Player Matchup

Achilles
Achilles
Gold IV
GodsHands1993
Achilles
Gold IV
Level 154
God Stats
0W - 1L
1,719 SR
Queue Stats
43W - 49L
1,528 MMR
Solo
Tiamat
Tiamat
Gold II
Pharahcon
Tiamat
Gold II
Level 156
God Stats
443W - 453L
1,559 SR
Queue Stats
631W - 665L
1,493 MMR
Solo
Cthulhu
Cthulhu
Bronze III
PowPowTheOne
Cthulhu
Bronze III
Level 75
God Stats
0W - 1L
1,625 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,634 SR
1,507 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 191
1,500 SR
1,434 MMR
Cupid
Cupid
Gold IV
 
Cupid
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Gold V
 
Baron Samedi
Gold V
Level 285
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Silver III
pjm1992
Geb
Silver III
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 108L
1,303 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GodsHands1993
Achilles
9
1 / 3 / 0
5,074
725
3,450
7,504
6,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
Pharahcon
Tiamat
10
0 / 2 / 1
5,116
731
2,415
4,199
2,766
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cthulhu
PowPowTheOne
Cthulhu
6
0 / 3 / 1
4,598
657
1,924
6,187
3,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Ne ZhaThothBake KujiraKuzenboSurtr

VS

Bans
SobekBacchusAh Muzen CabVamanaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
8 / 0 / 0
7,368
1,053
6,774
4,268
1,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
 
Baron Samedi
10
0 / 1 / 7
5,958
851
4,906
3,218
1,378
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Geb
10
0 / 0 / 7
5,606
801
2,572
4,061
2,220
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
8
8
Deaths
1
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
8
0
0
8
W
Baron Samedi
 
Baron Samedi
0
1
7
3.5
L
Achilles
GodsHands1993
Achilles
1
3
0
0.33
L
Tiamat
Pharahcon
Tiamat
0
2
1
0.25
L
Cthulhu
PowPowTheOne
Cthulhu
0
3
1
0.17
W
Geb
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,789
Damage
14,252
17,890
Taken
11,547
12,939
Mitigated
5,353
2,242
Healing
4,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
6,774
3,550
0
2,195
4,268
1,755
936
1,000
2,987
0
29,584
W
Baron Samedi
 
Baron Samedi
4,906
596
559
833
3,218
1,378
403
1,291
1,667
18,648
1,452
L
Achilles
GodsHands1993
Achilles
3,450
691
0
684
7,504
6,618
0
3,376
4,098
0
10,995
L
Tiamat
Pharahcon
Tiamat
2,415
76
0
534
4,199
2,766
0
1,792
2,387
16,264
514
L
Cthulhu
PowPowTheOne
Cthulhu
1,924
67
0
1,024
6,187
3,555
0
2,217
3,955
7,281
0
W
Geb
2,572
138
0
750
4,061
2,220
0
1,533
2,231
10,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,788
Gold Earned
18,932
69
Minions Killed
102
0
Camps Cleared
0
357,287
Distance Traveled
423,807
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,368
1,053
61
9
0
132,149
0
W
Baron Samedi
5,958
851
34
5
0
142,838
0
L
Achilles
5,074
725
19
3
0
130,223
1
L
Tiamat
5,116
731
43
6
0
135,886
0
L
Cthulhu
4,598
657
7
1
0
91,178
0
W
Geb
5,606
801
7
1
0
148,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role