Player Matchup

Gilgamesh
Gilgamesh
Silver II
Emilkirstein
Gilgamesh
Silver II
Level 101
God Stats
6W - 3L
1,774 SR
Queue Stats
6W - 6L
1,462 MMR
Party 1
Atlas
Atlas
Bronze III
frederikbuch
Atlas
Bronze III
Level 121
God Stats
4W - 3L
1,627 SR
Queue Stats
4W - 3L
1,559 MMR
Party 1
Scylla
Scylla
Gold V
gamesprot
Scylla
Gold V
Level 69
God Stats
4W - 4L
1,606 SR
Queue Stats
55W - 72L
1,425 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 97
1,669 SR
1,482 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,500 SR
1,526 MMR
Bakasura
Bakasura
Gold III
AlaricBlaine
Bakasura
Gold III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,613 MMR
Party 2
Achilles
Achilles
Silver III
Floodhunter147
Achilles
Silver III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 74L
1,351 MMR
Solo
He Bo
He Bo
Gold III
TheWhole
He Bo
Gold III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,613 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Emilkirstein
Gilgamesh
16
10 / 0 / 6
10,843
904
14,091
12,550
11,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
5 / 1 / 7
9,365
780
9,024
9,703
8,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
gamesprot
Scylla
13
1 / 3 / 11
8,804
734
8,268
7,412
2,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
OdinAthenaHerculesCharonBake Kujira

VS

Bans
LokiBacchusZeusXing TianThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AlaricBlaine
Bakasura
14
3 / 6 / 1
8,353
696
9,927
17,795
9,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
11
0 / 5 / 4
7,204
600
2,962
10,503
11,585
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

He Bo
TheWhole
He Bo
13
1 / 5 / 3
7,930
661
11,617
11,551
4,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
16
Kills
4
4
Deaths
16
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bakasura
AlaricBlaine
Bakasura
3
6
1
0.58
W
Gilgamesh
Emilkirstein
Gilgamesh
10
0
6
13
L
Achilles
0
5
4
0.4
L
He Bo
TheWhole
He Bo
1
5
3
0.5
W
5
1
7
8.5
W
Scylla
gamesprot
Scylla
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,383
Damage
24,506
29,665
Taken
39,849
22,312
Mitigated
25,317
4,575
Healing
6,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
AlaricBlaine
Bakasura
9,927
7,089
0
3,854
17,795
9,396
0
8,234
8,569
0
19,113
W
Gilgamesh
Emilkirstein
Gilgamesh
14,091
5,076
0
1,968
12,550
11,498
1,260
5,114
6,159
0
47,885
L
Achilles
2,962
732
0
108
10,503
11,585
0
2,847
7,084
0
10,799
L
He Bo
TheWhole
He Bo
11,617
873
65
2,235
11,551
4,336
0
4,260
6,670
36,524
37
W
9,024
2,193
0
1,939
9,703
8,213
689
3,224
5,020
21,676
1,790
W
Scylla
gamesprot
Scylla
8,268
844
0
668
7,412
2,601
476
1,891
4,214
39,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,012
Gold Earned
23,487
157
Minions Killed
126
0
Camps Cleared
0
671,641
Distance Traveled
635,885
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,353
696
54
5
0
205,308
0
W
Gilgamesh
10,843
904
67
6
0
245,801
0
L
Achilles
7,204
600
10
1
0
219,473
5
L
He Bo
7,930
661
62
5
0
211,104
4
W
Atlas
9,365
780
27
2
0
229,169
0
W
Scylla
8,804
734
63
5
0
196,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role