Player Matchup

Izanami
Izanami
FrankiesBalls
Izanami
Level 123
God Stats
6W - 2L
1,656 SR
Queue Stats
76W - 62L
1,604 Elo+
Party 2
Ymir
Ymir
MfTerm
Ymir
Level 88
God Stats
16W - 7L
1,906 SR
Queue Stats
276W - 253L
1,500 Elo+
Party 2
Chernobog
Chernobog
MouseDiddler
Chernobog
Level 127
God Stats
4W - 1L
1,916 SR
Queue Stats
29W - 32L
1,531 Elo+
Party 2
Bacchus
Bacchus
llacym
Bacchus
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Øppressive
Amaterasu
Level 128
God Stats
2W - 2L
1,716 SR
Queue Stats
4W - 4L
1,459 Elo+
Party 2
Team Averages
Level 94
1,739 SR
1,519 Elo+

VS

Team Averages
Level 85
1,400 SR
1,509 Elo+
Zeus
Zeus
LordDictionary
Zeus
Level 106
God Stats
2W - 4L
1,374 SR
Queue Stats
153W - 149L
1,522 Elo+
Party 3
Bellona
Bellona
THEGRANDTOUR3000
Bellona
Level 16
God Stats
6W - 6L
1,520 SR
Queue Stats
35W - 43L
1,494 Elo+
Party 1
Neith
Neith
Trishot48
Neith
Level 109
God Stats
0W - 2L
1,300 SR
Queue Stats
180W - 171L
1,501 Elo+
Party 3
Bacchus
Bacchus
Trogdor1220
Bacchus
Level 86
God Stats
1W - 4L
1,250 SR
Queue Stats
144W - 140L
1,459 Elo+
Party 3
Amaterasu
Amaterasu
l0stshad0w
Amaterasu
Level 106
God Stats
24W - 23L
1,555 SR
Queue Stats
173W - 167L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
3 / 1 / 2
5,647
565
5,717
8,298
3,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
MfTerm
Ymir
10
4 / 0 / 1
5,729
573
2,593
5,124
2,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
MouseDiddler
Chernobog
12
1 / 0 / 2
6,691
669
4,310
5,886
2,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bacchus
llacym
Bacchus
9
0 / 2 / 6
5,413
541
3,968
8,490
7,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
Øppressive
Amaterasu
11
2 / 1 / 2
6,317
632
7,535
12,710
10,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 1
5,787
579
7,803
5,211
1,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

8
0 / 2 / 0
4,520
452
201
5,351
3,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Trishot48
Neith
12
0 / 0 / 0
5,935
594
3,879
5,906
2,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Trogdor1220
Bacchus
8
1 / 1 / 2
5,568
557
3,144
9,179
8,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
l0stshad0w
Amaterasu
11
1 / 4 / 0
6,333
633
8,769
13,475
6,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
10
Kills
4
4
Deaths
10
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
3
1
2
4
L
2
3
1
0.83
W
Ymir
MfTerm
Ymir
4
0
1
4.5
W
Chernobog
MouseDiddler
Chernobog
1
0
2
2
L
0
2
0
0
L
Neith
Trishot48
Neith
0
0
0
0
L
Bacchus
Trogdor1220
Bacchus
1
1
2
2
L
Amaterasu
l0stshad0w
Amaterasu
1
4
0
0.25
W
Bacchus
llacym
Bacchus
0
2
6
1.5
W
Amaterasu
Øppressive
Amaterasu
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,123
Damage
23,796
40,508
Taken
39,122
25,260
Mitigated
22,740
16,631
Healing
10,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
5,717
3,850
0
2,541
8,298
3,190
0
4,355
3,943
0
51,726
L
7,803
4,085
0
811
5,211
1,840
136
1,882
3,329
33,379
7,025
W
Ymir
MfTerm
Ymir
2,593
989
0
2,551
5,124
2,571
0
269
4,855
32,777
8,019
W
Chernobog
MouseDiddler
Chernobog
4,310
2,089
0
3,592
5,886
2,258
0
0
5,886
0
56,200
L
201
18
0
0
5,351
3,215
52
350
5,001
0
19,605
L
Neith
Trishot48
Neith
3,879
431
0
2,355
5,906
2,119
0
0
5,906
0
54,770
L
Bacchus
Trogdor1220
Bacchus
3,144
579
0
2,664
9,179
8,719
76
3,316
5,863
14,610
0
L
Amaterasu
l0stshad0w
Amaterasu
8,769
5,500
0
4,968
13,475
6,847
0
877
12,598
0
47,560
W
Bacchus
llacym
Bacchus
3,968
707
0
1,740
8,490
7,233
0
5,734
2,756
11,407
0
W
Amaterasu
Øppressive
Amaterasu
7,535
3,790
0
6,207
12,710
10,008
0
0
12,710
0
43,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,797
Gold Earned
28,143
338
Minions Killed
289
0
Camps Cleared
0
1,059,131
Distance Traveled
1,016,825
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,647
565
83
8
0
209,128
2
L
Zeus
5,787
579
65
7
0
155,985
0
W
Ymir
5,729
573
72
7
0
242,752
0
W
Chernobog
6,691
669
100
10
0
186,901
1
L
Bellona
4,520
452
33
3
0
259,450
0
L
Neith
5,935
594
95
10
0
185,870
0
L
Bacchus
5,568
557
13
1
0
215,700
0
L
Amaterasu
6,333
633
83
8
0
199,820
0
W
Bacchus
5,413
541
12
1
0
217,433
0
W
Amaterasu
6,317
632
71
7
0
202,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role