Player Matchup

Nike
Nike
Berlee05
Nike
Level 120
God Stats
0W - 1L
1,633 SR
Queue Stats
2W - 9L
1,400 Elo+
Party 2
Cthulhu
Cthulhu
I Solrak I
Cthulhu
Level 99
God Stats
0W - 1L
1,230 SR
Queue Stats
4W - 4L
1,641 Elo+
Party 2
King Arthur
King Arthur
Orikkusu
King Arthur
Level 153
God Stats
0W - 3L
1,560 SR
Queue Stats
2W - 7L
1,372 Elo+
Party 2
Nut
Nut
SaladTin
Nut
Level 149
God Stats
0W - 3L
1,352 SR
Queue Stats
5W - 14L
1,412 Elo+
Party 2
Arachne
Arachne
StickyNoteJay
Arachne
Level 125
God Stats
17W - 15L
1,333 SR
Queue Stats
94W - 84L
1,518 Elo+
Solo
Team Averages
Level 129
1,422 SR
1,469 Elo+

VS

Team Averages
Level 136
1,558 SR
1,571 Elo+
Freya
Freya
ChristmasButter
Freya
Level 139
God Stats
4W - 6L
1,541 SR
Queue Stats
128W - 115L
1,571 Elo+
Party 1
Nemesis
Nemesis
Madartist
Nemesis
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 24L
1,447 Elo+
Party 3
Xing Tian
Xing Tian
OOMBRB
Xing Tian
Level 132
God Stats
6W - 3L
1,305 SR
Queue Stats
146W - 129L
1,549 Elo+
Party 1
Charon
Charon
PocketSox
Charon
Level 157
God Stats
7W - 5L
1,658 SR
Queue Stats
103W - 74L
1,585 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Tyronebigms
Cu Chulainn
Level 133
God Stats
21W - 9L
1,786 SR
Queue Stats
210W - 161L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
9
0 / 4 / 2
5,060
506
3,505
8,835
5,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
I Solrak I
Cthulhu
8
1 / 5 / 2
5,154
515
4,549
9,193
6,277
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Orikkusu
King Arthur
10
1 / 2 / 1
5,665
567
5,382
7,105
3,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
1 / 5 / 0
4,866
487
5,982
9,603
3,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Arachne
11
2 / 1 / 0
5,871
587
2,083
6,392
2,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 4
6,215
622
6,709
8,645
3,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Madartist
Nemesis
10
1 / 1 / 3
5,271
527
2,084
6,501
2,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
OOMBRB
Xing Tian
11
4 / 0 / 6
6,490
649
7,120
9,410
7,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charon
PocketSox
Charon
10
2 / 1 / 0
5,231
523
3,807
5,289
2,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
Tyronebigms
Cu Chulainn
11
5 / 2 / 0
6,787
679
8,032
9,267
6,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
5
Kills
17
17
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nike
0
4
2
0.25
W
5
2
4
3.5
L
Cthulhu
I Solrak I
Cthulhu
1
5
2
0.4
W
Nemesis
Madartist
Nemesis
1
1
3
2.5
W
Xing Tian
OOMBRB
Xing Tian
4
0
6
7
L
King Arthur
Orikkusu
King Arthur
1
2
1
0.75
W
Charon
PocketSox
Charon
2
1
0
2
L
1
5
0
0.2
L
Arachne
2
1
0
2
W
Cu Chulainn
Tyronebigms
Cu Chulainn
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,501
Damage
27,752
41,128
Taken
39,112
20,137
Mitigated
21,589
8,575
Healing
9,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
3,505
669
0
2,326
8,835
5,286
0
1,120
7,715
0
26,088
W
6,709
2,457
0
2,946
8,645
3,190
152
1,799
6,846
39,028
0
L
Cthulhu
I Solrak I
Cthulhu
4,549
1,054
135
350
9,193
6,277
0
6,239
2,623
18,634
0
W
Nemesis
Madartist
Nemesis
2,084
866
0
666
6,501
2,605
0
501
6,000
0
42,600
W
Xing Tian
OOMBRB
Xing Tian
7,120
945
0
2,681
9,410
7,175
25
2,105
7,305
30,491
2,865
L
King Arthur
Orikkusu
King Arthur
5,382
1,522
0
1,146
7,105
3,031
0
3,149
3,634
0
38,270
W
Charon
PocketSox
Charon
3,807
352
0
750
5,289
2,171
21
144
5,145
27,608
1,174
L
5,982
3,155
0
1,585
9,603
3,278
0
6,037
3,260
0
32,909
L
Arachne
2,083
1,614
0
3,033
6,392
2,265
0
926
5,418
0
35,760
W
Cu Chulainn
Tyronebigms
Cu Chulainn
8,032
1,206
0
2,766
9,267
6,448
0
0
8,774
8,994
39,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,616
Gold Earned
29,994
257
Minions Killed
337
0
Camps Cleared
0
968,752
Distance Traveled
1,003,408
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,060
506
41
4
0
169,254
2
W
Freya
6,215
622
80
8
0
195,840
2
L
Cthulhu
5,154
515
16
2
0
188,014
0
W
Nemesis
5,271
527
71
7
0
214,659
0
W
Xing Tian
6,490
649
48
5
0
200,207
0
L
King Arthur
5,665
567
61
6
0
215,732
0
W
Charon
5,231
523
56
6
0
202,154
0
L
Nut
4,866
487
56
6
0
171,943
1
L
Arachne
5,871
587
83
8
0
223,809
1
W
Cu Chulainn
6,787
679
82
8
0
190,548
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role