Player Matchup

Ra
Ra
 
Ra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Caffz7
Geb
Level 144
God Stats
1W - 1L
1,720 SR
Queue Stats
35W - 55L
1,479 Elo+
Party 2
Hachiman
Hachiman
Lilviper
Hachiman
Level 155
God Stats
0W - 2L
1,456 SR
Queue Stats
52W - 69L
1,506 Elo+
Party 2
Guan Yu
Guan Yu
RoyPapaya
Guan Yu
Level 156
God Stats
1W - 1L
1,712 SR
Queue Stats
37W - 59L
1,506 Elo+
Party 2
Team Averages
Level 140
1,578 SR
1,498 Elo+

VS

Team Averages
Level 170
1,551 SR
1,552 Elo+
Amaterasu
Amaterasu
DANTE0077
Amaterasu
Level 190
God Stats
5W - 2L
1,500 SR
Queue Stats
416W - 411L
1,509 Elo+
Party 1
Zhong Kui
Zhong Kui
Emdolomite
Zhong Kui
Level 164
God Stats
3W - 4L
1,310 SR
Queue Stats
106W - 102L
1,494 Elo+
Party 1
Zeus
Zeus
Ratnici
Zeus
Level 154
God Stats
1W - 0L
1,544 SR
Queue Stats
59W - 40L
1,626 Elo+
Party 3
Bacchus
Bacchus
lineks
Bacchus
Level 189
God Stats
3W - 4L
1,728 SR
Queue Stats
178W - 180L
1,545 Elo+
Party 1
Thanatos
Thanatos
sirJOZO
Thanatos
Level 153
God Stats
4W - 2L
1,676 SR
Queue Stats
36W - 34L
1,586 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
0 / 3 / 0
7,433
531
1,165
8,584
3,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
 
Mercury
11
1 / 1 / 0
6,351
454
1,504
7,882
2,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Geb
Caffz7
Geb
8
0 / 3 / 0
6,003
429
1,923
8,446
5,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
Lilviper
Hachiman
12
0 / 2 / 0
6,823
487
5,477
9,144
3,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
RoyPapaya
Guan Yu
12
1 / 2 / 0
7,009
501
4,319
13,019
10,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DANTE0077
Amaterasu
14
0 / 0 / 1
8,624
616
7,973
10,529
6,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Zhong Kui
Emdolomite
Zhong Kui
15
0 / 0 / 3
8,391
599
5,134
8,720
6,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zeus
Ratnici
Zeus
15
2 / 1 / 2
8,629
616
7,097
4,527
1,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
lineks
Bacchus
10
3 / 1 / 4
7,463
533
5,544
7,540
7,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
sirJOZO
Thanatos
15
6 / 0 / 3
8,403
600
6,247
9,101
4,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
2
Kills
11
11
Deaths
2
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
3
0
0
L
Mercury
 
Mercury
1
1
0
1
L
Geb
Caffz7
Geb
0
3
0
0
W
Amaterasu
DANTE0077
Amaterasu
0
0
1
0.5
W
Zhong Kui
Emdolomite
Zhong Kui
0
0
3
1.5
L
Hachiman
Lilviper
Hachiman
0
2
0
0
W
Zeus
Ratnici
Zeus
2
1
2
3
L
Guan Yu
RoyPapaya
Guan Yu
1
2
0
0.5
W
Bacchus
lineks
Bacchus
3
1
4
5
W
Thanatos
sirJOZO
Thanatos
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,388
Damage
31,995
47,075
Taken
40,417
25,855
Mitigated
26,505
11,398
Healing
23,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,165
36
391
2,826
8,584
3,536
0
3,677
4,907
68,897
711
L
Mercury
 
Mercury
1,504
512
0
840
7,882
2,996
0
1,742
6,140
0
44,035
L
Geb
Caffz7
Geb
1,923
153
0
1,233
8,446
5,319
0
5,228
3,218
14,246
66
W
Amaterasu
DANTE0077
Amaterasu
7,973
3,756
0
6,282
10,529
6,603
197
104
10,425
0
84,249
W
Zhong Kui
Emdolomite
Zhong Kui
5,134
1,837
0
5,656
8,720
6,896
748
319
8,401
70,882
15,515
L
Hachiman
Lilviper
Hachiman
5,477
4,328
0
2,904
9,144
3,677
0
5,231
3,913
0
59,565
W
Zeus
Ratnici
Zeus
7,097
845
0
376
4,527
1,721
793
752
3,701
77,370
922
L
Guan Yu
RoyPapaya
Guan Yu
4,319
958
120
3,084
13,019
10,327
0
1,187
11,832
0
46,684
W
Bacchus
lineks
Bacchus
5,544
905
0
1,415
7,540
7,081
0
725
6,747
14,025
418
W
Thanatos
sirJOZO
Thanatos
6,247
930
0
9,866
9,101
4,204
0
869
8,182
0
73,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,619
Gold Earned
41,510
444
Minions Killed
529
0
Camps Cleared
0
1,402,583
Distance Traveled
1,496,177
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,433
531
142
10
0
284,448
0
L
Mercury
6,351
454
76
5
0
275,601
0
L
Geb
6,003
429
20
1
0
301,921
4
W
Amaterasu
8,624
616
131
9
0
320,427
0
W
Zhong Kui
8,391
599
145
10
0
262,734
0
L
Hachiman
6,823
487
111
8
0
259,786
2
W
Zeus
8,629
616
133
10
0
272,561
0
L
Guan Yu
7,009
501
95
7
0
280,827
3
W
Bacchus
7,463
533
12
1
0
317,743
3
W
Thanatos
8,403
600
108
8
0
322,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role