Player Matchup

Artemis
Artemis
Datergberg
Artemis
Level 190
God Stats
5W - 1L
1,883 SR
Queue Stats
172W - 164L
1,532 Elo+
Solo
Lancelot
Lancelot
OKbink
Lancelot
Level 140
God Stats
2W - 0L
1,691 SR
Queue Stats
34W - 29L
1,566 Elo+
Solo
Sylvanus
Sylvanus
xFr0x
Sylvanus
Level 189
God Stats
6W - 4L
1,772 SR
Queue Stats
303W - 280L
1,544 Elo+
Party 2
Atlas
Atlas
xKingxMoney183
Atlas
Level 199
God Stats
1W - 5L
1,268 SR
Queue Stats
232W - 216L
1,531 Elo+
Party 2
Charon
Charon
zergcorruptor
Charon
Level 181
God Stats
13W - 9L
1,616 SR
Queue Stats
224W - 181L
1,574 Elo+
Solo
Team Averages
Level 180
1,646 SR
1,549 Elo+

VS

Team Averages
Level 140
1,416 SR
1,508 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Alesmo
Hercules
Level 147
God Stats
0W - 3L
1,270 SR
Queue Stats
115W - 99L
1,525 Elo+
Party 1
Heimdallr
Heimdallr
Sewarzs
Heimdallr
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
190W - 167L
1,562 Elo+
Solo
Ares
Ares
oXo NACHO oXo
Ares
Level 128
God Stats
1W - 4L
1,310 SR
Queue Stats
124W - 154L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Datergberg
Artemis
8
0 / 3 / 4
4,852
485
4,375
7,491
2,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
OKbink
Lancelot
11
7 / 1 / 5
6,156
616
7,971
7,672
3,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
xFr0x
Sylvanus
10
4 / 0 / 2
6,458
646
6,782
7,690
4,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
4 / 3 / 3
4,981
498
4,176
7,680
4,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
4 / 0 / 7
6,029
603
7,082
4,481
2,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
0 / 3 / 1
5,431
543
3,863
8,107
5,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
 
Ah Muzen Cab
8
3 / 4 / 1
5,373
537
5,805
7,919
2,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hercules
Alesmo
Hercules
6
1 / 3 / 4
4,888
489
3,465
11,105
4,674
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Sewarzs
Heimdallr
10
3 / 4 / 0
5,331
533
3,334
9,370
3,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 5 / 0
4,237
424
3,090
9,908
6,473
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
19
Kills
7
7
Deaths
19
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
3
1
0.17
L
Ah Muzen Cab
 
Ah Muzen Cab
3
4
1
0.88
L
Hercules
Alesmo
Hercules
1
3
4
1
W
Artemis
Datergberg
Artemis
0
3
4
0.67
W
Lancelot
OKbink
Lancelot
7
1
5
9.5
L
Heimdallr
Sewarzs
Heimdallr
3
4
0
0.75
L
0
5
0
0
W
Sylvanus
xFr0x
Sylvanus
4
0
2
5
W
4
3
3
1.83
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,386
Damage
19,557
35,014
Taken
46,409
17,557
Mitigated
22,372
8,931
Healing
12,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
3,863
1,202
0
3,248
8,107
5,539
952
2,737
4,820
36,929
10,044
L
Ah Muzen Cab
 
Ah Muzen Cab
5,805
1,776
0
484
7,919
2,201
62
1,644
5,990
0
35,099
L
Hercules
Alesmo
Hercules
3,465
1,614
714
3,127
11,105
4,674
0
3,538
7,037
0
8,461
W
Artemis
Datergberg
Artemis
4,375
1,614
0
2,319
7,491
2,472
0
0
7,488
0
28,825
W
Lancelot
OKbink
Lancelot
7,971
2,874
0
1,197
7,672
3,728
0
1,164
6,508
0
42,447
L
Heimdallr
Sewarzs
Heimdallr
3,334
1,144
0
2,631
9,370
3,485
0
3,346
5,713
0
31,508
L
3,090
457
0
1,889
9,908
6,473
0
4,221
4,905
20,929
864
W
Sylvanus
xFr0x
Sylvanus
6,782
2,294
84
2,934
7,690
4,618
0
3,469
4,221
31,890
1,582
W
4,176
1,364
0
750
7,680
4,597
0
488
7,192
14,132
0
W
7,082
647
0
1,647
4,481
2,142
0
1,372
3,109
27,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,476
Gold Earned
25,260
276
Minions Killed
224
0
Camps Cleared
0
1,074,162
Distance Traveled
899,138
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,431
543
76
8
0
162,797
0
L
Ah Muzen Cab
5,373
537
58
6
0
171,497
0
L
Hercules
4,888
489
9
1
0
200,661
3
W
Artemis
4,852
485
65
7
0
208,946
2
W
Lancelot
6,156
616
56
6
0
265,233
0
L
Heimdallr
5,331
533
60
6
0
186,432
0
L
Ares
4,237
424
21
2
0
177,751
0
W
Sylvanus
6,458
646
75
8
0
150,491
0
W
Atlas
4,981
498
23
2
0
222,021
0
W
Charon
6,029
603
57
6
0
227,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role