Player Matchup

Odin
Odin
Gold I
Liyale23
Odin
Gold I
Level 106
God Stats
0W - 3L
1,190 SR
Queue Stats
93W - 96L
1,715 MMR
Solo
Tiamat
Tiamat
Platinum V
RatBasturd
Tiamat
Platinum V
Level 148
God Stats
21W - 21L
1,652 SR
Queue Stats
160W - 146L
1,757 MMR
Party 4
Sobek
Sobek
Gold II
Vobos
Sobek
Gold II
Level 60
God Stats
11W - 6L
1,628 SR
Queue Stats
61W - 58L
1,609 MMR
Party 4
Anhur
Anhur
Gold III
kardenaz98
Anhur
Gold III
Level 128
God Stats
2W - 4L
1,664 SR
Queue Stats
21W - 17L
1,673 MMR
Party 1
Ao Kuang
Ao Kuang
Gold III
sean_quad11
Ao Kuang
Gold III
Level 130
God Stats
4W - 2L
1,754 SR
Queue Stats
21W - 17L
1,673 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 114
1,578 SR
1,685 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 115
1,564 SR
1,696 MMR
Bellona
Bellona
Gold III
Fooper479
Bellona
Gold III
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 24L
1,682 MMR
Solo
Bacchus
Bacchus
Gold II
Gumukk
Bacchus
Gold II
Level 45
God Stats
3W - 5L
1,518 SR
Queue Stats
30W - 28L
1,697 MMR
Party 3
Kali
Kali
Gold IV
NotLeftys
Kali
Gold IV
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 10L
1,643 MMR
Party 3
Hou Yi
Hou Yi
Gold IV
Phoumano
Hou Yi
Gold IV
Level 142
God Stats
1W - 1L
1,723 SR
Queue Stats
33W - 30L
1,614 MMR
Party 2
Agni
Agni
Platinum I
sarcasticmelon
Agni
Platinum I
Level 158
God Stats
7W - 11L
1,580 SR
Queue Stats
99W - 90L
1,845 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
0 / 7 / 0
9,542
434
11,286
18,174
13,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
RatBasturd
Tiamat
18
0 / 3 / 1
10,904
496
11,056
14,626
9,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Sobek
Vobos
Sobek
12
1 / 5 / 1
8,909
405
6,255
22,313
24,730
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

Anhur
19
1 / 5 / 1
11,063
503
9,322
18,129
7,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
sean_quad11
Ao Kuang
19
2 / 3 / 1
10,556
480
11,283
19,142
10,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Bans
EsetKukulkanAthenaCu Chulainn

VS

Bans
AresBake KujiraSusanoOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Fooper479
Bellona
17
8 / 1 / 7
12,359
562
15,050
22,772
31,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Gumukk
Bacchus
17
1 / 2 / 12
11,124
506
10,112
21,483
30,909
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kali
20
7 / 1 / 10
12,952
589
11,535
20,098
12,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Hou Yi
Phoumano
Hou Yi
20
5 / 0 / 7
12,826
583
14,303
13,829
5,956
Leader's Cowl

Leader's Cowl

+50
Physical Power
+250
Health
+20%
Attack Speed
+15%
Physical Lifesteal

AURA - You provide 5% increased Power to all nearby allied gods. This aura gains a bonus stack for each ally god within 55 units causing it to provide an additional 3% increased Power. For each enemy god within 55 units a stack is removed.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

20
2 / 0 / 8
12,566
571
15,666
11,326
5,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
67
4
Kills
23
23
Deaths
4
4
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Bellona
Fooper479
Bellona
8
1
7
11.5
W
Bacchus
Gumukk
Bacchus
1
2
12
3.5
L
Odin
0
7
0
0
W
Kali
7
1
10
12
W
Hou Yi
Phoumano
Hou Yi
5
0
7
8.5
L
Tiamat
RatBasturd
Tiamat
0
3
1
0.17
L
Sobek
Vobos
Sobek
1
5
1
0.3
L
Anhur
1
5
1
0.3
W
2
0
8
6
L
Ao Kuang
sean_quad11
Ao Kuang
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,202
Damage
66,666
92,384
Taken
89,508
65,805
Mitigated
85,763
25,306
Healing
27,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Fooper479
Bellona
15,050
6,799
0
5,946
22,772
31,147
2,220
6,988
14,480
0
69,137
W
Bacchus
Gumukk
Bacchus
10,112
1,505
0
3,691
21,483
30,909
42
9,570
11,870
40,992
2,397
L
Odin
11,286
2,130
0
6,686
18,174
13,660
0
1,733
15,342
1,268
69,055
W
Kali
11,535
5,407
0
7,225
20,098
12,048
1,110
7,388
12,665
0
127,132
W
Hou Yi
Phoumano
Hou Yi
14,303
7,327
0
9,631
13,829
5,956
4,552
1,359
12,470
0
123,509
L
Tiamat
RatBasturd
Tiamat
11,056
563
0
1,630
14,626
9,123
0
7,389
7,208
103,959
211
L
Sobek
Vobos
Sobek
6,255
1,013
0
4,646
22,313
24,730
0
7,137
15,019
24,691
0
L
Anhur
9,322
4,730
0
7,568
18,129
7,803
510
3,805
14,324
0
111,753
W
15,666
1,192
0
1,276
11,326
5,703
823
4,611
6,667
130,891
2,079
L
Ao Kuang
sean_quad11
Ao Kuang
11,283
1,338
0
4,776
19,142
10,489
0
5,190
13,605
119,939
3,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,974
Gold Earned
61,827
733
Minions Killed
689
0
Camps Cleared
0
2,063,117
Distance Traveled
2,302,376
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,359
562
109
5
0
405,444
8
W
Bacchus
11,124
506
43
2
0
424,007
2
L
Odin
9,542
434
120
5
0
345,074
4
W
Kali
12,952
589
163
7
0
576,611
0
W
Hou Yi
12,826
583
159
7
0
409,310
7
L
Tiamat
10,904
496
234
11
0
460,629
0
L
Sobek
8,909
405
23
1
0
402,462
5
L
Anhur
11,063
503
200
9
0
366,595
2
W
Agni
12,566
571
215
10
0
487,004
7
L
Ao Kuang
10,556
480
156
7
0
488,357
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role