Player Matchup

Chronos
Chronos
Freerkelly2811
Chronos
Level 68
God Stats
2W - 2L
1,175 SR
Queue Stats
153W - 133L
1,476 Elo+
Solo
Charon
Charon
IINobleII
Charon
Level 84
God Stats
4W - 2L
1,705 SR
Queue Stats
29W - 20L
1,709 Elo+
Party 2
Danzaburou
Danzaburou
Thecooldankcat
Danzaburou
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 17L
1,709 Elo+
Party 2
Bellona
Bellona
nickhurts
Bellona
Level 97
God Stats
2W - 1L
1,581 SR
Queue Stats
70W - 61L
1,591 Elo+
Party 2
Mercury
Mercury
zZRestinpieceZz
Mercury
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 23L
1,709 Elo+
Party 2
Team Averages
Level 73
1,492 SR
1,639 Elo+

VS

Team Averages
Level 78
1,426 SR
1,394 Elo+
Charon
Charon
IIZ_NEMESIS_ZII
Charon
Level 106
God Stats
7W - 11L
1,500 SR
Queue Stats
215W - 213L
1,507 Elo+
Party 1
Danzaburou
Danzaburou
LaSGHOST
Danzaburou
Level 34
God Stats
0W - 2L
1,444 SR
Queue Stats
28W - 30L
1,187 Elo+
Solo
Ao Kuang
Ao Kuang
tyncho91
Ao Kuang
Level 38
God Stats
25W - 36L
1,251 SR
Queue Stats
337W - 356L
1,286 Elo+
Solo
Hades
Hades
xJay-96
Hades
Level 105
God Stats
7W - 7L
1,667 SR
Queue Stats
197W - 192L
1,501 Elo+
Party 1
Achilles
Achilles
xKallo-
Achilles
Level 107
God Stats
4W - 5L
1,266 SR
Queue Stats
199W - 200L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 1
9,933
621
5,902
7,045
3,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
IINobleII
Charon
12
3 / 2 / 4
8,440
528
4,201
11,502
7,865
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Thecooldankcat
Danzaburou
12
0 / 4 / 4
7,221
451
7,311
11,468
4,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
nickhurts
Bellona
17
1 / 0 / 1
10,200
638
7,996
13,935
16,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 0 / 1
7,656
479
5,451
9,581
4,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 4
8,211
513
6,792
10,347
9,857
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
LaSGHOST
Danzaburou
12
1 / 5 / 3
7,340
459
7,472
10,022
5,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
tyncho91
Ao Kuang
13
2 / 2 / 1
7,323
458
4,548
10,958
4,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
xJay-96
Hades
16
2 / 1 / 1
9,372
586
4,696
9,893
4,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
xKallo-
Achilles
15
1 / 0 / 1
8,372
523
8,173
15,831
21,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
8
Kills
7
7
Deaths
8
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
W
Charon
IINobleII
Charon
3
2
4
2.5
L
1
0
4
3
L
Danzaburou
LaSGHOST
Danzaburou
1
5
3
0.5
W
Danzaburou
Thecooldankcat
Danzaburou
0
4
4
0.5
W
Bellona
nickhurts
Bellona
1
0
1
1.5
L
Ao Kuang
tyncho91
Ao Kuang
2
2
1
1.25
L
Hades
xJay-96
Hades
2
1
1
2.5
L
Achilles
xKallo-
Achilles
1
0
1
1.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,861
Damage
31,681
53,531
Taken
57,051
37,138
Mitigated
45,235
14,403
Healing
19,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,902
1,571
0
1,258
7,045
3,107
480
2,735
4,258
103,110
0
W
Charon
IINobleII
Charon
4,201
716
366
3,710
11,502
7,865
564
5,164
6,338
25,583
1,422
L
6,792
910
0
3,604
10,347
9,857
121
2,033
8,314
28,557
4,416
L
Danzaburou
LaSGHOST
Danzaburou
7,472
3,024
0
1,023
10,022
5,072
260
1,157
8,865
0
50,017
W
Danzaburou
Thecooldankcat
Danzaburou
7,311
4,228
0
2,565
11,468
4,809
48
3,080
8,388
0
50,548
W
Bellona
nickhurts
Bellona
7,996
2,499
0
4,742
13,935
16,937
0
1,390
11,320
0
90,129
L
Ao Kuang
tyncho91
Ao Kuang
4,548
1,148
0
2,206
10,958
4,955
0
1,933
8,971
54,189
0
L
Hades
xJay-96
Hades
4,696
206
225
6,857
9,893
4,165
402
4,110
5,587
82,252
2,742
L
Achilles
xKallo-
Achilles
8,173
683
0
5,219
15,831
21,186
0
562
15,227
669
69,892
W
5,451
2,421
0
1,762
9,581
4,420
0
2,902
6,630
0
61,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,450
Gold Earned
40,618
563
Minions Killed
492
0
Camps Cleared
0
1,647,682
Distance Traveled
1,457,069
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,933
621
189
12
0
349,014
0
W
Charon
8,440
528
40
3
0
294,762
0
L
Charon
8,211
513
36
2
0
268,132
4
L
Danzaburou
7,340
459
91
6
0
288,231
2
W
Danzaburou
7,221
451
74
5
0
293,933
0
W
Bellona
10,200
638
174
11
0
298,286
2
L
Ao Kuang
7,323
458
75
5
0
272,772
0
L
Hades
9,372
586
161
10
0
322,931
2
L
Achilles
8,372
523
129
8
0
305,003
0
W
Mercury
7,656
479
86
5
0
411,687
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role