Player Matchup

Osiris
Osiris
Gizmo Loadz
Osiris
Level 159
God Stats
0W - 2L
1,383 SR
Queue Stats
114W - 109L
1,480 Elo+
Solo
Freya
Freya
Madussy_Eater
Freya
Level 201
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 104L
1,544 Elo+
Party 2
Hercules
Hercules
Meyeu
Hercules
Level 119
God Stats
9W - 12L
1,500 SR
Queue Stats
171W - 161L
1,586 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
TurboSquirts
Ah Muzen Cab
Level 163
God Stats
4W - 2L
1,745 SR
Queue Stats
63W - 63L
1,559 Elo+
Party 2
He Bo
He Bo
klamdjoy
He Bo
Level 117
God Stats
1W - 1L
1,716 SR
Queue Stats
185W - 153L
1,571 Elo+
Party 3
Team Averages
Level 152
1,569 SR
1,548 Elo+

VS

Team Averages
Level 140
1,604 SR
1,459 Elo+
Vamana
Vamana
AliGOD2
Vamana
Level 81
God Stats
47W - 29L
1,675 SR
Queue Stats
78W - 49L
1,592 Elo+
Party 1
Ne Zha
Ne Zha
Awkon92
Ne Zha
Level 158
God Stats
2W - 1L
1,527 SR
Queue Stats
54W - 77L
1,429 Elo+
Party 1
Janus
Janus
BoiTellYouHUT
Janus
Level 224
God Stats
17W - 33L
1,343 SR
Queue Stats
123W - 246L
1,405 Elo+
Party 1
Kukulkan
Kukulkan
DirtyKuck
Kukulkan
Level 126
God Stats
5W - 2L
1,742 SR
Queue Stats
198W - 215L
1,508 Elo+
Solo
Baba Yaga
Baba Yaga
frenchfry616
Baba Yaga
Level 111
God Stats
1W - 0L
1,734 SR
Queue Stats
52W - 99L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
0 / 4 / 0
7,039
469
6,895
16,889
17,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 1 / 3
7,641
509
6,181
9,821
3,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Meyeu
Hercules
12
3 / 1 / 1
7,865
524
4,668
13,038
11,676
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
TurboSquirts
Ah Muzen Cab
12
0 / 3 / 0
7,174
478
4,966
12,206
4,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

He Bo
klamdjoy
He Bo
14
1 / 0 / 1
7,354
490
8,076
11,707
3,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AliGOD2
Vamana
15
6 / 0 / 1
9,320
621
13,974
13,399
14,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ne Zha
Awkon92
Ne Zha
11
0 / 2 / 3
6,042
403
7,916
11,530
7,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 0 / 1
7,789
519
6,713
8,350
2,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
DirtyKuck
Kukulkan
14
0 / 1 / 3
8,090
539
8,308
7,370
3,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baba Yaga
frenchfry616
Baba Yaga
11
0 / 3 / 2
6,188
413
5,479
10,239
4,011
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
6
Kills
9
9
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Vamana
AliGOD2
Vamana
6
0
1
6.5
W
Ne Zha
Awkon92
Ne Zha
0
2
3
0.75
W
3
0
1
3.5
W
Kukulkan
DirtyKuck
Kukulkan
0
1
3
1.5
L
Osiris
0
4
0
0
L
2
1
3
3.5
L
Hercules
Meyeu
Hercules
3
1
1
3.5
L
Ah Muzen Cab
TurboSquirts
Ah Muzen Cab
0
3
0
0
W
Baba Yaga
frenchfry616
Baba Yaga
0
3
2
0.33
L
He Bo
klamdjoy
He Bo
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,786
Damage
42,390
63,661
Taken
50,888
42,050
Mitigated
32,079
20,978
Healing
16,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
AliGOD2
Vamana
13,974
5,661
0
4,761
13,399
14,099
0
1,170
12,229
535
73,358
W
Ne Zha
Awkon92
Ne Zha
7,916
1,425
349
3,271
11,530
7,981
0
4,679
6,851
0
20,305
W
6,713
155
0
4,918
8,350
2,838
0
1,998
6,352
64,464
1,049
W
Kukulkan
DirtyKuck
Kukulkan
8,308
683
0
1,860
7,370
3,150
0
1,764
5,606
68,818
84
L
Osiris
6,895
3,100
0
4,102
16,889
17,954
0
1,976
13,707
0
54,018
L
6,181
1,902
0
5,702
9,821
3,869
153
3,365
6,148
56,661
3,716
L
Hercules
Meyeu
Hercules
4,668
941
221
5,406
13,038
11,676
352
4,918
7,560
0
37,253
L
Ah Muzen Cab
TurboSquirts
Ah Muzen Cab
4,966
1,213
0
804
12,206
4,735
0
5,649
5,826
0
53,801
W
Baba Yaga
frenchfry616
Baba Yaga
5,479
402
70
1,646
10,239
4,011
0
4,607
5,632
43,744
0
L
He Bo
klamdjoy
He Bo
8,076
328
0
4,743
11,707
3,816
0
4,171
7,250
70,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,073
Gold Earned
37,429
435
Minions Killed
465
0
Camps Cleared
0
1,518,470
Distance Traveled
1,556,836
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,320
621
123
8
0
280,711
0
W
Ne Zha
6,042
403
26
2
0
324,455
0
W
Janus
7,789
519
101
7
0
336,559
2
W
Kukulkan
8,090
539
160
11
0
295,899
3
L
Osiris
7,039
469
85
6
0
265,070
0
L
Freya
7,641
509
107
7
0
280,127
0
L
Hercules
7,865
524
44
3
0
322,224
2
L
Ah Muzen Cab
7,174
478
94
6
0
287,011
0
W
Baba Yaga
6,188
413
55
4
0
319,212
0
L
He Bo
7,354
490
105
7
0
364,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role