Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
IAmBossMoves
Medusa
Level 109
God Stats
1W - 1L
1,299 SR
Queue Stats
19W - 20L
1,459 Elo+
Party 1
Sylvanus
Sylvanus
Just_Call_Me_Vic
Sylvanus
Level 128
God Stats
2W - 1L
1,719 SR
Queue Stats
80W - 78L
1,471 Elo+
Party 2
Ratatoskr
Ratatoskr
ill GR4DY
Ratatoskr
Level 52
God Stats
11W - 8L
1,610 SR
Queue Stats
25W - 25L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
itroccoYT
Zhong Kui
Level 24
God Stats
5W - 6L
1,455 SR
Queue Stats
32W - 36L
1,421 Elo+
Party 2
Team Averages
Level 91
1,517 SR
1,470 Elo+

VS

Team Averages
Level 72
1,546 SR
1,461 Elo+
He Bo
He Bo
Cowbella
He Bo
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
430W - 400L
1,477 Elo+
Solo
Horus
Horus
Lamonte_Games
Horus
Level 69
God Stats
27W - 23L
1,629 SR
Queue Stats
364W - 338L
1,478 Elo+
Solo
Hun Batz
Hun Batz
RBG_Flexx
Hun Batz
Level 48
God Stats
1W - 1L
1,493 SR
Queue Stats
30W - 50L
1,308 Elo+
Solo
Sol
Sol
SparkingMezil
Sol
Level 68
God Stats
4W - 3L
1,729 SR
Queue Stats
29W - 18L
1,529 Elo+
Solo
Ao Kuang
Ao Kuang
tatancr92
Ao Kuang
Level 109
God Stats
8W - 5L
1,380 SR
Queue Stats
142W - 128L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
1 / 3 / 8
7,923
495
7,731
21,085
20,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Medusa
9
0 / 6 / 1
6,090
381
4,686
11,950
3,957
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
2 / 0 / 7
9,144
572
10,841
11,681
9,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ratatoskr
ill GR4DY
Ratatoskr
14
4 / 2 / 2
8,350
522
3,884
10,829
4,245
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
itroccoYT
Zhong Kui
14
7 / 2 / 2
8,676
542
11,999
14,492
11,564
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Cowbella
He Bo
11
2 / 4 / 1
7,001
438
8,418
10,822
3,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
1 / 3 / 11
7,445
465
8,636
15,853
10,813
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
RBG_Flexx
Hun Batz
12
0 / 4 / 3
7,218
451
4,235
12,567
4,837
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 3 / 8
7,175
448
15,830
10,818
3,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
tatancr92
Ao Kuang
12
8 / 2 / 3
7,584
474
11,521
13,546
5,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
39
14
Kills
13
13
Deaths
16
20
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
3
8
1.67
L
He Bo
Cowbella
He Bo
2
4
1
0.63
W
Medusa
0
6
1
0.08
W
2
0
7
5.5
L
1
3
11
2.17
L
Hun Batz
RBG_Flexx
Hun Batz
0
4
3
0.38
L
2
3
8
2
W
Ratatoskr
ill GR4DY
Ratatoskr
4
2
2
2.5
W
Zhong Kui
itroccoYT
Zhong Kui
7
2
2
4
L
Ao Kuang
tatancr92
Ao Kuang
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,141
Damage
48,640
70,037
Taken
63,606
50,148
Mitigated
29,042
28,932
Healing
14,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
7,731
2,008
0
8,351
21,085
20,932
0
10,403
10,682
24,367
0
L
He Bo
Cowbella
He Bo
8,418
795
0
1,680
10,822
3,885
117
6,725
4,097
44,478
1,459
W
Medusa
4,686
2,275
0
2,524
11,950
3,957
0
8,727
3,223
0
27,655
W
10,841
4,538
1,936
5,249
11,681
9,450
991
4,806
6,875
48,950
16,460
L
8,636
4,048
855
4,144
15,853
10,813
64
6,051
9,802
906
24,247
L
Hun Batz
RBG_Flexx
Hun Batz
4,235
1,059
0
1,815
12,567
4,837
0
6,049
6,518
0
45,448
L
15,830
7,464
0
3,187
10,818
3,765
124
6,371
4,447
55,206
1,995
W
Ratatoskr
ill GR4DY
Ratatoskr
3,884
340
0
5,742
10,829
4,245
0
4,218
6,611
0
59,690
W
Zhong Kui
itroccoYT
Zhong Kui
11,999
842
395
4,735
14,492
11,564
972
8,386
6,106
53,436
1,507
L
Ao Kuang
tatancr92
Ao Kuang
11,521
2,820
0
2,402
13,546
5,742
481
5,037
8,509
41,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,183
Gold Earned
36,423
340
Minions Killed
297
0
Camps Cleared
0
1,474,438
Distance Traveled
1,453,947
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,923
495
18
1
0
304,397
2
L
He Bo
7,001
438
68
4
0
280,851
0
W
Medusa
6,090
381
45
3
0
288,546
0
W
Sylvanus
9,144
572
105
7
0
259,720
0
L
Horus
7,445
465
29
2
0
303,534
1
L
Hun Batz
7,218
451
80
5
0
251,098
0
L
Sol
7,175
448
69
4
0
282,615
1
W
Ratatoskr
8,350
522
106
7
0
357,159
0
W
Zhong Kui
8,676
542
66
4
0
264,616
0
L
Ao Kuang
7,584
474
51
3
0
335,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role