Player Matchup

Nu Wa
Nu Wa
NaughtyDolz
Nu Wa
Level 140
God Stats
3W - 3L
1,307 SR
Queue Stats
15W - 17L
1,305 Elo+
Solo
Fenrir
Fenrir
RequiemMatador
Fenrir
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 59L
1,519 Elo+
Solo
Medusa
Medusa
Sayomie
Medusa
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
82W - 67L
1,498 Elo+
Solo
Horus
Horus
necrotic553
Horus
Level 109
God Stats
3W - 1L
1,660 SR
Queue Stats
100W - 82L
1,553 Elo+
Solo
Zhong Kui
Zhong Kui
zSaibotz
Zhong Kui
Level 157
God Stats
2W - 1L
1,565 SR
Queue Stats
94W - 82L
1,542 Elo+
Solo
Team Averages
Level 135
1,506 SR
1,483 Elo+

VS

Team Averages
Level 131
1,495 SR
1,509 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
 
Eset
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
FedeGalmes
Sylvanus
Level 115
God Stats
24W - 25L
1,497 SR
Queue Stats
76W - 75L
1,528 Elo+
Party 1
Thanatos
Thanatos
Sebitax442
Thanatos
Level 107
God Stats
39W - 45L
1,479 SR
Queue Stats
103W - 109L
1,510 Elo+
Party 1
Hou Yi
Hou Yi
martinucin
Hou Yi
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 81L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
6,513
501
2,939
5,431
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

12
1 / 1 / 3
6,431
495
3,986
11,749
5,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Sayomie
Medusa
13
6 / 0 / 1
7,651
589
10,014
7,366
2,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
1 / 1 / 6
7,161
551
4,925
11,960
9,654
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
zSaibotz
Zhong Kui
14
6 / 0 / 1
8,046
619
10,909
9,194
7,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 1 / 1
7,678
591
6,347
9,524
7,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Eset
 
Eset
12
1 / 2 / 0
6,910
532
7,968
9,969
4,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
FedeGalmes
Sylvanus
11
0 / 2 / 0
5,852
450
5,830
11,977
8,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Thanatos
Sebitax442
Thanatos
10
1 / 6 / 1
5,887
453
3,297
11,632
5,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
martinucin
Hou Yi
11
0 / 3 / 0
5,874
452
5,140
7,673
2,583
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
14
Kills
3
3
Deaths
14
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
1
1.5
L
Eset
 
Eset
1
2
0
0.5
L
Sylvanus
FedeGalmes
Sylvanus
0
2
0
0
W
0
1
2
1
W
1
1
3
2.5
W
Medusa
Sayomie
Medusa
6
0
1
6.5
L
Thanatos
Sebitax442
Thanatos
1
6
1
0.25
L
Hou Yi
martinucin
Hou Yi
0
3
0
0
W
1
1
6
4
W
Zhong Kui
zSaibotz
Zhong Kui
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,773
Damage
28,582
45,700
Taken
50,775
27,023
Mitigated
28,066
17,175
Healing
16,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,347
277
44
1,689
9,524
7,564
0
2,154
6,970
53,433
2,197
L
Eset
 
Eset
7,968
376
150
3,040
9,969
4,145
0
5,546
3,701
62,518
0
L
Sylvanus
FedeGalmes
Sylvanus
5,830
2,014
1,182
4,082
11,977
8,731
0
1,355
10,486
30,413
11,828
W
2,939
543
0
732
5,431
1,801
41
3,033
2,000
38,795
0
W
3,986
863
0
1,971
11,749
5,549
0
3,721
7,870
0
56,167
W
Medusa
Sayomie
Medusa
10,014
4,377
0
2,122
7,366
2,964
189
1,203
6,163
0
66,858
L
Thanatos
Sebitax442
Thanatos
3,297
1,074
0
4,572
11,632
5,043
0
3,023
8,357
0
38,144
L
Hou Yi
martinucin
Hou Yi
5,140
2,223
0
1,258
7,673
2,583
0
80
7,553
0
39,903
W
4,925
1,876
409
5,900
11,960
9,654
0
4,816
7,102
0
22,146
W
Zhong Kui
zSaibotz
Zhong Kui
10,909
1,019
0
6,041
9,194
7,055
126
5,815
3,253
55,313
1,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,802
Gold Earned
32,201
443
Minions Killed
428
0
Camps Cleared
0
1,281,084
Distance Traveled
1,211,674
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,678
591
121
9
0
240,492
0
L
Eset
6,910
532
123
9
0
252,988
3
L
Sylvanus
5,852
450
66
5
0
234,055
2
W
Nu Wa
6,513
501
98
8
0
218,214
3
W
Fenrir
6,431
495
82
6
0
297,659
3
W
Medusa
7,651
589
122
9
0
237,524
3
L
Thanatos
5,887
453
56
4
0
249,516
0
L
Hou Yi
5,874
452
62
5
0
234,623
1
W
Horus
7,161
551
26
2
0
278,208
2
W
Zhong Kui
8,046
619
115
9
0
249,479
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role