Player Matchup

Jormungandr
Jormungandr
Gold III
Mouven
Jormungandr
Gold III
Level 199
God Stats
9W - 0L
1,661 SR
Queue Stats
23W - 12L
1,609 MMR
Party 1
Merlin
Merlin
Gold V
O0o_TiN0XiDo_o0O
Merlin
Gold V
Level 188
God Stats
2W - 1L
1,625 SR
Queue Stats
11W - 11L
1,601 MMR
Party 1
Shiva
Shiva
Gold I
xKrime44-
Shiva
Gold I
Level 159
God Stats
16W - 11L
1,647 SR
Queue Stats
165W - 158L
1,425 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 182
1,644 SR
1,545 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 125
1,410 SR
1,355 MMR
Neith
Neith
Bronze III
JKCrustyhole
Neith
Bronze III
Level 119
God Stats
0W - 4L
1,281 SR
Queue Stats
1W - 8L
1,293 MMR
Party 2
Ix Chel
Ix Chel
Bronze III
KGCrustyhole
Ix Chel
Bronze III
Level 147
God Stats
0W - 2L
1,281 SR
Queue Stats
1W - 6L
1,357 MMR
Party 2
Mulan
Mulan
Bronze III
TBS x SwiFTy
Mulan
Bronze III
Level 110
God Stats
1W - 1L
1,667 SR
Queue Stats
1W - 2L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Mouven
Jormungandr
17
6 / 0 / 5
11,659
833
11,119
18,375
23,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
4 / 2 / 6
10,939
781
17,398
10,102
5,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Shiva
xKrime44-
Shiva
16
2 / 0 / 7
10,071
719
10,715
15,550
17,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bans
AchillesBake KujiraNe ZhaAnubisKuzenbo

VS

Bans
ChaacCthulhuBaron SamediBacchusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
8,952
639
11,941
15,749
5,104
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
KGCrustyhole
Ix Chel
13
0 / 4 / 1
8,805
629
14,871
11,055
3,973
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 3 / 0
8,849
632
6,092
18,654
15,332
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
12
Kills
2
2
Deaths
12
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Ix Chel
KGCrustyhole
Ix Chel
0
4
1
0.13
W
Jormungandr
Mouven
Jormungandr
6
0
5
8.5
W
4
2
6
3.5
L
1
3
0
0.33
W
Shiva
xKrime44-
Shiva
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,232
Damage
32,904
44,027
Taken
45,458
45,484
Mitigated
24,409
13,602
Healing
8,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,941
4,888
0
1,902
15,749
5,104
0
9,918
4,870
0
36,392
L
Ix Chel
KGCrustyhole
Ix Chel
14,871
1,781
1,723
1,504
11,055
3,973
0
6,426
3,873
36,980
304
W
Jormungandr
Mouven
Jormungandr
11,119
1,300
0
5,579
18,375
23,191
564
6,667
11,402
44,441
4,565
W
17,398
151
0
1,520
10,102
5,000
609
3,437
6,587
59,149
564
L
6,092
631
0
3,641
18,654
15,332
0
9,923
7,515
0
27,470
W
Shiva
xKrime44-
Shiva
10,715
981
1,160
5,343
15,550
17,293
1,142
4,171
11,132
1,414
43,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,669
Gold Earned
26,606
207
Minions Killed
154
0
Camps Cleared
0
864,568
Distance Traveled
767,191
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,952
639
44
3
0
246,224
0
L
Ix Chel
8,805
629
63
5
0
263,284
0
W
Jormungandr
11,659
833
76
5
0
279,369
0
W
Merlin
10,939
781
71
5
0
269,244
0
L
Mulan
8,849
632
47
3
0
257,683
1
W
Shiva
10,071
719
60
4
0
315,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role