Player Matchup

Rama
Rama
BoweryHades21
Rama
Level 40
God Stats
9W - 8L
1,884 SR
Queue Stats
164W - 148L
1,447 Elo+
Party 1
Cthulhu
Cthulhu
TheeFiddleKid
Cthulhu
Level 69
God Stats
50W - 38L
1,551 SR
Queue Stats
334W - 293L
1,452 Elo+
Party 1
Zhong Kui
Zhong Kui
winter_656
Zhong Kui
Level 46
God Stats
37W - 15L
2,004 SR
Queue Stats
269W - 237L
1,460 Elo+
Party 1
Team Averages
Level 52
1,813 SR
1,453 Elo+

VS

Team Averages
Level 48
1,353 SR
1,457 Elo+
Fenrir
Fenrir
AshinkusheRx112
Fenrir
Level 37
God Stats
0W - 3L
1,126 SR
Queue Stats
28W - 36L
1,395 Elo+
Solo
Achilles
Achilles
TheTipsyDragon
Achilles
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Poseidon
Poseidon
Uptowncardshark
Poseidon
Level 89
God Stats
3W - 7L
1,432 SR
Queue Stats
19W - 20L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 5
7,460
829
4,470
5,759
2,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
12
1 / 2 / 7
7,041
782
6,163
7,117
5,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
winter_656
Zhong Kui
13
5 / 0 / 3
8,272
919
6,754
6,890
6,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,488
721
3,219
7,363
4,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
8
0 / 4 / 2
5,817
646
2,145
9,927
5,474
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
12
2 / 4 / 0
6,656
740
7,366
6,602
2,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
9
Kills
3
3
Deaths
9
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
W
3
1
5
5.5
L
Achilles
0
4
2
0.25
W
Cthulhu
1
2
7
2.25
L
Poseidon
2
4
0
0.5
W
Zhong Kui
winter_656
Zhong Kui
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,387
Damage
12,730
19,766
Taken
23,892
14,164
Mitigated
11,882
3,601
Healing
3,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,219
674
0
2,012
7,363
4,038
0
3,461
3,489
0
20,277
W
4,470
3,631
0
916
5,759
2,325
1,001
2,908
2,709
0
16,930
L
Achilles
2,145
784
236
709
9,927
5,474
0
4,518
4,793
0
7,051
W
Cthulhu
6,163
253
366
500
7,117
5,309
0
2,561
4,388
22,998
0
L
Poseidon
7,366
983
0
250
6,602
2,370
0
3,060
2,911
27,428
1,104
W
Zhong Kui
winter_656
Zhong Kui
6,754
1,436
0
1,819
6,890
6,530
1,339
1,698
5,081
26,054
3,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,773
Gold Earned
18,961
116
Minions Killed
85
0
Camps Cleared
0
508,903
Distance Traveled
478,173
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,488
721
31
3
0
190,861
0
W
Rama
7,460
829
28
3
0
152,594
0
L
Achilles
5,817
646
13
1
0
134,709
0
W
Cthulhu
7,041
782
34
4
0
173,101
0
L
Poseidon
6,656
740
41
5
0
152,603
0
W
Zhong Kui
8,272
919
54
6
0
183,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role