Player Matchup

Tyr
Tyr
Gold III
 
Tyr
Gold III
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Jormungandr
Jormungandr
Gold V
OMGxDOT
Jormungandr
Gold V
Level 120
God Stats
36W - 46L
1,481 SR
Queue Stats
118W - 130L
1,258 MMR
Party 2
Zhong Kui
Zhong Kui
Silver I
ZPTTT
Zhong Kui
Silver I
Level 141
God Stats
14W - 10L
1,483 SR
Queue Stats
105W - 123L
1,198 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,488 SR
1,319 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 150
1,490 SR
1,383 MMR
Kuzenbo
Kuzenbo
Silver V
 
Kuzenbo
Silver V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Gold V
ENZ0HAZE
Nut
Gold V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
787W - 773L
1,201 MMR
Party 1
Chronos
Chronos
Silver II
xTestimenTx
Chronos
Silver II
Level 143
God Stats
345W - 335L
1,469 SR
Queue Stats
442W - 486L
1,448 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
4 / 0 / 8
10,346
739
10,093
14,465
14,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
OMGxDOT
Jormungandr
15
3 / 1 / 8
10,225
730
10,053
10,760
9,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
ZPTTT
Zhong Kui
17
6 / 1 / 6
10,863
776
14,356
15,202
12,533
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AchillesAnubisNe ZhaKukulkanThoth

VS

Bans
CerberusThorMedusaHerculesChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
0 / 3 / 2
8,304
593
8,789
16,242
21,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
0 / 6 / 2
8,905
636
7,084
11,579
5,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chronos
xTestimenTx
Chronos
14
2 / 4 / 0
9,060
647
9,153
13,607
6,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
13
Kills
2
2
Deaths
13
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
0
8
8
L
Kuzenbo
 
Kuzenbo
0
3
2
0.33
L
0
6
2
0.17
W
Jormungandr
OMGxDOT
Jormungandr
3
1
8
7
W
Zhong Kui
ZPTTT
Zhong Kui
6
1
6
9
L
Chronos
xTestimenTx
Chronos
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,502
Damage
25,026
40,427
Taken
41,428
37,305
Mitigated
33,293
10,892
Healing
3,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
10,093
1,272
0
3,111
14,465
14,909
441
4,839
9,217
0
27,113
L
Kuzenbo
 
Kuzenbo
8,789
2,560
0
2,763
16,242
21,694
0
8,332
7,256
20,447
2,094
L
7,084
2,516
0
234
11,579
5,381
0
6,833
4,587
0
34,462
W
Jormungandr
OMGxDOT
Jormungandr
10,053
1,881
0
250
10,760
9,863
180
4,781
5,496
37,080
2,039
W
Zhong Kui
ZPTTT
Zhong Kui
14,356
2,395
303
7,228
15,202
12,533
1,663
6,283
8,185
52,197
0
L
Chronos
xTestimenTx
Chronos
9,153
1,729
0
473
13,607
6,218
0
8,446
5,002
41,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,434
Gold Earned
26,269
170
Minions Killed
139
0
Camps Cleared
0
757,755
Distance Traveled
687,759
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,346
739
29
2
0
285,603
0
L
Kuzenbo
8,304
593
31
2
0
254,024
1
L
Nut
8,905
636
61
4
0
229,537
0
W
Jormungandr
10,225
730
58
4
0
246,060
1
W
Zhong Kui
10,863
776
83
6
0
226,092
0
L
Chronos
9,060
647
47
3
0
204,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role