Player Matchup

Fenrir
Fenrir
JhonBlasterXII
Fenrir
Level 40
God Stats
1W - 1L
1,510 SR
Queue Stats
7W - 21L
1,155 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
L1TE Red
Morgan Le Fay
Level 65
God Stats
10W - 8L
1,508 SR
Queue Stats
197W - 207L
1,440 Elo+
Solo
Bacchus
Bacchus
immense-feast5
Bacchus
Level 47
God Stats
21W - 23L
1,246 SR
Queue Stats
404W - 443L
1,347 Elo+
Solo
Team Averages
Level 51
1,421 SR
1,314 Elo+

VS

Team Averages
Level 30
1,545 SR
1,363 Elo+
Ah Puch
Ah Puch
KamiNeeded
Ah Puch
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,377 Elo+
Party 1
Sobek
Sobek
OldEpsilon
Sobek
Level 22
God Stats
0W - 3L
1,286 SR
Queue Stats
8W - 9L
1,410 Elo+
Party 1
Loki
Loki
ok moza
Loki
Level 17
God Stats
3W - 1L
1,849 SR
Queue Stats
7W - 8L
1,301 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 5 / 6
8,633
785
4,396
9,744
3,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
L1TE Red
Morgan Le Fay
15
10 / 1 / 5
10,170
925
16,542
8,412
3,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
3 / 1 / 12
8,840
804
8,091
8,973
10,717
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
KamiNeeded
Ah Puch
11
3 / 6 / 3
7,904
719
8,414
11,317
4,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
8
0 / 6 / 6
6,838
622
3,047
10,333
8,524
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
ok moza
Loki
12
4 / 6 / 1
7,757
705
5,814
11,104
4,314
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
18
Kills
7
7
Deaths
18
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
5
6
1.6
L
Ah Puch
KamiNeeded
Ah Puch
3
6
3
0.75
W
Morgan Le Fay
L1TE Red
Morgan Le Fay
10
1
5
12.5
L
Sobek
0
6
6
0.5
W
3
1
12
9
L
Loki
ok moza
Loki
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,029
Damage
17,275
27,129
Taken
32,754
18,362
Mitigated
17,294
1,732
Healing
2,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,396
861
0
1,198
9,744
3,830
1,072
2,703
7,041
0
23,267
L
Ah Puch
KamiNeeded
Ah Puch
8,414
1,120
0
1,227
11,317
4,456
0
8,526
2,602
25,463
746
W
Morgan Le Fay
L1TE Red
Morgan Le Fay
16,542
1,263
0
286
8,412
3,815
776
5,324
3,088
45,985
1,405
L
Sobek
3,047
366
0
795
10,333
8,524
0
6,954
3,206
7,279
340
W
8,091
401
0
248
8,973
10,717
526
2,911
6,062
15,979
1,651
L
Loki
ok moza
Loki
5,814
3,124
0
489
11,104
4,314
56
7,142
3,734
0
15,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,643
Gold Earned
22,499
132
Minions Killed
71
0
Camps Cleared
0
556,566
Distance Traveled
478,539
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,633
785
39
4
0
166,453
0
L
Ah Puch
7,904
719
46
4
0
159,358
0
W
Morgan Le Fay
10,170
925
67
6
0
191,905
0
L
Sobek
6,838
622
8
1
0
147,693
0
W
Bacchus
8,840
804
26
2
0
198,208
0
L
Loki
7,757
705
17
2
0
171,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role