Player Matchup

Hachiman
Hachiman
Chugnuss
Hachiman
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,187 Elo+
Party 2
King Arthur
King Arthur
JDBearGoon
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,187 Elo+
Party 2
Chronos
Chronos
Kinesis640
Chronos
Level 107
God Stats
1W - 4L
1,208 SR
Queue Stats
3W - 8L
1,187 Elo+
Party 2
Surtr
Surtr
dannybeatz
Surtr
Level 61
God Stats
5W - 4L
1,762 SR
Queue Stats
224W - 203L
1,462 Elo+
Solo
Loki
Loki
jakecool9087
Loki
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,187 Elo+
Party 2
Team Averages
Level 53
1,494 SR
1,242 Elo+

VS

Team Averages
Level 75
1,584 SR
1,493 Elo+
Anubis
Anubis
AD903
Anubis
Level 89
God Stats
197W - 192L
1,524 SR
Queue Stats
316W - 331L
1,479 Elo+
Solo
Apollo
Apollo
MicMak_98
Apollo
Level 85
God Stats
187W - 152L
1,507 SR
Queue Stats
501W - 483L
1,439 Elo+
Solo
Loki
Loki
deathevolution
Loki
Level 57
God Stats
18W - 13L
1,653 SR
Queue Stats
105W - 108L
1,522 Elo+
Party 1
Shiva
Shiva
imsleepybro
Shiva
Level 81
God Stats
3W - 2L
1,458 SR
Queue Stats
298W - 295L
1,503 Elo+
Solo
Athena
Athena
leserdemun
Athena
Level 64
God Stats
2W - 2L
1,779 SR
Queue Stats
107W - 87L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Chugnuss
Hachiman
8
0 / 2 / 0
4,686
426
2,553
5,628
1,663
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
JDBearGoon
King Arthur
8
0 / 1 / 0
4,580
416
857
8,001
3,820
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
Kinesis640
Chronos
10
0 / 1 / 0
5,107
464
2,947
5,352
1,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Surtr
8
0 / 1 / 0
4,942
449
2,321
10,251
8,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 1 / 0
5,079
462
591
5,723
1,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AD903
Anubis
13
1 / 0 / 0
6,849
623
1,406
4,626
2,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Apollo
MicMak_98
Apollo
9
2 / 0 / 1
5,824
529
5,073
5,152
1,805
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
1 / 0 / 2
6,077
552
3,271
6,081
2,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

12
1 / 0 / 0
7,322
666
6,768
7,110
5,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Athena
leserdemun
Athena
10
0 / 0 / 3
6,376
580
2,149
6,120
4,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
11
0
Kills
5
6
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
AD903
Anubis
1
0
0
1
L
Hachiman
Chugnuss
Hachiman
0
2
0
0
L
King Arthur
JDBearGoon
King Arthur
0
1
0
0
L
Chronos
Kinesis640
Chronos
0
1
0
0
W
Apollo
MicMak_98
Apollo
2
0
1
2.5
L
Surtr
0
1
0
0
W
1
0
2
2
W
1
0
0
1
L
0
1
0
0
W
Athena
leserdemun
Athena
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,269
Damage
18,667
34,955
Taken
29,089
17,496
Mitigated
16,615
7,394
Healing
7,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AD903
Anubis
1,406
40
0
417
4,626
2,163
0
1,925
2,701
50,481
1,265
L
Hachiman
Chugnuss
Hachiman
2,553
1,629
0
0
5,628
1,663
0
642
4,986
0
22,446
L
King Arthur
JDBearGoon
King Arthur
857
89
0
0
8,001
3,820
0
79
7,922
0
14,456
L
Chronos
Kinesis640
Chronos
2,947
387
0
1,423
5,352
1,471
0
1,181
3,963
29,215
2,905
W
Apollo
MicMak_98
Apollo
5,073
3,932
0
1,355
5,152
1,805
1,836
641
4,511
0
39,360
L
Surtr
2,321
841
0
2,262
10,251
8,827
0
1,401
8,850
415
21,928
W
3,271
607
0
700
6,081
2,490
184
346
5,735
0
50,164
W
6,768
1,288
0
2,867
7,110
5,560
359
0
7,110
419
55,679
L
591
118
0
3,709
5,723
1,715
0
133
5,590
0
35,895
W
Athena
leserdemun
Athena
2,149
609
0
2,429
6,120
4,597
125
30
6,090
20,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,394
Gold Earned
32,448
213
Minions Killed
367
0
Camps Cleared
0
1,094,553
Distance Traveled
1,122,901
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,849
623
98
9
0
221,350
0
L
Hachiman
4,686
426
41
4
0
197,252
0
L
King Arthur
4,580
416
25
2
0
210,308
0
L
Chronos
5,107
464
45
4
0
221,693
0
W
Apollo
5,824
529
63
6
0
207,824
0
L
Surtr
4,942
449
31
3
0
205,050
0
W
Loki
6,077
552
80
7
0
249,787
0
W
Shiva
7,322
666
91
8
0
213,263
0
L
Loki
5,079
462
71
6
0
260,250
0
W
Athena
6,376
580
35
3
0
230,677
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role