Player Matchup

Izanami
Izanami
BfmvSlayer
Izanami
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 49L
1,458 Elo+
Party 1
Da Ji
Da Ji
MeDummyy
Da Ji
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,722 Elo+
Party 1
Cthulhu
Cthulhu
NeroPoc
Cthulhu
Level 112
God Stats
3W - 2L
1,731 SR
Queue Stats
152W - 165L
1,535 Elo+
Solo
Mulan
Mulan
SnapiestBonez
Mulan
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 5L
1,885 Elo+
Party 1
He Bo
He Bo
linktheunbound
He Bo
Level 155
God Stats
4W - 2L
1,430 SR
Queue Stats
319W - 321L
1,587 Elo+
Solo
Team Averages
Level 132
1,532 SR
1,637 Elo+

VS

Team Averages
Level 124
1,592 SR
1,504 Elo+
Achilles
Achilles
 
Achilles
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Aelandistar
Ao Kuang
Level 144
God Stats
0W - 1L
1,380 SR
Queue Stats
17W - 20L
1,449 Elo+
Party 2
Vulcan
Vulcan
DarkSerenade18
Vulcan
Level 126
God Stats
14W - 14L
1,709 SR
Queue Stats
152W - 134L
1,589 Elo+
Solo
Skadi
Skadi
OverallRock21
Skadi
Level 130
God Stats
2W - 1L
1,871 SR
Queue Stats
20W - 22L
1,432 Elo+
Party 2
Ymir
Ymir
TheFestaFiesta
Ymir
Level 139
God Stats
4W - 5L
1,500 SR
Queue Stats
189W - 199L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BfmvSlayer
Izanami
11
1 / 0 / 7
6,281
1,256
4,597
1,471
592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
MeDummyy
Da Ji
11
4 / 1 / 6
6,674
1,335
5,815
4,697
2,485
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
NeroPoc
Cthulhu
11
1 / 1 / 4
6,050
1,210
5,597
5,854
4,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 1 / 8
6,388
1,278
5,256
6,486
6,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
3 / 1 / 6
6,642
1,328
5,086
2,519
902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

378

VS

Team 2 Tickets

351

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 2 / 2
5,925
1,185
6,057
8,557
7,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Aelandistar
Ao Kuang
11
2 / 2 / 1
6,178
1,236
4,733
5,514
2,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 0 / 0
4,954
991
0
0
0
11
1 / 4 / 1
6,055
1,211
4,605
8,008
3,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 3 / 3
6,147
1,229
2,856
7,403
5,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
11
Kills
4
4
Deaths
11
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
2
2
1
L
Ao Kuang
Aelandistar
Ao Kuang
2
2
1
1.25
W
Izanami
BfmvSlayer
Izanami
1
0
7
4.5
L
0
0
0
0
W
Da Ji
MeDummyy
Da Ji
4
1
6
7
W
Cthulhu
NeroPoc
Cthulhu
1
1
4
3
L
1
4
1
0.38
W
2
1
8
6
L
0
3
3
0.5
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,351
Damage
18,251
21,027
Taken
29,482
14,959
Mitigated
18,303
1,972
Healing
3,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,057
2,046
0
1,336
8,557
7,842
0
3,430
4,533
0
10,835
L
Ao Kuang
Aelandistar
Ao Kuang
4,733
1,382
0
698
5,514
2,261
0
1,511
3,464
8,223
800
W
Izanami
BfmvSlayer
Izanami
4,597
3,002
0
423
1,471
592
0
959
512
0
17,592
L
0
0
0
0
0
0
0
0
0
0
0
W
Da Ji
MeDummyy
Da Ji
5,815
1,280
0
0
4,697
2,485
0
1,040
3,457
0
8,763
W
Cthulhu
NeroPoc
Cthulhu
5,597
344
159
296
5,854
4,795
0
2,178
3,563
11,742
827
L
4,605
1,978
0
527
8,008
3,121
0
2,619
5,076
0
21,248
W
5,256
1,384
0
734
6,486
6,185
0
2,332
3,925
0
7,949
L
2,856
1,022
0
777
7,403
5,079
0
1,799
5,256
10,430
0
W
5,086
294
0
360
2,519
902
0
662
1,816
9,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,035
Gold Earned
29,259
79
Minions Killed
82
5
Camps Cleared
3
504,946
Distance Traveled
377,926
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,925
1,185
12
2
0
104,376
0
L
Ao Kuang
6,178
1,236
15
3
1
101,174
0
W
Izanami
6,281
1,256
41
8
0
95,057
0
L
Vulcan
4,954
991
0
0
0
0
0
W
Da Ji
6,674
1,335
7
1
3
104,043
0
W
Cthulhu
6,050
1,210
15
3
1
106,081
0
L
Skadi
6,055
1,211
40
8
0
84,395
0
W
Mulan
6,388
1,278
7
1
0
94,773
0
L
Ymir
6,147
1,229
15
3
2
87,981
0
W
He Bo
6,642
1,328
9
2
1
104,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role