Player Matchup

Agni
Agni
BKG BIOHAZARD
Agni
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 71L
1,449 Elo+
Solo
Sylvanus
Sylvanus
MagicJad
Sylvanus
Level 65
God Stats
5W - 0L
1,729 SR
Queue Stats
214W - 143L
1,628 Elo+
Party 1
Sun Wukong
Sun Wukong
TheGreekGeek02
Sun Wukong
Level 146
God Stats
8W - 0L
1,779 SR
Queue Stats
281W - 301L
1,439 Elo+
Solo
Geb
Geb
crickety
Geb
Level 139
God Stats
4W - 1L
1,487 SR
Queue Stats
324W - 194L
1,664 Elo+
Party 1
Merlin
Merlin
koZmik-KiDD23
Merlin
Level 121
God Stats
12W - 12L
1,553 SR
Queue Stats
405W - 410L
1,462 Elo+
Solo
Team Averages
Level 122
1,610 SR
1,529 Elo+

VS

Team Averages
Level 131
1,519 SR
1,481 Elo+
Hun Batz
Hun Batz
Drunkn73
Hun Batz
Level 129
God Stats
0W - 2L
1,304 SR
Queue Stats
69W - 52L
1,578 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Hirohige
Ah Muzen Cab
Level 149
God Stats
0W - 2L
1,457 SR
Queue Stats
28W - 25L
1,548 Elo+
Solo
Pele
Pele
Minonami
Pele
Level 127
God Stats
0W - 4L
1,500 SR
Queue Stats
207W - 218L
1,493 Elo+
Solo
Cthulhu
Cthulhu
MrPlow02
Cthulhu
Level 146
God Stats
3W - 3L
1,834 SR
Queue Stats
189W - 182L
1,389 Elo+
Solo
Horus
Horus
Soulgrasper
Horus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 8
8,231
748
9,497
8,558
4,716
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
MagicJad
Sylvanus
15
5 / 1 / 13
9,329
848
9,319
13,810
14,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
TheGreekGeek02
Sun Wukong
15
2 / 1 / 11
8,301
755
7,112
10,745
12,961
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 1 / 15
8,437
767
13,323
18,066
24,572
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
4 / 1 / 12
8,996
818
12,603
10,076
6,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Drunkn73
Hun Batz
13
4 / 6 / 4
7,731
703
16,733
12,087
7,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
Hirohige
Ah Muzen Cab
17
2 / 1 / 5
8,630
785
11,336
8,467
4,486
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pele
13
3 / 4 / 2
7,911
719
9,482
9,881
4,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
MrPlow02
Cthulhu
14
0 / 3 / 6
7,703
700
11,180
11,810
11,523
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 5 / 6
6,788
617
4,104
13,847
10,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
32
18
Kills
9
9
Deaths
19
59
Assists
23
Player
Kills
Deaths
Assists
KDA
W
5
5
8
1.8
L
Hun Batz
Drunkn73
Hun Batz
4
6
4
1
L
Ah Muzen Cab
Hirohige
Ah Muzen Cab
2
1
5
4.5
W
Sylvanus
MagicJad
Sylvanus
5
1
13
11.5
L
Pele
3
4
2
1
L
Cthulhu
MrPlow02
Cthulhu
0
3
6
1
L
0
5
6
0.6
W
Sun Wukong
TheGreekGeek02
Sun Wukong
2
1
11
7.5
W
2
1
15
9.5
W
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,854
Damage
52,835
61,255
Taken
56,092
62,904
Mitigated
38,438
30,345
Healing
11,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,497
622
0
0
8,558
4,716
1,245
1,558
7,000
13,608
453
L
Hun Batz
Drunkn73
Hun Batz
16,733
2,645
825
854
12,087
7,509
0
9,431
2,656
0
20,490
L
Ah Muzen Cab
Hirohige
Ah Muzen Cab
11,336
4,566
918
1,473
8,467
4,486
0
6,978
1,489
0
29,319
W
Sylvanus
MagicJad
Sylvanus
9,319
2,694
11,654
6,199
13,810
14,455
834
1,902
11,908
16,124
0
L
Pele
9,482
1,753
266
1,403
9,881
4,558
0
6,761
3,120
0
19,605
L
Cthulhu
MrPlow02
Cthulhu
11,180
643
816
512
11,810
11,523
0
9,299
2,511
19,980
1,518
L
4,104
2,174
1,662
3,081
13,847
10,362
0
10,999
2,848
0
5,896
W
Sun Wukong
TheGreekGeek02
Sun Wukong
7,112
1,673
868
1,521
10,745
12,961
724
1,325
9,420
0
15,537
W
13,323
1,978
2,487
4,005
18,066
24,572
124
3,372
14,694
16,569
2,337
W
12,603
651
2,528
1,083
10,076
6,200
1,176
1,615
8,461
31,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,294
Gold Earned
38,763
127
Minions Killed
127
0
Camps Cleared
0
1,000,781
Distance Traveled
929,949
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,231
748
9
1
0
189,910
0
L
Hun Batz
7,731
703
13
1
0
196,262
0
L
Ah Muzen Cab
8,630
785
49
4
0
188,760
0
W
Sylvanus
9,329
848
21
2
0
183,439
0
L
Pele
7,911
719
30
3
0
155,345
0
L
Cthulhu
7,703
700
30
3
0
193,003
0
L
Horus
6,788
617
5
0
0
196,579
0
W
Sun Wukong
8,301
755
27
2
0
199,183
0
W
Geb
8,437
767
24
2
0
224,180
0
W
Merlin
8,996
818
46
4
0
204,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role