Player Matchup

Ra
Ra
 
Ra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
Crazymonkeyj117
Surtr
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 45L
1,600 Elo+
Party 3
Geb
Geb
JAB90
Geb
Level 180
God Stats
5W - 3L
1,742 SR
Queue Stats
193W - 212L
1,538 Elo+
Party 2
Kali
Kali
dags1999mr
Kali
Level 158
God Stats
5W - 1L
1,500 SR
Queue Stats
106W - 90L
1,575 Elo+
Solo
Nut
Nut
kinoxblacke
Nut
Level 161
God Stats
3W - 5L
1,500 SR
Queue Stats
13W - 19L
1,455 Elo+
Party 3
Team Averages
Level 159
1,548 SR
1,534 Elo+

VS

Team Averages
Level 136
1,684 SR
1,596 Elo+
Chang'e
Chang'e
Alexonism
Chang'e
Level 161
God Stats
32W - 38L
1,564 SR
Queue Stats
797W - 744L
1,576 Elo+
Solo
Atlas
Atlas
DoupMeister
Atlas
Level 117
God Stats
9W - 6L
1,816 SR
Queue Stats
81W - 77L
1,525 Elo+
Solo
Shiva
Shiva
Minaln
Shiva
Level 158
God Stats
2W - 2L
1,720 SR
Queue Stats
102W - 81L
1,613 Elo+
Party 1
Hachiman
Hachiman
North637
Hachiman
Level 88
God Stats
3W - 7L
1,527 SR
Queue Stats
82W - 72L
1,663 Elo+
Party 1
Vulcan
Vulcan
SireBubblot
Vulcan
Level 158
God Stats
4W - 4L
1,795 SR
Queue Stats
194W - 166L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
1 / 0 / 5
7,805
650
6,924
6,087
2,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 4 / 2
6,449
537
7,772
11,899
7,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Geb
JAB90
Geb
13
6 / 0 / 4
8,031
669
7,451
11,718
8,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 0 / 2
7,548
629
4,546
12,335
5,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 0 / 2
7,253
604
7,828
9,711
3,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Alexonism
Chang'e
11
0 / 1 / 0
5,767
481
6,516
9,699
5,444
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 3 / 0
5,722
477
4,846
13,182
6,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shiva
Minaln
Shiva
12
4 / 4 / 0
7,641
637
11,213
17,215
13,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
North637
Hachiman
13
0 / 3 / 0
7,304
609
5,350
11,199
4,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
6
0 / 2 / 0
4,588
382
1,069
3,063
987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
13
Kills
4
4
Deaths
13
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
5
3.5
L
Chang'e
Alexonism
Chang'e
0
1
0
0
W
0
4
2
0.25
L
0
3
0
0
W
Geb
JAB90
Geb
6
0
4
8
L
Shiva
Minaln
Shiva
4
4
0
1
L
Hachiman
North637
Hachiman
0
3
0
0
L
Vulcan
0
2
0
0
W
4
0
2
5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,521
Damage
28,994
51,750
Taken
54,358
28,146
Mitigated
30,789
21,230
Healing
16,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,924
78
600
2,827
6,087
2,439
47
4,261
1,712
66,382
992
L
Chang'e
Alexonism
Chang'e
6,516
541
590
5,685
9,699
5,444
0
3,766
5,480
43,550
1,783
W
7,772
2,998
0
3,450
11,899
7,486
191
222
11,677
943
41,259
L
4,846
1,778
0
1,347
13,182
6,511
0
4,449
8,397
45,978
1,529
W
Geb
JAB90
Geb
7,451
1,569
0
4,535
11,718
8,516
0
3,553
8,125
26,030
0
L
Shiva
Minaln
Shiva
11,213
2,949
0
5,424
17,215
13,688
0
2,535
13,935
0
65,026
L
Hachiman
North637
Hachiman
5,350
3,889
0
3,263
11,199
4,159
780
869
10,330
0
62,618
L
Vulcan
1,069
207
0
270
3,063
987
0
2,026
820
8,796
303
W
4,546
2,643
0
3,635
12,335
5,906
50
2,682
9,575
0
62,768
W
7,828
5,274
0
6,183
9,711
3,799
716
625
9,086
0
57,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,086
Gold Earned
31,022
428
Minions Killed
372
0
Camps Cleared
0
1,269,673
Distance Traveled
1,035,479
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,805
650
150
13
0
277,469
1
L
Chang'e
5,767
481
57
5
0
231,275
1
W
Surtr
6,449
537
68
6
0
220,416
2
L
Atlas
5,722
477
69
6
0
270,370
0
W
Geb
8,031
669
24
2
0
266,300
2
L
Shiva
7,641
637
108
9
0
210,068
0
L
Hachiman
7,304
609
118
10
0
211,733
0
L
Vulcan
4,588
382
20
2
0
112,033
2
W
Kali
7,548
629
97
8
0
291,321
0
W
Nut
7,253
604
89
7
0
214,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role