Player Matchup

Agni
Agni
Masters
AgusGamer123
Agni
Masters
Level 190
God Stats
10W - 10L
1,653 SR
Queue Stats
222W - 215L
2,595 MMR
Solo
Anhur
Anhur
Diamond II
BRLK
Anhur
Diamond II
Level 82
God Stats
75W - 79L
1,574 SR
Queue Stats
245W - 233L
2,243 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
Farinha415
Tsukuyomi
Masters
Level 179
God Stats
20W - 10L
1,802 SR
Queue Stats
364W - 303L
2,478 MMR
Party 2
Horus
Horus
Diamond II
Ryōta
Horus
Diamond II
Level 268
God Stats
12W - 13L
1,629 SR
Queue Stats
127W - 93L
2,371 MMR
Party 2
Vamana
Vamana
Diamond II
Xīnyí
Vamana
Diamond II
Level 191
God Stats
4W - 4L
1,647 SR
Queue Stats
55W - 33L
2,316 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 182
1,661 SR
2,400 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 168
1,564 SR
1,924 MMR
Cerberus
Cerberus
Masters
 
Cerberus
Masters
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Diamond I
 
Sylvanus
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ravana
Ravana
Diamond I
 
Ravana
Diamond I
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond I
Nann
Neith
Diamond I
Level 197
God Stats
18W - 7L
1,710 SR
Queue Stats
88W - 48L
2,499 MMR
Solo
Hachiman
Hachiman
Masters
Zurigui
Hachiman
Masters
Level 198
God Stats
5W - 2L
1,608 SR
Queue Stats
118W - 90L
2,619 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 0
8,947
497
10,266
12,828
4,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
BRLK
Anhur
16
0 / 4 / 0
9,072
504
7,701
16,133
6,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Farinha415
Tsukuyomi
16
2 / 2 / 1
8,814
490
10,195
11,638
5,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Ryōta
Horus
13
2 / 1 / 1
8,435
469
7,469
17,076
17,500
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Vamana
Xīnyí
Vamana
15
0 / 3 / 1
8,812
490
9,839
21,172
16,514
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
ThothSun WukongAh Muzen Cab

VS

Bans
SusanoNe ZhaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
19
4 / 1 / 3
11,591
644
16,604
16,561
19,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
 
Sylvanus
16
2 / 1 / 9
10,313
573
8,403
16,808
17,048
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Ravana
 
Ravana
17
3 / 0 / 5
9,386
521
9,063
8,376
4,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Nann
Neith
18
2 / 0 / 5
11,010
612
9,170
12,409
5,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Hachiman
Zurigui
Hachiman
19
5 / 2 / 4
11,598
644
18,820
17,908
7,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
4
Kills
16
16
Deaths
4
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
1
3
5.5
W
Sylvanus
 
Sylvanus
2
1
9
6.5
W
Ravana
 
Ravana
3
0
5
5.5
L
0
6
0
0
L
Anhur
BRLK
Anhur
0
4
0
0
L
Tsukuyomi
Farinha415
Tsukuyomi
2
2
1
1.25
W
Neith
Nann
Neith
2
0
5
4.5
L
Horus
Ryōta
Horus
2
1
1
2.5
L
Vamana
Xīnyí
Vamana
0
3
1
0.17
W
Hachiman
Zurigui
Hachiman
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,470
Damage
62,060
78,847
Taken
72,062
49,849
Mitigated
54,469
24,475
Healing
35,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
16,604
1,485
0
6,305
16,561
19,282
0
1,347
14,009
92,691
1,068
W
Sylvanus
 
Sylvanus
8,403
1,128
2,992
6,663
16,808
17,048
62
1,986
14,640
28,150
4,227
W
Ravana
 
Ravana
9,063
2,275
0
4,210
8,376
4,445
466
2,423
5,697
0
88,686
L
10,266
706
0
1,165
12,828
4,273
0
1,637
11,113
82,742
0
L
Anhur
BRLK
Anhur
7,701
4,214
0
5,504
16,133
6,194
0
2,214
13,919
0
92,952
L
Tsukuyomi
Farinha415
Tsukuyomi
10,195
2,712
0
3,100
11,638
5,368
0
2,416
9,024
0
83,057
W
Neith
Nann
Neith
9,170
2,358
0
5,762
12,409
5,911
280
4,870
6,889
0
117,928
L
Horus
Ryōta
Horus
7,469
3,380
2,709
7,159
17,076
17,500
0
3,970
13,024
0
21,478
L
Vamana
Xīnyí
Vamana
9,839
3,889
0
4,838
21,172
16,514
0
12,079
7,983
551
80,681
W
Hachiman
Zurigui
Hachiman
18,820
12,601
0
9,182
17,908
7,783
202
100
17,749
0
115,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,080
Gold Earned
53,898
625
Minions Killed
733
0
Camps Cleared
0
1,798,819
Distance Traveled
1,866,949
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,591
644
185
10
0
365,838
3
W
Sylvanus
10,313
573
38
2
0
348,589
4
W
Ravana
9,386
521
124
7
0
444,151
0
L
Agni
8,947
497
183
10
0
321,899
6
L
Anhur
9,072
504
167
9
0
311,734
2
L
Tsukuyomi
8,814
490
124
7
0
416,775
1
W
Neith
11,010
612
203
11
0
374,437
4
L
Horus
8,435
469
19
1
0
373,361
0
L
Vamana
8,812
490
132
7
0
375,050
0
W
Hachiman
11,598
644
183
10
0
333,934
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role