Player Matchup

Ao Kuang
Ao Kuang
Godspear4314
Ao Kuang
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 47L
1,280 Elo+
Party 3
Freya
Freya
Gollumzwrld
Freya
Level 18
God Stats
1W - 6L
1,182 SR
Queue Stats
20W - 28L
1,280 Elo+
Party 3
Tyr
Tyr
MasonTheBestEver
Tyr
Level 44
God Stats
4W - 2L
1,912 SR
Queue Stats
86W - 97L
1,444 Elo+
Party 2
Surtr
Surtr
Steelzio
Surtr
Level 29
God Stats
34W - 30L
1,586 SR
Queue Stats
73W - 84L
1,461 Elo+
Party 2
Zeus
Zeus
XxFishzyxX
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 75L
1,280 Elo+
Party 3
Team Averages
Level 31
1,536 SR
1,349 Elo+

VS

Team Averages
Level 58
1,551 SR
1,415 Elo+
Ganesha
Ganesha
Badua
Ganesha
Level 22
God Stats
6W - 6L
1,446 SR
Queue Stats
126W - 112L
1,473 Elo+
Party 1
Jing Wei
Jing Wei
Matthodical
Jing Wei
Level 129
God Stats
8W - 3L
1,692 SR
Queue Stats
176W - 127L
1,473 Elo+
Party 1
Fenrir
Fenrir
Neto999ping
Fenrir
Level 6
God Stats
1W - 1L
1,490 SR
Queue Stats
3W - 2L
1,351 Elo+
Party 4
Anubis
Anubis
marce11
Anubis
Level 93
God Stats
2W - 3L
1,411 SR
Queue Stats
92W - 87L
1,313 Elo+
Party 4
Tyr
Tyr
smurfer5000
Tyr
Level 42
God Stats
10W - 7L
1,715 SR
Queue Stats
61W - 77L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Godspear4314
Ao Kuang
14
6 / 6 / 1
8,483
566
7,646
14,392
5,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
0 / 8 / 2
6,303
420
2,419
12,130
4,097
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 1 / 2
7,633
509
3,634
9,850
6,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
Steelzio
Surtr
15
4 / 1 / 1
9,187
612
15,108
16,689
13,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 6 / 0
6,781
452
6,135
10,359
2,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Badua
Ganesha
12
0 / 0 / 12
8,547
570
4,520
9,961
10,215
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
Matthodical
Jing Wei
16
8 / 0 / 1
9,279
619
7,114
9,865
5,071
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
12
3 / 6 / 3
7,482
499
6,449
13,029
6,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
marce11
Anubis
14
9 / 4 / 2
8,670
578
12,212
12,061
6,455
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 5
7,588
506
8,599
14,519
13,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
12
Kills
21
22
Deaths
12
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Badua
Ganesha
0
0
12
6
L
Ao Kuang
Godspear4314
Ao Kuang
6
6
1
1.08
L
0
8
2
0.13
L
1
1
2
2
W
Jing Wei
Matthodical
Jing Wei
8
0
1
8.5
W
Fenrir
3
6
3
0.75
L
Surtr
Steelzio
Surtr
4
1
1
4.5
L
1
6
0
0.17
W
Anubis
marce11
Anubis
9
4
2
2.5
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,942
Damage
38,894
63,420
Taken
59,435
32,212
Mitigated
41,996
8,013
Healing
16,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Badua
Ganesha
4,520
947
0
2,339
9,961
10,215
87
5,089
4,820
30,341
0
L
Ao Kuang
Godspear4314
Ao Kuang
7,646
1,852
0
1,395
14,392
5,739
433
4,960
9,432
58,125
2,990
L
2,419
1,080
0
535
12,130
4,097
272
2,542
9,588
25,440
0
L
3,634
269
0
710
9,850
6,439
0
2,449
7,401
0
54,613
W
Jing Wei
Matthodical
Jing Wei
7,114
4,965
0
4,724
9,865
5,071
648
2,718
7,095
0
90,684
W
Fenrir
6,449
2,314
0
1,103
13,029
6,451
0
4,116
8,702
0
34,583
L
Surtr
Steelzio
Surtr
15,108
5,712
0
5,373
16,689
13,080
96
2,436
14,253
2,558
68,865
L
6,135
1,673
0
0
10,359
2,857
96
4,019
6,340
42,671
0
W
Anubis
marce11
Anubis
12,212
784
0
5,296
12,061
6,455
562
4,272
7,740
62,552
1,282
W
8,599
444
0
2,671
14,519
13,804
0
1,917
11,565
152
49,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,387
Gold Earned
41,566
399
Minions Killed
402
0
Camps Cleared
0
1,575,976
Distance Traveled
1,466,913
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,547
570
9
1
0
296,526
0
L
Ao Kuang
8,483
566
83
6
0
313,010
3
L
Freya
6,303
420
39
3
0
289,514
0
L
Tyr
7,633
509
94
6
0
381,379
0
W
Jing Wei
9,279
619
152
10
0
283,991
4
W
Fenrir
7,482
499
65
4
0
320,913
0
L
Surtr
9,187
612
113
8
0
307,198
0
L
Zeus
6,781
452
70
5
0
284,875
0
W
Anubis
8,670
578
70
5
0
260,725
0
W
Tyr
7,588
506
106
7
0
304,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role