Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Nimo12Master
Bacchus
Level 79
God Stats
3W - 6L
1,193 SR
Queue Stats
68W - 64L
1,419 Elo+
Party 1
Charon
Charon
SenseiSusano
Charon
Level 67
God Stats
1W - 0L
1,904 SR
Queue Stats
2W - 0L
1,712 Elo+
Solo
Thanatos
Thanatos
Whewwwww
Thanatos
Level 56
God Stats
39W - 22L
1,576 SR
Queue Stats
79W - 63L
1,480 Elo+
Party 1
Ra
Ra
x_Serhan0_x
Ra
Level 120
God Stats
183W - 173L
1,414 SR
Queue Stats
183W - 173L
1,398 Elo+
Solo
Team Averages
Level 80
1,517 SR
1,502 Elo+

VS

Team Averages
Level 94
1,664 SR
1,503 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
CrisherASecas
Artemis
Level 95
God Stats
0W - 1L
1,878 SR
Queue Stats
64W - 67L
1,537 Elo+
Party 2
Ao Kuang
Ao Kuang
RoTaRGG
Ao Kuang
Level 88
God Stats
6W - 8L
1,610 SR
Queue Stats
47W - 45L
1,548 Elo+
Party 2
Surtr
Surtr
Rycodarkxx
Surtr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,348 Elo+
Solo
Nu Wa
Nu Wa
frederikbuch
Nu Wa
Level 121
God Stats
1W - 1L
1,835 SR
Queue Stats
36W - 29L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
4 / 1 / 4
6,440
644
7,305
6,600
2,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
Nimo12Master
Bacchus
10
2 / 1 / 7
6,257
626
3,193
5,889
4,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon
11
0 / 0 / 4
6,079
608
4,671
6,017
2,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Whewwwww
Thanatos
12
4 / 0 / 6
6,499
650
4,980
10,015
4,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 3 / 0
6,432
643
3,483
7,526
2,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 4 / 1
4,532
453
6,047
8,351
6,082
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
10
1 / 3 / 1
5,499
550
5,211
7,430
2,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ao Kuang
RoTaRGG
Ao Kuang
11
3 / 2 / 0
5,895
590
4,119
10,078
3,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
11
1 / 1 / 1
5,731
573
3,887
7,600
4,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 1 / 1
5,170
517
3,833
4,855
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
11
Kills
5
5
Deaths
11
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
4
1
4
6
L
Cthulhu
 
Cthulhu
0
4
1
0.13
L
Artemis
1
3
1
0.5
W
Bacchus
Nimo12Master
Bacchus
2
1
7
5.5
L
Ao Kuang
RoTaRGG
Ao Kuang
3
2
0
1.5
L
Surtr
1
1
1
1.5
W
Charon
0
0
4
2
W
Thanatos
Whewwwww
Thanatos
4
0
6
7
L
0
1
1
0.5
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,632
Damage
23,097
36,047
Taken
38,314
16,902
Mitigated
18,844
17,124
Healing
12,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
7,305
3,969
0
3,194
6,600
2,610
866
2,195
4,405
0
46,371
L
Cthulhu
 
Cthulhu
6,047
388
0
953
8,351
6,082
0
2,178
6,074
14,724
0
L
Artemis
5,211
1,707
0
2,070
7,430
2,928
0
2,103
5,265
0
37,731
W
Bacchus
Nimo12Master
Bacchus
3,193
299
0
1,949
5,889
4,524
0
2,464
3,425
15,885
0
L
Ao Kuang
RoTaRGG
Ao Kuang
4,119
1,255
0
5,090
10,078
3,899
0
1,033
8,973
27,405
2,742
L
Surtr
3,887
874
0
3,233
7,600
4,427
0
2,840
4,631
783
38,071
W
Charon
4,671
579
0
784
6,017
2,572
66
3,116
2,901
47,788
0
W
Thanatos
Whewwwww
Thanatos
4,980
1,921
0
7,940
10,015
4,224
0
4,281
5,698
0
49,367
L
3,833
1,204
0
1,427
4,855
1,508
0
2,455
2,074
30,592
492
W
3,483
251
0
3,257
7,526
2,972
0
1,855
5,252
49,095
257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,707
Gold Earned
26,827
358
Minions Killed
250
0
Camps Cleared
0
1,036,611
Distance Traveled
975,376
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,440
644
83
8
0
174,687
0
L
Cthulhu
4,532
453
19
2
0
189,507
4
L
Artemis
5,499
550
61
6
0
176,834
0
W
Bacchus
6,257
626
16
2
0
207,149
0
L
Ao Kuang
5,895
590
61
6
0
235,910
0
L
Surtr
5,731
573
50
5
0
189,813
0
W
Charon
6,079
608
86
9
0
214,144
0
W
Thanatos
6,499
650
74
7
0
262,534
0
L
Nu Wa
5,170
517
59
6
0
183,312
1
W
Ra
6,432
643
99
10
0
178,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role