Player Matchup

Izanami
Izanami
GarbageCant
Izanami
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,238 Elo+
Party 2
Nut
Nut
Hector
Nut
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,238 Elo+
Party 2
Thanatos
Thanatos
HimiNani
Thanatos
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,238 Elo+
Party 2
Anubis
Anubis
Kamblitionist
Anubis
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,238 Elo+
Party 2
Lancelot
Lancelot
KewlKidMahReeOh
Lancelot
Level 151
God Stats
8W - 1L
1,791 SR
Queue Stats
47W - 43L
1,466 Elo+
Solo
Team Averages
Level 124
1,558 SR
1,284 Elo+

VS

Team Averages
Level 144
1,481 SR
1,504 Elo+
Bacchus
Bacchus
FonFon le sir
Bacchus
Level 82
God Stats
0W - 2L
1,423 SR
Queue Stats
3W - 9L
1,336 Elo+
Party 1
Zeus
Zeus
Sul de Bhalor
Zeus
Level 152
God Stats
6W - 5L
1,540 SR
Queue Stats
92W - 88L
1,599 Elo+
Party 1
Thor
Thor
Texecutioner748
Thor
Level 181
God Stats
2W - 5L
1,396 SR
Queue Stats
100W - 103L
1,582 Elo+
Party 1
Nut
Nut
mariusKatt
Nut
Level 157
God Stats
1W - 1L
1,467 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Tyr
Tyr
meteorman2012
Tyr
Level 147
God Stats
51W - 44L
1,580 SR
Queue Stats
313W - 310L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GarbageCant
Izanami
11
1 / 0 / 9
5,734
956
2,909
3,961
1,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nut
Hector
Nut
11
4 / 1 / 2
6,245
1,041
4,739
4,937
2,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
HimiNani
Thanatos
12
6 / 1 / 8
6,305
1,051
7,458
5,592
2,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 1 / 7
6,235
1,039
6,402
3,488
1,767
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lancelot
12
2 / 0 / 8
6,030
1,005
5,598
4,251
2,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
1 / 4 / 1
5,639
940
3,624
7,708
5,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 0 / 0
5,765
961
6,681
2,555
677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 5 / 2
5,088
848
2,619
8,537
2,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 4 / 2
5,385
898
3,582
7,072
2,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
0 / 3 / 0
4,805
801
1,261
5,129
4,350
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
16
Kills
3
3
Deaths
16
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
1
4
1
0.38
W
Izanami
GarbageCant
Izanami
1
0
9
5.5
W
Nut
Hector
Nut
4
1
2
5
W
Thanatos
HimiNani
Thanatos
6
1
8
10
W
3
1
7
6.5
W
Lancelot
2
0
8
6
L
2
0
0
2
L
0
5
2
0.2
L
0
4
2
0.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,106
Damage
17,767
22,229
Taken
31,001
9,617
Mitigated
15,016
7,101
Healing
3,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
3,624
0
168
419
7,708
5,582
0
2,252
5,406
4,310
166
W
Izanami
GarbageCant
Izanami
2,909
1,822
0
750
3,961
1,356
0
2,552
1,039
0
14,605
W
Nut
Hector
Nut
4,739
3,299
0
795
4,937
2,000
825
1,607
3,194
0
13,209
W
Thanatos
HimiNani
Thanatos
7,458
979
0
3,385
5,592
2,275
0
2,742
2,586
0
11,613
W
6,402
536
0
1,585
3,488
1,767
0
1,554
1,667
24,483
507
W
Lancelot
5,598
676
0
586
4,251
2,219
270
485
3,702
325
14,242
L
6,681
640
0
750
2,555
677
0
577
1,978
17,111
211
L
2,619
179
0
485
8,537
2,082
0
1,687
6,644
0
7,432
L
3,582
1,364
0
406
7,072
2,325
0
1,476
5,560
0
13,805
L
1,261
172
0
943
5,129
4,350
0
554
4,536
0
4,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,549
Gold Earned
26,682
127
Minions Killed
98
0
Camps Cleared
0
703,861
Distance Traveled
559,642
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,639
940
5
1
0
130,240
0
W
Izanami
5,734
956
27
5
0
135,068
0
W
Nut
6,245
1,041
25
4
0
141,945
0
W
Thanatos
6,305
1,051
12
2
0
148,267
0
W
Anubis
6,235
1,039
36
6
0
131,587
0
W
Lancelot
6,030
1,005
27
5
0
146,994
2
L
Zeus
5,765
961
36
6
0
117,824
0
L
Thor
5,088
848
14
2
0
108,622
0
L
Nut
5,385
898
35
6
0
117,075
0
L
Tyr
4,805
801
8
1
0
85,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role