Player Matchup

Olorun
Olorun
Gold III
Dunk31
Olorun
Gold III
Level 86
God Stats
38W - 28L
1,619 SR
Queue Stats
171W - 186L
1,532 MMR
Party 1
Nut
Nut
Gold IV
KrazyBrazy
Nut
Gold IV
Level 57
God Stats
0W - 2L
1,336 SR
Queue Stats
51W - 58L
1,355 MMR
Party 1
Geb
Geb
Gold III
MilkDuddy
Geb
Gold III
Level 80
God Stats
2W - 2L
1,500 SR
Queue Stats
130W - 142L
1,505 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 74
1,485 SR
1,464 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 98
1,518 SR
1,445 MMR
Discordia
Discordia
Gold V
GorilitaMX
Discordia
Gold V
Level 129
God Stats
4W - 8L
1,357 SR
Queue Stats
168W - 196L
1,240 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
PureViper2563
Sun Wukong
Bronze III
Level 63
God Stats
4W - 2L
1,500 SR
Queue Stats
6W - 7L
1,383 MMR
Solo
Bastet
Bastet
Gold I
TACHIRIT0
Bastet
Gold I
Level 101
God Stats
38W - 31L
1,698 SR
Queue Stats
368W - 396L
1,713 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Dunk31
Olorun
12
2 / 4 / 2
8,225
633
7,018
12,260
4,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 3 / 4
8,570
659
5,322
10,792
3,924
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
2 / 4 / 1
8,158
628
7,951
13,737
9,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bans
ThothHeraTyrKuzenboBake Kujira

VS

Bans
HorusAnubisNe ZhaMorgan Le FayArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GorilitaMX
Discordia
17
5 / 0 / 6
10,582
814
12,714
6,682
2,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sun Wukong
PureViper2563
Sun Wukong
16
2 / 1 / 8
9,528
733
9,464
11,817
14,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
TACHIRIT0
Bastet
14
4 / 4 / 5
9,790
753
10,908
11,985
5,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
5
Kills
11
11
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Olorun
Dunk31
Olorun
2
4
2
0.75
W
Discordia
GorilitaMX
Discordia
5
0
6
8
L
1
3
4
1
L
2
4
1
0.63
W
Sun Wukong
PureViper2563
Sun Wukong
2
1
8
6
W
Bastet
TACHIRIT0
Bastet
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,291
Damage
33,086
36,789
Taken
30,484
17,182
Mitigated
23,407
4,728
Healing
4,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Dunk31
Olorun
7,018
2,592
427
1,309
12,260
4,055
0
6,030
5,710
29,694
3,076
W
Discordia
GorilitaMX
Discordia
12,714
526
0
874
6,682
2,983
1,392
2,052
4,606
56,084
0
L
5,322
2,585
0
2,367
10,792
3,924
0
3,343
6,897
0
29,233
L
7,951
701
0
625
13,737
9,203
0
3,363
9,699
23,826
3,120
W
Sun Wukong
PureViper2563
Sun Wukong
9,464
1,569
0
2,416
11,817
14,426
597
5,282
6,499
0
36,858
W
Bastet
TACHIRIT0
Bastet
10,908
3,084
0
1,290
11,985
5,998
1,266
5,769
6,200
0
22,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,953
Gold Earned
29,900
150
Minions Killed
157
0
Camps Cleared
0
645,467
Distance Traveled
740,640
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,225
633
59
5
0
219,081
3
W
Discordia
10,582
814
85
7
0
232,239
0
L
Nut
8,570
659
56
4
0
205,594
0
L
Geb
8,158
628
35
3
0
220,792
0
W
Sun Wukong
9,528
733
48
4
0
258,193
0
W
Bastet
9,790
753
24
2
0
250,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role