Player Matchup

Bakasura
Bakasura
DankUzimaki
Bakasura
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
180W - 160L
1,479 Elo+
Party 2
Tyr
Tyr
MYNFT
Tyr
Level 98
God Stats
47W - 40L
1,597 SR
Queue Stats
212W - 205L
1,508 Elo+
Solo
Chernobog
Chernobog
bilibobjoe
Chernobog
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
252W - 227L
1,546 Elo+
Party 2
King Arthur
King Arthur
insane_lord21
King Arthur
Level 82
God Stats
24W - 23L
1,556 SR
Queue Stats
399W - 381L
1,484 Elo+
Party 1
Nox
Nox
smashinteags2
Nox
Level 58
God Stats
10W - 7L
1,581 SR
Queue Stats
476W - 465L
1,468 Elo+
Party 1
Team Averages
Level 92
1,547 SR
1,497 Elo+

VS

Team Averages
Level 102
1,583 SR
1,422 Elo+
Sun Wukong
Sun Wukong
RomanticLion
Sun Wukong
Level 59
God Stats
7W - 5L
1,726 SR
Queue Stats
61W - 56L
1,532 Elo+
Solo
Ymir
Ymir
XxElpinguinoxX12
Ymir
Level 74
God Stats
1W - 1L
1,556 SR
Queue Stats
1W - 3L
1,172 Elo+
Solo
Charybdis
Charybdis
Yung Q1709
Charybdis
Level 126
God Stats
4W - 2L
1,808 SR
Queue Stats
83W - 90L
1,475 Elo+
Solo
Thanatos
Thanatos
oXo NACHO oXo
Thanatos
Level 128
God Stats
2W - 7L
1,177 SR
Queue Stats
124W - 154L
1,463 Elo+
Solo
Anubis
Anubis
santcards
Anubis
Level 124
God Stats
13W - 8L
1,648 SR
Queue Stats
235W - 233L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DankUzimaki
Bakasura
13
4 / 2 / 4
7,484
535
7,639
17,101
5,877
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tyr
MYNFT
Tyr
10
0 / 3 / 7
6,113
437
6,805
13,186
10,645
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
bilibobjoe
Chernobog
11
0 / 5 / 2
6,366
455
4,245
11,966
4,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

King Arthur
insane_lord21
King Arthur
12
5 / 2 / 0
7,710
551
9,295
16,105
11,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 6 / 2
7,333
524
7,638
9,694
2,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
RomanticLion
Sun Wukong
11
1 / 3 / 7
6,920
494
11,436
14,892
11,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 1 / 8
7,150
511
4,328
10,969
9,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Yung Q1709
Charybdis
14
5 / 0 / 3
8,066
576
11,628
9,472
3,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
oXo NACHO oXo
Thanatos
11
3 / 4 / 8
7,407
529
9,770
13,305
5,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
santcards
Anubis
13
8 / 4 / 4
8,748
625
11,311
11,286
5,414
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
48
12
Kills
18
18
Deaths
12
15
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Bakasura
DankUzimaki
Bakasura
4
2
4
3
L
Tyr
MYNFT
Tyr
0
3
7
1.17
W
Sun Wukong
RomanticLion
Sun Wukong
1
3
7
1.5
W
1
1
8
5
W
Charybdis
Yung Q1709
Charybdis
5
0
3
6.5
L
Chernobog
bilibobjoe
Chernobog
0
5
2
0.2
L
King Arthur
insane_lord21
King Arthur
5
2
0
2.5
W
Thanatos
oXo NACHO oXo
Thanatos
3
4
8
1.75
W
Anubis
santcards
Anubis
8
4
4
2.5
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,622
Damage
48,473
68,052
Taken
59,924
34,669
Mitigated
35,118
18,849
Healing
27,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
DankUzimaki
Bakasura
7,639
5,173
0
9,770
17,101
5,877
0
3,581
13,520
0
29,287
L
Tyr
MYNFT
Tyr
6,805
980
0
3,691
13,186
10,645
0
2,323
10,863
0
14,883
W
Sun Wukong
RomanticLion
Sun Wukong
11,436
2,440
0
2,416
14,892
11,147
0
874
13,485
0
38,407
W
4,328
461
0
3,400
10,969
9,824
0
1,710
8,978
26,679
0
W
Charybdis
Yung Q1709
Charybdis
11,628
6,662
0
5,674
9,472
3,670
1,191
174
9,298
0
61,784
L
Chernobog
bilibobjoe
Chernobog
4,245
2,249
0
1,966
11,966
4,071
0
2,077
9,889
0
55,561
L
King Arthur
insane_lord21
King Arthur
9,295
1,286
0
2,909
16,105
11,211
0
2,183
13,922
0
51,636
W
Thanatos
oXo NACHO oXo
Thanatos
9,770
1,986
0
10,981
13,305
5,063
0
1,971
10,896
0
45,937
W
Anubis
santcards
Anubis
11,311
326
0
5,266
11,286
5,414
548
2,421
7,950
65,798
654
L
7,638
594
0
513
9,694
2,865
0
5,300
4,394
34,622
1,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,006
Gold Earned
38,291
314
Minions Killed
319
0
Camps Cleared
0
1,419,977
Distance Traveled
1,325,908
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,484
535
74
5
0
328,405
2
L
Tyr
6,113
437
13
1
0
281,463
0
W
Sun Wukong
6,920
494
44
3
0
275,477
0
W
Ymir
7,150
511
25
2
0
271,445
0
W
Charybdis
8,066
576
100
7
0
262,633
0
L
Chernobog
6,366
455
87
6
0
253,224
0
L
King Arthur
7,710
551
76
5
0
279,183
0
W
Thanatos
7,407
529
64
5
0
281,252
0
W
Anubis
8,748
625
86
6
0
235,101
2
L
Nox
7,333
524
64
5
0
277,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role