Player Matchup

Hercules
Hercules
Shadworth
Hercules
Level 95
God Stats
3W - 2L
1,730 SR
Queue Stats
36W - 36L
1,477 Elo+
Party 2
Discordia
Discordia
YT_Achilles
Discordia
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,359 Elo+
Party 2
Pele
Pele
pjrockin718
Pele
Level 46
God Stats
2W - 1L
1,704 SR
Queue Stats
89W - 93L
1,351 Elo+
Solo
Team Averages
Level 60
1,645 SR
1,396 Elo+

VS

Team Averages
Level 57
1,506 SR
1,387 Elo+
Ymir
Ymir
 
Ymir
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Ishmaelthebull
Khepri
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
79W - 83L
1,316 Elo+
Party 1
Medusa
Medusa
louie1031
Medusa
Level 64
God Stats
45W - 32L
1,517 SR
Queue Stats
230W - 231L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Shadworth
Hercules
12
3 / 1 / 5
8,061
806
7,913
5,112
3,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
YT_Achilles
Discordia
12
4 / 1 / 1
7,641
764
3,620
3,077
1,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 6
7,265
727
2,761
7,532
2,816
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 0 / 2
5,787
579
0
1,172
506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

7
0 / 3 / 2
5,584
558
1,167
6,148
4,018
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
louie1031
Medusa
12
4 / 5 / 0
7,485
749
6,739
10,017
3,697
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
8
Kills
4
5
Deaths
8
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
0
2
1
L
0
3
2
0.33
W
Hercules
Shadworth
Hercules
3
1
5
5.5
W
Discordia
YT_Achilles
Discordia
4
1
1
4.5
L
Medusa
louie1031
Medusa
4
5
0
0.8
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,294
Damage
7,906
15,721
Taken
17,337
7,629
Mitigated
8,221
2,260
Healing
560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
0
0
0
0
1,172
506
0
362
638
4,029
52
L
1,167
131
0
0
6,148
4,018
0
1,224
4,538
3,811
0
W
Hercules
Shadworth
Hercules
7,913
2,373
0
1,412
5,112
3,795
1,023
548
4,564
298
27,314
W
Discordia
YT_Achilles
Discordia
3,620
272
0
0
3,077
1,018
444
136
2,941
13,487
448
L
Medusa
louie1031
Medusa
6,739
3,364
0
560
10,017
3,697
0
1,582
7,765
0
29,626
W
2,761
555
0
848
7,532
2,816
710
515
7,017
0
18,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,967
Gold Earned
18,856
114
Minions Killed
64
0
Camps Cleared
0
508,201
Distance Traveled
356,123
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,787
579
6
1
0
102,973
0
L
Khepri
5,584
558
6
1
0
94,403
0
W
Hercules
8,061
806
51
5
0
179,413
0
W
Discordia
7,641
764
26
3
0
154,827
0
L
Medusa
7,485
749
52
5
0
158,747
0
W
Pele
7,265
727
37
4
0
173,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role