Player Matchup

Cthulhu
Cthulhu
Bronze V
F-Ciscoo
Cthulhu
Bronze V
Level 59
God Stats
0W - 3L
1,205 SR
Queue Stats
3W - 22L
987 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze I
FavizyDSukehiro
Zhong Kui
Bronze I
Level 117
God Stats
1W - 2L
1,571 SR
Queue Stats
54W - 107L
832 MMR
Party 1
Surtr
Surtr
Silver III
chris6i023
Surtr
Silver III
Level 107
God Stats
31W - 40L
1,474 SR
Queue Stats
283W - 370L
1,197 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 94
1,416 SR
1,005 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 136
1,367 SR
1,139 MMR
Charon
Charon
Bronze III
peffe89
Charon
Bronze III
Level 196
God Stats
1W - 1L
1,193 SR
Queue Stats
3W - 10L
1,261 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
xiAiiRz
Baron Samedi
Silver II
Level 66
God Stats
69W - 76L
1,552 SR
Queue Stats
559W - 699L
1,145 MMR
Solo
Hachiman
Hachiman
Silver II
Колобок16
Hachiman
Silver II
Level 145
God Stats
8W - 14L
1,357 SR
Queue Stats
71W - 75L
1,013 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
F-Ciscoo
Cthulhu
13
0 / 3 / 2
7,920
660
5,610
12,920
12,026
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
FavizyDSukehiro
Zhong Kui
12
1 / 4 / 2
8,171
681
7,051
13,770
11,113
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Surtr
14
2 / 2 / 1
8,643
720
8,544
13,758
11,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AchillesFreyaThothAnubisNe Zha

VS

Bans
KaliXbalanqueNutNeithChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
peffe89
Charon
14
0 / 1 / 7
8,756
730
7,046
12,170
10,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
xiAiiRz
Baron Samedi
16
4 / 0 / 5
9,953
829
15,640
8,703
5,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 2 / 4
9,987
832
10,937
10,351
3,977
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
3
Kills
9
9
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
F-Ciscoo
Cthulhu
0
3
2
0.33
L
Zhong Kui
FavizyDSukehiro
Zhong Kui
1
4
2
0.5
L
Surtr
2
2
1
1.25
W
Charon
peffe89
Charon
0
1
7
3.5
W
Baron Samedi
xiAiiRz
Baron Samedi
4
0
5
6.5
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,205
Damage
33,623
40,448
Taken
31,224
34,976
Mitigated
19,358
6,874
Healing
12,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
F-Ciscoo
Cthulhu
5,610
196
270
879
12,920
12,026
0
7,701
5,073
26,302
0
L
Zhong Kui
FavizyDSukehiro
Zhong Kui
7,051
386
0
3,247
13,770
11,113
0
7,134
6,498
31,357
0
L
Surtr
8,544
1,910
0
2,478
13,758
11,837
0
7,252
6,201
502
31,581
W
Charon
peffe89
Charon
7,046
1,983
0
2,892
12,170
10,361
531
4,966
6,437
25,851
587
W
Baron Samedi
xiAiiRz
Baron Samedi
15,640
1,140
2,047
4,339
8,703
5,020
712
4,032
4,393
55,674
0
W
10,937
5,772
0
2,859
10,351
3,977
1,664
3,079
6,772
0
37,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,734
Gold Earned
28,696
140
Minions Killed
177
0
Camps Cleared
0
691,240
Distance Traveled
695,090
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,920
660
42
4
0
224,084
0
L
Zhong Kui
8,171
681
56
5
0
216,211
0
L
Surtr
8,643
720
42
4
0
250,945
0
W
Charon
8,756
730
40
3
0
230,322
0
W
Baron Samedi
9,953
829
80
7
0
245,003
0
W
Hachiman
9,987
832
57
5
0
219,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role