Player Matchup

Da Ji
Da Ji
Silver I
ImJubei
Da Ji
Silver I
Level 169
God Stats
23W - 28L
1,509 SR
Queue Stats
180W - 198L
1,181 MMR
Solo
Nut
Nut
Silver II
Justynthegod
Nut
Silver II
Level 66
God Stats
8W - 14L
1,355 SR
Queue Stats
117W - 129L
1,207 MMR
Solo
Atlas
Atlas
Silver I
Killah-Khy-999
Atlas
Silver I
Level 105
God Stats
15W - 13L
1,360 SR
Queue Stats
287W - 324L
1,196 MMR
Solo
Ra
Ra
Gold V
V3nomNightm4re92
Ra
Gold V
Level 193
God Stats
6W - 2L
1,856 SR
Queue Stats
155W - 175L
1,315 MMR
Party 1
Charon
Charon
Silver V
smokey01998
Charon
Silver V
Level 157
God Stats
2W - 2L
1,659 SR
Queue Stats
42W - 55L
1,156 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,548 SR
1,211 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,431 SR
1,277 MMR
Ravana
Ravana
Silver I
 
Ravana
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Gold V
Chromashade
Set
Gold V
Level 133
God Stats
11W - 12L
1,791 SR
Queue Stats
94W - 101L
1,235 MMR
Solo
Rama
Rama
Gold III
Jehovah13
Rama
Gold III
Level 125
God Stats
2W - 3L
1,296 SR
Queue Stats
607W - 603L
1,200 MMR
Solo
Ganesha
Ganesha
Gold V
STKNG
Ganesha
Gold V
Level 107
God Stats
1W - 1L
1,272 SR
Queue Stats
250W - 256L
1,220 MMR
Solo
Zeus
Zeus
Silver I
Twigskii_Rl
Zeus
Silver I
Level 146
God Stats
1W - 0L
1,297 SR
Queue Stats
127W - 133L
1,230 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ImJubei
Da Ji
11
3 / 0 / 1
5,624
625
3,004
6,338
2,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 2 / 1
5,303
589
4,245
5,258
1,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 1
4,579
509
3,107
6,833
5,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 0 / 1
5,396
600
2,942
3,991
1,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charon
9
0 / 0 / 1
5,239
582
2,754
6,808
4,983
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AthenaSusanoJanus

VS

Bans
ThorKing ArthurAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
1 / 0 / 1
5,289
588
2,731
3,436
1,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 1 / 1
6,797
755
3,630
6,906
3,705
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rama
10
1 / 1 / 1
5,470
608
2,741
4,991
1,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
STKNG
Ganesha
10
0 / 1 / 1
5,641
627
2,850
10,092
6,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 1 / 0
5,765
641
3,672
4,082
1,526
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
4
Kills
5
5
Deaths
4
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
1
0
1
1.5
W
2
1
1
2.5
L
Da Ji
ImJubei
Da Ji
3
0
1
3.5
W
Rama
1
1
1
1.5
L
1
2
1
0.75
L
0
3
1
0.17
W
Ganesha
STKNG
Ganesha
0
1
1
0.5
W
1
1
0
1
L
0
0
1
0.5
L
Charon
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,052
Damage
15,624
29,228
Taken
29,507
16,632
Mitigated
15,050
5,839
Healing
9,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
2,731
633
0
2,086
3,436
1,378
0
939
2,434
0
38,086
W
3,630
1,649
0
1,734
6,906
3,705
387
2,435
4,010
0
51,788
L
Da Ji
ImJubei
Da Ji
3,004
570
0
620
6,338
2,871
0
647
5,691
0
35,887
W
Rama
2,741
2,346
0
1,188
4,991
1,741
0
449
4,542
0
40,380
L
4,245
2,898
0
500
5,258
1,967
0
1,371
3,887
0
39,855
L
3,107
793
0
1,186
6,833
5,372
0
640
6,193
18,109
341
W
Ganesha
STKNG
Ganesha
2,850
273
0
3,294
10,092
6,700
0
1,850
8,126
16,994
4
W
3,672
722
0
1,524
4,082
1,526
0
2,394
1,614
43,490
0
L
2,942
123
456
1,647
3,991
1,439
0
1,235
2,756
45,510
0
L
Charon
2,754
620
0
1,430
6,808
4,983
0
2,625
4,183
19,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,141
Gold Earned
28,962
286
Minions Killed
335
0
Camps Cleared
0
929,744
Distance Traveled
927,801
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
5,289
588
79
9
0
218,266
0
W
Set
6,797
755
92
10
0
169,558
4
L
Da Ji
5,624
625
64
7
0
229,479
0
W
Rama
5,470
608
89
10
0
164,461
3
L
Nut
5,303
589
68
8
0
170,082
0
L
Atlas
4,579
509
40
4
0
145,887
0
W
Ganesha
5,641
627
0
0
0
185,129
3
W
Zeus
5,765
641
75
8
0
190,387
2
L
Ra
5,396
600
94
10
0
195,030
1
L
Charon
5,239
582
20
2
0
189,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role