Player Matchup

Thor
Thor
Hoke-71
Thor
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,290 Elo+
Solo
Artio
Artio
Mura_Kamii
Artio
Level 86
God Stats
0W - 2L
1,832 SR
Queue Stats
5W - 8L
1,297 Elo+
Party 1
Bakasura
Bakasura
ShadesDo3s1tBest
Bakasura
Level 22
God Stats
3W - 3L
1,656 SR
Queue Stats
5W - 8L
1,297 Elo+
Party 1
Team Averages
Level 58
1,663 SR
1,295 Elo+

VS

Team Averages
Level 117
1,585 SR
1,619 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
SaGaLordzt
Hun Batz
Level 124
God Stats
30W - 6L
1,756 SR
Queue Stats
350W - 139L
1,698 Elo+
Party 2
Chronos
Chronos
tsmunited
Chronos
Level 180
God Stats
2W - 1L
1,500 SR
Queue Stats
709W - 422L
1,659 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Hoke-71
Thor
12
0 / 4 / 1
7,509
536
2,528
11,599
5,595
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
14
3 / 3 / 1
9,009
644
9,749
20,386
24,293
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
0 / 8 / 3
8,283
592
10,122
19,555
15,742
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
14
1 / 0 / 12
9,718
694
14,941
15,748
20,929
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
SaGaLordzt
Hun Batz
15
7 / 1 / 6
10,930
781
9,830
8,148
7,765
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
tsmunited
Chronos
16
7 / 3 / 7
11,326
809
16,228
12,518
5,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
15
15
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
1
0
12
7
L
Thor
Hoke-71
Thor
0
4
1
0.13
L
Artio
3
3
1
1.17
W
Hun Batz
SaGaLordzt
Hun Batz
7
1
6
10
L
0
8
3
0.19
W
Chronos
tsmunited
Chronos
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,399
Damage
40,999
51,540
Taken
36,414
45,630
Mitigated
33,937
7,644
Healing
4,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
14,941
2,705
0
1,132
15,748
20,929
354
4,238
10,053
24,410
3,473
L
Thor
Hoke-71
Thor
2,528
397
298
647
11,599
5,595
0
6,199
4,842
48
11,037
L
Artio
9,749
792
1,175
3,718
20,386
24,293
0
9,050
10,359
28,288
0
W
Hun Batz
SaGaLordzt
Hun Batz
9,830
2,311
0
0
8,148
7,765
201
1,330
6,535
0
45,998
L
10,122
6,156
0
1,806
19,555
15,742
0
10,920
7,755
42
21,741
W
Chronos
tsmunited
Chronos
16,228
5,240
255
2,984
12,518
5,243
1,796
4,369
7,861
55,695
2,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,801
Gold Earned
31,974
76
Minions Killed
183
0
Camps Cleared
0
702,310
Distance Traveled
702,581
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,718
694
23
2
0
222,320
0
L
Thor
7,509
536
15
1
0
191,882
0
L
Artio
9,009
644
20
1
0
264,802
0
W
Hun Batz
10,930
781
58
4
0
246,969
1
L
Bakasura
8,283
592
41
3
0
245,626
0
W
Chronos
11,326
809
102
7
0
233,292
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role