318 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Freya
Freya
Y0uDi3d
Freya
Level 158
God Stats
10W - 0L
1,735 SR
Queue Stats
261W - 207L
1,648 Elo+
Party 1
Team Averages
Level 141
1,506 SR
1,584 Elo+

VS

Team Averages
Level 111
1,600 SR
1,556 Elo+
Lancelot
Lancelot
BrownStarfishh
Lancelot
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,524 Elo+
Party 3
Skadi
Skadi
MarioBlueshoes
Skadi
Level 119
God Stats
1W - 3L
1,410 SR
Queue Stats
20W - 23L
1,430 Elo+
Party 3
Janus
Janus
Skiskibutholdad
Janus
Level 68
God Stats
2W - 1L
1,543 SR
Queue Stats
2W - 1L
1,662 Elo+
Party 2
Arachne
Arachne
awesomebos328
Arachne
Level 128
God Stats
1W - 1L
1,656 SR
Queue Stats
2W - 3L
1,662 Elo+
Party 2
Erlang Shen
Erlang Shen
llMadEyell
Erlang Shen
Level 117
God Stats
0W - 1L
1,889 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Desnik
Agni
16
4 / 0 / 9
9,291
929
16,293
6,826
3,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
KingPerrin
Sun Wukong
14
2 / 2 / 9
7,982
798
5,314
11,924
9,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
6 / 0 / 5
9,155
916
9,777
6,282
5,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
4 / 0 / 9
8,724
872
7,333
9,735
10,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
Y0uDi3d
Freya
14
6 / 0 / 2
8,284
828
7,592
5,928
2,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
0 / 4 / 0
6,968
697
6,197
10,512
4,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
1 / 5 / 0
7,016
702
4,504
9,756
3,819
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 4 / 1
7,446
745
5,281
7,830
3,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
14
1 / 3 / 1
7,732
773
4,578
12,450
5,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Erlang Shen
llMadEyell
Erlang Shen
11
0 / 6 / 0
6,816
682
5,265
12,897
7,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
4
22
Kills
2
2
Deaths
22
34
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Lancelot
0
4
0
0
W
Agni
Desnik
Agni
4
0
9
8.5
W
Sun Wukong
KingPerrin
Sun Wukong
2
2
9
3.25
L
1
5
0
0.2
W
6
0
5
8.5
W
4
0
9
8.5
L
0
4
1
0.13
W
Freya
Y0uDi3d
Freya
6
0
2
7
L
Arachne
1
3
1
0.5
L
Erlang Shen
llMadEyell
Erlang Shen
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,309
Damage
25,825
40,695
Taken
53,445
30,564
Mitigated
24,563
4,397
Healing
6,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
6,197
639
0
510
10,512
4,443
0
5,434
4,766
0
20,840
W
Agni
Desnik
Agni
16,293
1,489
0
250
6,826
3,101
690
320
6,466
40,380
561
W
Sun Wukong
KingPerrin
Sun Wukong
5,314
505
0
489
11,924
9,181
132
1,507
10,265
0
13,359
L
4,504
1,200
0
225
9,756
3,819
0
5,603
3,811
0
14,016
W
9,777
1,646
0
846
6,282
5,382
462
930
5,210
0
28,118
W
7,333
1,989
0
1,375
9,735
10,161
979
1,703
7,813
27,200
0
L
5,281
197
0
780
7,830
3,080
70
3,225
4,330
23,794
0
W
Freya
Y0uDi3d
Freya
7,592
2,023
0
1,437
5,928
2,739
273
256
5,660
13,818
0
L
Arachne
4,578
2,393
0
3,321
12,450
5,587
195
7,890
4,080
0
25,308
L
Erlang Shen
llMadEyell
Erlang Shen
5,265
3,065
0
1,607
12,897
7,634
0
7,112
5,489
0
14,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,436
Gold Earned
35,978
230
Minions Killed
183
0
Camps Cleared
0
1,084,491
Distance Traveled
878,047
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,968
697
40
4
0
190,946
0
W
Agni
9,291
929
82
8
0
208,079
0
W
Sun Wukong
7,982
798
18
2
0
229,400
0
L
Skadi
7,016
702
17
2
0
151,870
0
W
Ne Zha
9,155
916
51
5
0
225,085
0
W
Kuzenbo
8,724
872
54
5
0
233,515
0
L
Janus
7,446
745
52
5
0
176,918
0
W
Freya
8,284
828
25
3
0
188,412
0
L
Arachne
7,732
773
55
6
0
196,918
0
L
Erlang Shen
6,816
682
19
2
0
161,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role