Player Matchup

Danzaburou
Danzaburou
Aokul
Danzaburou
Level 144
God Stats
5W - 5L
1,751 SR
Queue Stats
77W - 80L
1,505 Elo+
Party 3
Mulan
Mulan
FFCCTASE
Mulan
Level 153
God Stats
1W - 3L
1,342 SR
Queue Stats
189W - 144L
1,636 Elo+
Party 2
Ix Chel
Ix Chel
Lyxinsa
Ix Chel
Level 105
God Stats
17W - 12L
1,568 SR
Queue Stats
247W - 249L
1,545 Elo+
Party 2
Maui
Maui
Zerobahamut
Maui
Level 126
God Stats
8W - 9L
1,548 SR
Queue Stats
86W - 86L
1,511 Elo+
Party 3
Lancelot
Lancelot
alduhsg19
Lancelot
Level 149
God Stats
2W - 3L
1,795 SR
Queue Stats
82W - 86L
1,499 Elo+
Party 3
Team Averages
Level 135
1,601 SR
1,539 Elo+

VS

Team Averages
Level 147
1,460 SR
1,654 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Dplayerone
Da Ji
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 14L
1,673 Elo+
Solo
Cthulhu
Cthulhu
Incedis
Cthulhu
Level 148
God Stats
3W - 0L
1,162 SR
Queue Stats
11W - 3L
1,853 Elo+
Party 1
Sol
Sol
Saulwex
Sol
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,657 Elo+
Party 1
Sun Wukong
Sun Wukong
Shakshuka
Sun Wukong
Level 157
God Stats
9W - 5L
1,639 SR
Queue Stats
178W - 157L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aokul
Danzaburou
13
1 / 5 / 0
7,900
465
4,803
12,549
5,546
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

Mulan
FFCCTASE
Mulan
17
5 / 1 / 5
10,707
630
20,460
21,393
17,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Ix Chel
Lyxinsa
Ix Chel
16
0 / 4 / 2
8,778
516
6,246
11,368
5,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

13
1 / 7 / 1
7,179
422
6,556
18,257
18,034
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
alduhsg19
Lancelot
15
6 / 7 / 3
8,852
521
14,274
18,717
10,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
17
6 / 3 / 4
10,202
600
10,612
13,627
6,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Da Ji
16
4 / 3 / 8
8,893
523
9,859
17,900
9,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Incedis
Cthulhu
15
5 / 2 / 12
9,762
574
11,800
14,161
13,220
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
17
7 / 1 / 8
10,413
613
14,317
10,021
3,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Sun Wukong
Shakshuka
Sun Wukong
15
2 / 5 / 2
9,193
541
11,440
20,914
17,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
58
13
Kills
24
24
Deaths
14
11
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
6
3
4
2.67
L
Danzaburou
Aokul
Danzaburou
1
5
0
0.2
W
Da Ji
4
3
8
2.67
L
Mulan
FFCCTASE
Mulan
5
1
5
7.5
W
Cthulhu
Incedis
Cthulhu
5
2
12
5.5
L
Ix Chel
Lyxinsa
Ix Chel
0
4
2
0.25
W
Sol
7
1
8
11
W
Sun Wukong
Shakshuka
Sun Wukong
2
5
2
0.6
L
1
7
1
0.21
L
Lancelot
alduhsg19
Lancelot
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,339
Damage
58,028
82,284
Taken
76,623
57,361
Mitigated
50,803
17,332
Healing
20,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
10,612
4,709
0
2,236
13,627
6,576
924
3,639
9,658
0
87,882
L
Danzaburou
Aokul
Danzaburou
4,803
2,099
0
2,532
12,549
5,546
186
7,887
4,662
0
61,281
W
Da Ji
9,859
2,730
0
4,029
17,900
9,524
385
2,615
15,123
0
76,972
L
Mulan
FFCCTASE
Mulan
20,460
3,117
0
10,610
21,393
17,957
182
2,442
18,951
0
92,659
W
Cthulhu
Incedis
Cthulhu
11,800
1,082
217
1,858
14,161
13,220
70
4,138
9,818
31,219
0
L
Ix Chel
Lyxinsa
Ix Chel
6,246
259
355
1,569
11,368
5,706
0
1,850
9,518
72,709
1,124
W
Sol
14,317
6,789
0
5,608
10,021
3,943
432
1,984
7,991
90,072
3,761
W
Sun Wukong
Shakshuka
Sun Wukong
11,440
2,491
0
6,634
20,914
17,540
0
441
20,425
0
78,501
L
6,556
1,295
0
821
18,257
18,034
0
10,006
8,251
28,582
529
L
Lancelot
alduhsg19
Lancelot
14,274
3,980
0
1,445
18,717
10,118
132
4,043
14,674
0
67,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,416
Gold Earned
48,463
522
Minions Killed
534
0
Camps Cleared
0
1,641,421
Distance Traveled
1,642,597
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,202
600
124
7
0
324,415
0
L
Danzaburou
7,900
465
97
6
0
293,317
0
W
Da Ji
8,893
523
109
6
0
336,352
0
L
Mulan
10,707
630
151
9
0
332,486
6
W
Cthulhu
9,762
574
39
2
0
348,578
6
L
Ix Chel
8,778
516
151
9
0
324,513
1
W
Sol
10,413
613
135
8
0
327,869
2
W
Sun Wukong
9,193
541
127
7
0
305,383
0
L
Maui
7,179
422
42
2
0
320,253
0
L
Lancelot
8,852
521
81
5
0
370,852
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role