Player Matchup

Rama
Rama
Platinum II
 
Rama
Platinum II
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum V
DraytonVibez
Tyr
Platinum V
Level 147
God Stats
3W - 4L
1,549 SR
Queue Stats
137W - 135L
1,677 MMR
Party 3
Thor
Thor
Platinum IV
NotBoludoButOpa
Thor
Platinum IV
Level 158
God Stats
0W - 1L
1,312 SR
Queue Stats
21W - 14L
1,916 MMR
Solo
Cthulhu
Cthulhu
Platinum I
TierBP
Cthulhu
Platinum I
Level 158
God Stats
20W - 16L
1,631 SR
Queue Stats
83W - 75L
1,915 MMR
Party 3
Janus
Janus
Platinum III
lMrN1ceGuyl
Janus
Platinum III
Level 124
God Stats
2W - 2L
1,718 SR
Queue Stats
214W - 191L
1,823 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 152
1,542 SR
1,766 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,502 SR
1,821 MMR
Sylvanus
Sylvanus
Platinum I
CulturaNazca
Sylvanus
Platinum I
Level 187
God Stats
22W - 15L
1,675 SR
Queue Stats
295W - 281L
1,879 MMR
Solo
Anhur
Anhur
Platinum IV
Fish1n
Anhur
Platinum IV
Level 144
God Stats
6W - 7L
1,618 SR
Queue Stats
422W - 417L
1,757 MMR
Party 1
Odin
Odin
Platinum I
Z0mbie935
Odin
Platinum I
Level 158
God Stats
8W - 6L
1,219 SR
Queue Stats
111W - 87L
1,883 MMR
Party 1
Erlang Shen
Erlang Shen
Gold IV
geccco
Erlang Shen
Gold IV
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 4L
1,794 MMR
Party 2
Ullr
Ullr
Gold IV
vampcаt
Ullr
Gold IV
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 1L
1,794 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
0 / 1 / 0
6,568
547
2,351
6,356
2,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 3 / 1
5,337
445
2,437
8,534
4,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

9
1 / 6 / 0
5,379
448
3,582
12,792
4,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
TierBP
Cthulhu
13
2 / 3 / 1
7,850
654
7,703
10,377
10,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 5 / 0
6,430
536
5,130
8,342
2,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
FenrirDa JiAwilixVamana

VS

Bans
ThanatosHou YiBellonaMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CulturaNazca
Sylvanus
12
1 / 0 / 10
7,176
598
4,444
10,357
8,184
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
Fish1n
Anhur
15
2 / 0 / 0
8,175
681
2,846
4,567
1,868
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
12
0 / 2 / 4
6,832
569
3,855
8,833
5,787
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Erlang Shen
geccco
Erlang Shen
12
8 / 3 / 1
7,432
619
9,437
12,618
5,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ullr
14
7 / 0 / 2
8,066
672
12,906
9,961
4,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
4
Kills
18
18
Deaths
5
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
1
0
0
W
Sylvanus
CulturaNazca
Sylvanus
1
0
10
6
L
0
3
1
0.17
W
Anhur
Fish1n
Anhur
2
0
0
2
L
1
6
0
0.17
L
Cthulhu
TierBP
Cthulhu
2
3
1
0.83
W
Odin
0
2
4
1
W
Erlang Shen
geccco
Erlang Shen
8
3
1
2.83
L
1
5
0
0.2
W
Ullr
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,203
Damage
33,488
46,401
Taken
46,336
24,329
Mitigated
25,765
7,654
Healing
21,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,351
1,841
0
1,643
6,356
2,027
0
874
5,482
0
57,301
W
Sylvanus
CulturaNazca
Sylvanus
4,444
1,204
2,194
4,703
10,357
8,184
168
1,525
8,600
22,950
0
L
2,437
359
0
1,932
8,534
4,739
0
1,772
6,762
0
10,007
W
Anhur
Fish1n
Anhur
2,846
2,519
0
3,315
4,567
1,868
0
0
4,567
0
88,690
L
3,582
1,143
0
1,312
12,792
4,777
0
921
11,871
0
31,903
L
Cthulhu
TierBP
Cthulhu
7,703
642
0
2,157
10,377
10,491
0
1,101
9,276
55,690
2,541
W
Odin
3,855
472
0
3,770
8,833
5,787
0
3,628
4,397
224
47,116
W
Erlang Shen
geccco
Erlang Shen
9,437
5,431
0
4,193
12,618
5,818
9
3,158
9,162
0
56,285
L
5,130
308
0
610
8,342
2,295
0
0
8,342
54,386
0
W
Ullr
12,906
4,731
0
3,561
9,961
4,108
827
2,617
6,960
0
70,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,564
Gold Earned
37,681
405
Minions Killed
467
0
Camps Cleared
0
1,267,545
Distance Traveled
1,298,603
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,568
547
111
9
0
228,227
0
W
Sylvanus
7,176
598
45
4
0
251,752
5
L
Tyr
5,337
445
10
1
0
295,937
0
W
Anhur
8,175
681
147
12
0
239,643
0
L
Thor
5,379
448
46
4
0
246,461
0
L
Cthulhu
7,850
654
114
10
0
233,664
1
W
Odin
6,832
569
86
7
0
271,669
3
W
Erlang Shen
7,432
619
74
6
0
260,300
1
L
Janus
6,430
536
124
10
0
263,256
0
W
Ullr
8,066
672
115
10
0
275,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role