Player Matchup

Vamana
Vamana
Elcalv0
Vamana
Level 27
God Stats
0W - 2L
1,323 SR
Queue Stats
7W - 11L
1,541 Elo+
Party 3
Raijin
Raijin
Leucistic
Raijin
Level 75
God Stats
5W - 3L
1,939 SR
Queue Stats
283W - 241L
1,581 Elo+
Solo
Charybdis
Charybdis
TempestNine
Charybdis
Level 55
God Stats
10W - 10L
1,539 SR
Queue Stats
109W - 97L
1,548 Elo+
Solo
Thor
Thor
leygrimes
Thor
Level 25
God Stats
5W - 4L
1,523 SR
Queue Stats
23W - 26L
1,445 Elo+
Party 3
Cabrakan
Cabrakan
onedollarslice
Cabrakan
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,496 Elo+
Party 3
Team Averages
Level 44
1,565 SR
1,522 Elo+

VS

Team Averages
Level 55
1,637 SR
1,556 Elo+
Gilgamesh
Gilgamesh
ArextheGreat145
Gilgamesh
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 31L
1,364 Elo+
Solo
Cernunnos
Cernunnos
ForeverCharlie
Cernunnos
Level 63
God Stats
2W - 1L
1,728 SR
Queue Stats
177W - 144L
1,586 Elo+
Party 2
Cthulhu
Cthulhu
ShaddolI
Cthulhu
Level 37
God Stats
12W - 8L
1,717 SR
Queue Stats
113W - 82L
1,593 Elo+
Party 2
Thanatos
Thanatos
SuperCNoodle
Thanatos
Level 28
God Stats
3W - 2L
1,742 SR
Queue Stats
14W - 11L
1,625 Elo+
Party 1
Kukulkan
Kukulkan
huckfinn2
Kukulkan
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 26L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Elcalv0
Vamana
11
0 / 0 / 0
6,158
616
6,966
8,317
7,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
Leucistic
Raijin
10
1 / 2 / 1
5,875
588
3,114
6,152
1,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
TempestNine
Charybdis
10
2 / 4 / 1
5,764
576
7,523
8,851
3,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
8
1 / 2 / 1
4,959
496
1,630
8,431
3,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
8
1 / 1 / 2
5,475
548
3,723
9,716
7,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArextheGreat145
Gilgamesh
10
0 / 0 / 0
5,522
552
3,704
9,899
8,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
ForeverCharlie
Cernunnos
12
3 / 0 / 2
6,262
626
7,025
6,620
2,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cthulhu
ShaddolI
Cthulhu
10
1 / 2 / 5
6,032
603
6,728
9,096
7,180
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
SuperCNoodle
Thanatos
12
4 / 1 / 0
6,410
641
5,144
9,379
3,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
huckfinn2
Kukulkan
11
1 / 2 / 2
5,938
594
2,118
5,099
1,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
5
Kills
9
9
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ArextheGreat145
Gilgamesh
0
0
0
0
L
Vamana
Elcalv0
Vamana
0
0
0
0
W
Cernunnos
ForeverCharlie
Cernunnos
3
0
2
4
L
Raijin
Leucistic
Raijin
1
2
1
0.75
W
Cthulhu
ShaddolI
Cthulhu
1
2
5
1.75
W
Thanatos
SuperCNoodle
Thanatos
4
1
0
4
L
Charybdis
TempestNine
Charybdis
2
4
1
0.63
W
Kukulkan
huckfinn2
Kukulkan
1
2
2
1
L
Thor
1
2
1
0.75
L
Cabrakan
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,956
Damage
24,719
41,467
Taken
40,093
23,955
Mitigated
23,545
8,260
Healing
18,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ArextheGreat145
Gilgamesh
3,704
861
0
2,022
9,899
8,097
0
0
8,998
0
32,180
L
Vamana
Elcalv0
Vamana
6,966
2,311
0
2,892
8,317
7,515
0
0
7,656
0
45,804
W
Cernunnos
ForeverCharlie
Cernunnos
7,025
3,778
0
3,405
6,620
2,584
224
2,048
4,528
0
44,006
L
Raijin
Leucistic
Raijin
3,114
110
0
1,280
6,152
1,958
0
1,460
4,692
32,095
649
W
Cthulhu
ShaddolI
Cthulhu
6,728
534
0
2,658
9,096
7,180
0
1,503
7,593
30,968
257
W
Thanatos
SuperCNoodle
Thanatos
5,144
1,151
0
10,432
9,379
3,884
0
813
8,536
0
49,810
L
Charybdis
TempestNine
Charybdis
7,523
4,501
0
2,102
8,851
3,153
0
3,075
5,776
0
45,838
W
Kukulkan
huckfinn2
Kukulkan
2,118
413
0
250
5,099
1,800
441
1,935
2,816
37,329
0
L
Thor
1,630
164
0
0
8,431
3,345
0
1,347
7,084
0
25,226
L
Cabrakan
3,723
1,255
0
1,986
9,716
7,984
0
2,943
6,773
6,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,231
Gold Earned
30,164
249
Minions Killed
324
0
Camps Cleared
0
1,039,563
Distance Traveled
1,020,052
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,522
552
58
6
0
191,605
0
L
Vamana
6,158
616
74
7
0
211,305
1
W
Cernunnos
6,262
626
79
8
0
197,752
0
L
Raijin
5,875
588
62
6
0
207,135
0
W
Cthulhu
6,032
603
34
3
0
211,628
2
W
Thanatos
6,410
641
92
9
0
242,408
0
L
Charybdis
5,764
576
68
7
0
186,912
0
W
Kukulkan
5,938
594
61
6
0
176,659
2
L
Thor
4,959
496
40
4
0
210,916
2
L
Cabrakan
5,475
548
5
1
0
223,295
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role