Player Matchup

Cerberus
Cerberus
Bronze III
Aeryth
Cerberus
Bronze III
Level 177
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 40L
1,454 MMR
Party 1
Ishtar
Ishtar
Silver I
Colgaldy
Ishtar
Silver I
Level 136
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 62L
1,373 MMR
Party 2
He Bo
He Bo
Gold IV
KrazyKieren
He Bo
Gold IV
Level 157
God Stats
1W - 4L
1,279 SR
Queue Stats
49W - 27L
1,545 MMR
Party 2
Sobek
Sobek
Bronze III
Tyifu
Sobek
Bronze III
Level 158
God Stats
1W - 0L
1,497 SR
Queue Stats
32W - 19L
1,454 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold III
XxTeeJxX
Ah Muzen Cab
Gold III
Level 211
God Stats
2W - 1L
1,500 SR
Queue Stats
111W - 115L
1,506 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 168
1,455 SR
1,466 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,388 SR
1,463 MMR
Hou Yi
Hou Yi
Gold V
AROD180
Hou Yi
Gold V
Level 125
God Stats
4W - 8L
1,435 SR
Queue Stats
12W - 14L
1,631 MMR
Party 4
Zeus
Zeus
Gold IV
Coach4kev2
Zeus
Gold IV
Level 89
God Stats
4W - 6L
1,433 SR
Queue Stats
75W - 78L
1,465 MMR
Solo
Chaac
Chaac
Silver II
Rodright1152
Chaac
Silver II
Level 107
God Stats
1W - 3L
1,256 SR
Queue Stats
133W - 149L
1,415 MMR
Party 3
Mulan
Mulan
Gold V
l Wonng l
Mulan
Gold V
Level 179
God Stats
7W - 9L
1,469 SR
Queue Stats
188W - 176L
1,489 MMR
Party 3
Terra
Terra
Silver I
mitigatedeez
Terra
Silver I
Level 144
God Stats
8W - 21L
1,349 SR
Queue Stats
176W - 184L
1,317 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Aeryth
Cerberus
19
4 / 0 / 3
12,089
576
15,981
22,182
32,774
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
Colgaldy
Ishtar
17
2 / 2 / 6
10,527
501
13,530
11,823
5,473
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
7 / 3 / 6
11,821
563
21,247
16,970
7,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mystical Earring

Mystical Earring

+15
Mp 5

Sobek
Tyifu
Sobek
15
2 / 0 / 11
10,612
505
8,920
25,360
30,162
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
XxTeeJxX
Ah Muzen Cab
18
4 / 1 / 8
11,404
543
17,524
16,456
7,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AwilixAresHun BatzAgni

VS

Bans
OdinIx ChelThorThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AROD180
Hou Yi
15
0 / 5 / 3
9,479
451
9,875
18,113
8,513
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
0 / 4 / 1
9,472
451
13,259
14,139
5,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
4 / 3 / 1
10,516
501
10,614
18,673
13,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Mulan
l Wonng l
Mulan
16
1 / 3 / 0
10,068
479
16,851
22,353
18,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 4 / 1
9,691
461
8,822
24,426
22,781
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
19
Kills
6
6
Deaths
19
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
AROD180
Hou Yi
0
5
3
0.3
W
Cerberus
Aeryth
Cerberus
4
0
3
5.5
L
0
4
1
0.13
W
Ishtar
Colgaldy
Ishtar
2
2
6
2.5
W
7
3
6
3.33
L
4
3
1
1.5
W
Sobek
Tyifu
Sobek
2
0
11
7.5
W
Ah Muzen Cab
XxTeeJxX
Ah Muzen Cab
4
1
8
8
L
Mulan
l Wonng l
Mulan
1
3
0
0.33
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,202
Damage
59,421
92,791
Taken
97,704
83,406
Mitigated
68,582
23,611
Healing
26,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
AROD180
Hou Yi
9,875
4,819
0
3,922
18,113
8,513
231
6,190
11,923
0
82,463
W
Cerberus
Aeryth
Cerberus
15,981
1,508
0
7,106
22,182
32,774
0
1,669
20,337
92,663
4,840
L
13,259
1,853
0
750
14,139
5,591
0
7,671
6,468
73,225
1,293
W
Ishtar
Colgaldy
Ishtar
13,530
9,331
0
3,118
11,823
5,473
1,467
3,502
8,181
0
95,562
W
21,247
2,532
0
4,055
16,970
7,385
342
3,247
13,537
119,989
1,710
L
10,614
1,340
0
7,329
18,673
13,380
0
7,526
11,147
0
104,596
W
Sobek
Tyifu
Sobek
8,920
1,352
0
5,535
25,360
30,162
0
9,394
15,607
31,846
0
W
Ah Muzen Cab
XxTeeJxX
Ah Muzen Cab
17,524
7,844
0
3,797
16,456
7,612
2,610
4,004
12,120
0
108,102
L
Mulan
l Wonng l
Mulan
16,851
1,719
0
7,199
22,353
18,317
0
13,366
8,987
0
86,343
L
8,822
1,193
3,094
4,457
24,426
22,781
0
9,927
14,499
39,379
4,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,453
Gold Earned
49,226
669
Minions Killed
674
0
Camps Cleared
0
2,118,586
Distance Traveled
2,096,760
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,479
451
138
7
0
382,611
4
W
Cerberus
12,089
576
184
9
0
408,848
0
L
Zeus
9,472
451
157
7
0
403,720
0
W
Ishtar
10,527
501
144
7
0
387,289
0
W
He Bo
11,821
563
157
7
0
450,090
0
L
Chaac
10,516
501
160
8
0
464,444
2
W
Sobek
10,612
505
27
1
0
459,746
9
W
Ah Muzen Cab
11,404
543
157
7
0
412,613
0
L
Mulan
10,068
479
142
7
0
416,763
4
L
Terra
9,691
461
77
4
0
429,222
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role