Player Matchup

Izanami
Izanami
CerberusXXR
Izanami
Level 79
God Stats
0W - 2L
1,392 SR
Queue Stats
105W - 92L
1,531 Elo+
Solo
Hun Batz
Hun Batz
GAMERVETERAN3
Hun Batz
Level 124
God Stats
1W - 2L
1,488 SR
Queue Stats
78W - 77L
1,497 Elo+
Party 2
Janus
Janus
M14 SNIPE
Janus
Level 119
God Stats
10W - 10L
1,652 SR
Queue Stats
34W - 37L
1,544 Elo+
Party 2
Achilles
Achilles
Slayterax
Achilles
Level 156
God Stats
6W - 7L
1,443 SR
Queue Stats
96W - 101L
1,490 Elo+
Party 2
Bacchus
Bacchus
lDrAzEl
Bacchus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 37L
1,467 Elo+
Party 2
Team Averages
Level 117
1,495 SR
1,506 Elo+

VS

Team Averages
Level 141
1,495 SR
1,520 Elo+
Hades
Hades
FatdaddyThiccarm
Hades
Level 147
God Stats
7W - 5L
1,847 SR
Queue Stats
398W - 390L
1,544 Elo+
Solo
Chaac
Chaac
R0B H1MSELF
Chaac
Level 148
God Stats
12W - 8L
1,502 SR
Queue Stats
223W - 208L
1,514 Elo+
Party 1
Kukulkan
Kukulkan
WhatchuMeeean-_-
Kukulkan
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,548 Elo+
Solo
Horus
Horus
amor_25teto
Horus
Level 133
God Stats
1W - 2L
1,247 SR
Queue Stats
117W - 119L
1,498 Elo+
Solo
Cernunnos
Cernunnos
jcwdozer66
Cernunnos
Level 152
God Stats
5W - 10L
1,380 SR
Queue Stats
315W - 297L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CerberusXXR
Izanami
11
1 / 5 / 1
6,309
421
4,546
11,408
3,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
GAMERVETERAN3
Hun Batz
13
1 / 2 / 4
7,044
470
5,691
12,371
4,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
M14 SNIPE
Janus
12
0 / 1 / 1
7,343
490
3,076
6,403
2,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Slayterax
Achilles
14
2 / 2 / 0
7,563
504
9,008
16,407
14,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
lDrAzEl
Bacchus
10
1 / 3 / 1
6,297
420
3,876
14,590
12,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 8
8,312
554
9,667
11,567
7,801
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 1 / 1
9,637
642
12,331
16,185
17,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 1 / 2
7,983
532
10,313
7,705
3,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 1 / 2
7,929
529
4,042
10,134
5,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
jcwdozer66
Cernunnos
15
3 / 2 / 2
9,072
605
8,603
8,863
3,936
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
5
Kills
13
13
Deaths
5
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
CerberusXXR
Izanami
1
5
1
0.3
W
2
0
8
6
L
Hun Batz
GAMERVETERAN3
Hun Batz
1
2
4
1.5
L
Janus
M14 SNIPE
Janus
0
1
1
0.5
W
3
1
1
3.5
L
Achilles
Slayterax
Achilles
2
2
0
1
W
2
1
2
3
W
3
1
2
4
W
Cernunnos
jcwdozer66
Cernunnos
3
2
2
2
L
Bacchus
lDrAzEl
Bacchus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,197
Damage
44,956
61,179
Taken
54,454
37,640
Mitigated
38,514
16,859
Healing
18,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CerberusXXR
Izanami
4,546
3,056
0
1,972
11,408
3,581
0
4,443
6,965
0
43,504
W
9,667
833
394
5,004
11,567
7,801
0
2,461
9,038
42,341
1,039
L
Hun Batz
GAMERVETERAN3
Hun Batz
5,691
1,282
0
4,355
12,371
4,533
0
2,562
9,809
0
48,934
L
Janus
M14 SNIPE
Janus
3,076
219
0
1,660
6,403
2,259
0
4,851
1,552
62,090
846
W
12,331
1,064
0
6,061
16,185
17,940
200
0
15,106
0
84,526
L
Achilles
Slayterax
Achilles
9,008
1,887
0
5,064
16,407
14,786
0
425
15,982
0
62,966
W
10,313
600
0
824
7,705
3,068
371
1,384
6,265
67,196
2,120
W
4,042
1,505
450
2,236
10,134
5,769
132
1,363
8,602
0
72,265
W
Cernunnos
jcwdozer66
Cernunnos
8,603
3,815
0
3,716
8,863
3,936
2,913
1,494
7,329
0
77,914
L
Bacchus
lDrAzEl
Bacchus
3,876
272
360
3,448
14,590
12,481
0
7,067
7,523
12,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,556
Gold Earned
42,933
383
Minions Killed
522
0
Camps Cleared
0
1,436,035
Distance Traveled
1,388,753
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,309
421
59
4
0
241,632
0
W
Hades
8,312
554
60
4
0
264,802
2
L
Hun Batz
7,044
470
86
6
0
334,178
1
L
Janus
7,343
490
114
8
0
285,058
6
W
Chaac
9,637
642
131
9
0
269,473
1
L
Achilles
7,563
504
110
7
0
295,978
0
W
Kukulkan
7,983
532
111
7
0
274,387
0
W
Horus
7,929
529
96
6
0
330,061
0
W
Cernunnos
9,072
605
124
8
0
250,030
3
L
Bacchus
6,297
420
14
1
0
279,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role