Player Matchup

Ullr
Ullr
 
Ullr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
BBBERDI
Odin
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 100L
1,533 Elo+
Party 1
Pele
Pele
Josepo1995
Pele
Level 126
God Stats
2W - 1L
1,715 SR
Queue Stats
126W - 152L
1,525 Elo+
Party 1
Ymir
Ymir
Vitaly69
Ymir
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 65L
1,546 Elo+
Party 1
Janus
Janus
iMurdock
Janus
Level 136
God Stats
2W - 5L
1,301 SR
Queue Stats
61W - 73L
1,531 Elo+
Party 1
Team Averages
Level 136
1,503 SR
1,527 Elo+

VS

Team Averages
Level 113
1,565 SR
1,497 Elo+
Chaac
Chaac
 
Chaac
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Darokon
Jing Wei
Level 109
God Stats
0W - 1L
1,715 SR
Queue Stats
41W - 40L
1,541 Elo+
Solo
Susano
Susano
DatShmoke
Susano
Level 129
God Stats
1W - 2L
1,729 SR
Queue Stats
8W - 13L
1,447 Elo+
Solo
Kukulkan
Kukulkan
bosslibra
Kukulkan
Level 127
God Stats
1W - 4L
1,266 SR
Queue Stats
71W - 67L
1,507 Elo+
Solo
Nu Wa
Nu Wa
oO_rabbit_Oo
Nu Wa
Level 129
God Stats
266W - 194L
1,616 SR
Queue Stats
1,049W - 1,116L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
0 / 0 / 7
5,978
1,196
1,267
3,190
1,454
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Odin
BBBERDI
Odin
11
2 / 0 / 5
7,111
1,422
2,774
5,674
4,466
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

11
1 / 0 / 5
6,057
1,211
2,457
4,463
1,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
11
1 / 1 / 6
6,959
1,392
4,635
7,392
6,287
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
iMurdock
Janus
11
4 / 0 / 4
7,116
1,423
7,456
2,223
767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

386

VS

Team 2 Tickets

333

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 2 / 1
5,708
1,142
4,578
7,180
5,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Darokon
Jing Wei
10
1 / 1 / 0
5,976
1,195
4,292
5,189
2,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Susano
DatShmoke
Susano
10
0 / 2 / 1
5,314
1,063
913
2,115
796
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
bosslibra
Kukulkan
10
0 / 2 / 1
5,886
1,177
6,016
3,542
1,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 1 / 0
5,526
1,105
4,534
1,672
699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
8
Kills
1
1
Deaths
8
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
0
0
7
3.5
L
Chaac
 
Chaac
0
2
1
0.25
W
Odin
BBBERDI
Odin
2
0
5
4.5
L
Jing Wei
Darokon
Jing Wei
1
1
0
1
L
Susano
DatShmoke
Susano
0
2
1
0.25
W
1
0
5
3.5
W
Ymir
1
1
6
4
L
Kukulkan
bosslibra
Kukulkan
0
2
1
0.25
W
Janus
iMurdock
Janus
4
0
4
6
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,589
Damage
20,333
22,942
Taken
19,698
14,969
Mitigated
10,620
1,984
Healing
2,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
1,267
437
0
284
3,190
1,454
0
1,068
1,993
0
14,598
L
Chaac
 
Chaac
4,578
401
0
1,310
7,180
5,752
0
3,867
2,937
0
8,296
W
Odin
BBBERDI
Odin
2,774
1,110
0
642
5,674
4,466
0
3,130
2,499
0
10,738
L
Jing Wei
Darokon
Jing Wei
4,292
3,194
0
496
5,189
2,010
0
2,583
2,472
0
11,990
L
Susano
DatShmoke
Susano
913
186
0
0
2,115
796
0
1,312
763
0
1,195
W
2,457
286
0
110
4,463
1,995
0
1,716
2,627
0
15,166
W
Ymir
4,635
627
0
948
7,392
6,287
0
3,825
3,410
11,516
1,795
L
Kukulkan
bosslibra
Kukulkan
6,016
410
0
265
3,542
1,363
0
2,720
720
26,742
0
W
Janus
iMurdock
Janus
7,456
0
0
0
2,223
767
0
811
1,337
20,953
0
L
4,534
1,863
0
0
1,672
699
0
664
928
12,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,221
Gold Earned
28,410
137
Minions Killed
101
3
Camps Cleared
3
568,985
Distance Traveled
479,490
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
5,978
1,196
36
7
1
105,772
0
L
Chaac
5,708
1,142
6
1
0
121,370
0
W
Odin
7,111
1,422
12
2
0
118,759
0
L
Jing Wei
5,976
1,195
23
5
1
117,899
0
L
Susano
5,314
1,063
0
0
0
25,815
0
W
Pele
6,057
1,211
38
8
1
120,161
0
W
Ymir
6,959
1,392
13
3
0
111,787
0
L
Kukulkan
5,886
1,177
57
11
1
111,032
0
W
Janus
7,116
1,423
38
8
1
112,506
0
L
Nu Wa
5,526
1,105
15
3
1
103,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role