Player Matchup

Bastet
Bastet
 
Bastet
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
BurritoCrusader
Kuzenbo
Level 143
God Stats
1W - 0L
1,208 SR
Queue Stats
17W - 12L
1,675 Elo+
Party 1
Agni
Agni
FreEloOrNah
Agni
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 15L
1,593 Elo+
Party 1
Apollo
Apollo
Shaopaow
Apollo
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 2L
1,500 Elo+
Party 1
Hercules
Hercules
SinofWolves
Hercules
Level 141
God Stats
9W - 8L
1,500 SR
Queue Stats
171W - 162L
1,359 Elo+
Solo
Team Averages
Level 122
1,442 SR
1,525 Elo+

VS

Team Averages
Level 112
1,618 SR
1,471 Elo+
Sol
Sol
Crspys
Sol
Level 116
God Stats
1W - 4L
1,317 SR
Queue Stats
153W - 220L
1,359 Elo+
Solo
Ares
Ares
GermanGunner
Ares
Level 78
God Stats
10W - 12L
1,654 SR
Queue Stats
299W - 295L
1,519 Elo+
Party 2
Rama
Rama
Keigokami
Rama
Level 129
God Stats
7W - 7L
1,627 SR
Queue Stats
363W - 351L
1,516 Elo+
Party 2
Susano
Susano
NoxiousNacht
Susano
Level 100
God Stats
2W - 1L
1,823 SR
Queue Stats
329W - 330L
1,521 Elo+
Party 2
Nike
Nike
SupaFlyGuyXZ
Nike
Level 135
God Stats
21W - 17L
1,671 SR
Queue Stats
520W - 490L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
4 / 1 / 2
7,737
553
5,185
9,984
3,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 1 / 4
7,912
565
6,177
9,357
9,722
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
7 / 0 / 1
9,606
686
10,767
6,968
2,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apollo
Shaopaow
Apollo
16
3 / 0 / 6
9,146
653
11,230
7,248
3,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
SinofWolves
Hercules
14
1 / 1 / 0
7,984
570
2,434
9,713
8,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Crspys
Sol
13
0 / 6 / 1
7,390
528
2,114
13,392
3,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 3 / 1
6,705
479
3,122
10,657
8,056
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rama
13
1 / 4 / 0
7,066
505
4,630
11,307
4,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Susano
13
1 / 3 / 0
7,125
509
5,674
14,565
5,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

15
1 / 1 / 1
8,517
608
4,481
8,339
6,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
17
Kills
3
3
Deaths
17
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
1
2
5
W
2
1
4
4
L
Sol
Crspys
Sol
0
6
1
0.08
W
7
0
1
7.5
L
0
3
1
0.17
L
Rama
1
4
0
0.25
L
Susano
1
3
0
0.33
W
Apollo
Shaopaow
Apollo
3
0
6
6
W
Hercules
SinofWolves
Hercules
1
1
0
1
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,793
Damage
20,021
43,270
Taken
58,260
27,876
Mitigated
28,328
16,903
Healing
14,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,185
1,161
0
5,830
9,984
3,901
0
929
9,055
0
57,309
W
6,177
2,622
0
2,056
9,357
9,722
0
1,605
7,752
29,041
2,049
L
Sol
Crspys
Sol
2,114
643
0
3,882
13,392
3,597
0
7,539
5,514
59,460
6,522
W
10,767
1,305
0
1,172
6,968
2,806
519
1,550
5,418
86,022
884
L
3,122
636
0
1,656
10,657
8,056
0
3,059
7,558
27,487
1,511
L
Rama
4,630
3,505
0
2,339
11,307
4,171
0
1,901
9,406
0
58,277
L
Susano
5,674
1,402
0
5,133
14,565
5,673
0
3,115
11,322
0
64,916
W
Apollo
Shaopaow
Apollo
11,230
7,985
0
4,380
7,248
3,186
69
1,047
6,201
0
84,174
W
Hercules
SinofWolves
Hercules
2,434
614
0
3,465
9,713
8,261
0
0
9,713
0
51,892
L
4,481
304
0
1,054
8,339
6,831
0
392
7,947
0
72,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,385
Gold Earned
36,803
546
Minions Killed
482
0
Camps Cleared
0
1,523,452
Distance Traveled
1,418,915
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,737
553
92
7
0
337,529
1
W
Kuzenbo
7,912
565
28
2
0
327,358
0
L
Sol
7,390
528
107
8
0
249,441
0
W
Agni
9,606
686
162
12
0
318,333
0
L
Ares
6,705
479
44
3
0
285,041
1
L
Rama
7,066
505
106
8
0
262,069
2
L
Susano
7,125
509
98
7
0
338,617
1
W
Apollo
9,146
653
149
11
0
305,904
3
W
Hercules
7,984
570
115
8
0
234,328
0
L
Nike
8,517
608
127
9
0
283,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role