Player Matchup

Thanatos
Thanatos
Gold V
Ahoki
Thanatos
Gold V
Level 150
God Stats
2W - 0L
1,712 SR
Queue Stats
105W - 98L
1,475 MMR
Party 1
Ao Kuang
Ao Kuang
Gold V
Itsugoo
Ao Kuang
Gold V
Level 151
God Stats
20W - 14L
1,500 SR
Queue Stats
105W - 98L
1,475 MMR
Party 1
Jing Wei
Jing Wei
Silver II
Taguz
Jing Wei
Silver II
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 59L
1,540 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 153
1,571 SR
1,497 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,530 SR
1,468 MMR
Bacchus
Bacchus
Gold V
Topheeer
Bacchus
Gold V
Level 49
God Stats
20W - 17L
1,667 SR
Queue Stats
68W - 77L
1,371 MMR
Party 2
Sol
Sol
Gold III
WorkouT CL
Sol
Gold III
Level 177
God Stats
11W - 8L
1,677 SR
Queue Stats
215W - 241L
1,451 MMR
Solo
Thor
Thor
Gold II
daveeeeeed
Thor
Gold II
Level 125
God Stats
1W - 4L
1,245 SR
Queue Stats
91W - 94L
1,581 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ahoki
Thanatos
15
5 / 4 / 6
10,267
790
11,426
10,847
4,421
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
Itsugoo
Ao Kuang
15
7 / 2 / 6
10,917
840
10,123
16,646
13,892
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
Taguz
Jing Wei
15
2 / 5 / 7
9,753
750
9,779
14,497
5,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
GaneshaAchillesKuzenboNe ZhaGilgamesh

VS

Bans
ThothCupidPersephoneBastetCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Topheeer
Bacchus
13
4 / 5 / 3
9,265
713
8,996
12,825
15,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 4 / 4
8,458
651
11,575
9,998
3,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
6 / 5 / 3
10,336
795
12,839
13,094
5,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
14
Kills
11
11
Deaths
14
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Ahoki
Thanatos
5
4
6
2
W
Ao Kuang
Itsugoo
Ao Kuang
7
2
6
5
W
Jing Wei
Taguz
Jing Wei
2
5
7
1.1
L
Bacchus
Topheeer
Bacchus
4
5
3
1.1
L
1
4
4
0.75
L
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,328
Damage
33,410
41,990
Taken
35,917
24,134
Mitigated
24,327
13,742
Healing
5,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Ahoki
Thanatos
11,426
3,275
0
7,264
10,847
4,421
1,089
4,706
5,512
0
36,249
W
Ao Kuang
Itsugoo
Ao Kuang
10,123
1,844
0
5,212
16,646
13,892
482
8,420
7,202
23,838
3,202
W
Jing Wei
Taguz
Jing Wei
9,779
8,277
0
1,266
14,497
5,821
1,295
5,494
8,337
0
51,077
L
Bacchus
Topheeer
Bacchus
8,996
1,123
0
1,668
12,825
15,667
311
4,465
8,338
11,752
0
L
11,575
3,566
0
3,280
9,998
3,330
850
2,188
7,790
32,658
0
L
12,839
2,477
0
684
13,094
5,330
88
2,543
10,515
0
42,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,937
Gold Earned
28,059
144
Minions Killed
120
0
Camps Cleared
0
729,693
Distance Traveled
695,157
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,267
790
36
3
0
252,749
0
W
Ao Kuang
10,917
840
44
3
0
257,919
5
W
Jing Wei
9,753
750
64
5
0
219,025
3
L
Bacchus
9,265
713
7
1
0
258,017
2
L
Sol
8,458
651
47
4
0
221,323
0
L
Thor
10,336
795
66
5
0
215,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role