Player Matchup

Ix Chel
Ix Chel
GODPHUCKER
Ix Chel
Level 64
God Stats
4W - 2L
1,423 SR
Queue Stats
58W - 28L
1,698 Elo+
Party 1
Surtr
Surtr
GiggleGod
Surtr
Level 146
God Stats
2W - 0L
1,258 SR
Queue Stats
12W - 1L
1,858 Elo+
Party 1
Ne Zha
Ne Zha
Minnks
Ne Zha
Level 147
God Stats
4W - 1L
1,884 SR
Queue Stats
19W - 3L
1,850 Elo+
Party 1
Team Averages
Level 119
1,521 SR
1,802 Elo+

VS

Team Averages
Level 73
1,644 SR
1,547 Elo+
Hercules
Hercules
Auskeladd
Hercules
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,557 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
BOSS0716
Ah Muzen Cab
Level 96
God Stats
6W - 1L
1,689 SR
Queue Stats
13W - 9L
1,557 Elo+
Party 2
Ao Kuang
Ao Kuang
zekiewon
Ao Kuang
Level 56
God Stats
3W - 2L
1,742 SR
Queue Stats
135W - 142L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
GODPHUCKER
Ix Chel
11
2 / 0 / 7
6,556
820
6,790
3,972
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
GiggleGod
Surtr
11
5 / 0 / 4
7,072
884
5,082
3,438
1,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ne Zha
Minnks
Ne Zha
12
3 / 0 / 7
7,310
914
7,342
7,080
2,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Auskeladd
Hercules
7
0 / 3 / 0
4,879
610
673
6,765
3,985
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ah Muzen Cab
BOSS0716
Ah Muzen Cab
8
0 / 4 / 0
4,991
624
3,714
7,540
2,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
zekiewon
Ao Kuang
9
0 / 3 / 0
5,233
654
1,153
6,995
3,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
10
Kills
0
0
Deaths
10
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
Auskeladd
Hercules
0
3
0
0
L
Ah Muzen Cab
BOSS0716
Ah Muzen Cab
0
4
0
0
W
Ix Chel
GODPHUCKER
Ix Chel
2
0
7
5.5
W
Surtr
GiggleGod
Surtr
5
0
4
7
W
Ne Zha
Minnks
Ne Zha
3
0
7
6.5
L
Ao Kuang
zekiewon
Ao Kuang
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,214
Damage
5,540
14,490
Taken
21,300
5,669
Mitigated
9,828
5,070
Healing
1,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Auskeladd
Hercules
673
128
0
708
6,765
3,985
0
1,742
4,771
0
4,776
L
Ah Muzen Cab
BOSS0716
Ah Muzen Cab
3,714
601
0
134
7,540
2,511
0
2,386
4,890
0
16,368
W
Ix Chel
GODPHUCKER
Ix Chel
6,790
1,011
950
1,562
3,972
1,385
522
275
3,697
20,425
586
W
Surtr
GiggleGod
Surtr
5,082
2,656
0
515
3,438
1,538
1,329
418
3,020
426
18,944
W
Ne Zha
Minnks
Ne Zha
7,342
1,731
0
2,043
7,080
2,746
594
470
6,250
0
31,562
L
Ao Kuang
zekiewon
Ao Kuang
1,153
173
0
827
6,995
3,332
0
2,117
4,666
8,862
1,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,938
Gold Earned
15,103
113
Minions Killed
57
0
Camps Cleared
0
456,695
Distance Traveled
323,555
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,879
610
12
2
0
75,807
0
L
Ah Muzen Cab
4,991
624
28
4
0
103,773
0
W
Ix Chel
6,556
820
26
3
0
147,415
0
W
Surtr
7,072
884
30
4
0
156,901
0
W
Ne Zha
7,310
914
57
7
0
152,379
0
L
Ao Kuang
5,233
654
17
2
0
143,975
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role