Player Matchup

Janus
Janus
ELLiTEMASTER
Janus
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 48L
1,448 Elo+
Solo
Merlin
Merlin
Smoke1017
Merlin
Level 49
God Stats
5W - 4L
1,653 SR
Queue Stats
89W - 79L
1,567 Elo+
Solo
Mulan
Mulan
XxXcHiVoLoCoXxX
Mulan
Level 149
God Stats
10W - 14L
1,302 SR
Queue Stats
118W - 102L
1,555 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ZePPeLIn2200
Ah Muzen Cab
Level 111
God Stats
12W - 8L
1,802 SR
Queue Stats
765W - 771L
1,537 Elo+
Solo
Artio
Artio
optimusjrr
Artio
Level 142
God Stats
0W - 3L
1,500 SR
Queue Stats
159W - 153L
1,537 Elo+
Party 1
Team Averages
Level 112
1,551 SR
1,529 Elo+

VS

Team Averages
Level 125
1,506 SR
1,498 Elo+
Danzaburou
Danzaburou
ELASURU
Danzaburou
Level 115
God Stats
6W - 6L
1,391 SR
Queue Stats
65W - 67L
1,468 Elo+
Solo
Vulcan
Vulcan
MarilynMason
Vulcan
Level 157
God Stats
4W - 3L
1,500 SR
Queue Stats
159W - 160L
1,482 Elo+
Solo
Nike
Nike
Wxazye
Nike
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 100L
1,471 Elo+
Solo
Sylvanus
Sylvanus
luskaoliveira
Sylvanus
Level 129
God Stats
108W - 80L
1,558 SR
Queue Stats
240W - 237L
1,505 Elo+
Solo
Izanami
Izanami
vinimil1000
Izanami
Level 145
God Stats
29W - 26L
1,582 SR
Queue Stats
155W - 157L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
7,792
519
3,929
8,830
3,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Smoke1017
Merlin
12
0 / 6 / 1
6,803
454
3,058
11,818
4,432
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 3 / 0
7,569
505
12,457
15,345
8,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
ZePPeLIn2200
Ah Muzen Cab
13
1 / 3 / 3
7,413
494
5,407
11,057
4,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Artio
10
0 / 4 / 5
6,262
417
4,362
12,602
10,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ELASURU
Danzaburou
14
6 / 1 / 3
8,182
545
7,939
11,122
4,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vulcan
14
3 / 2 / 3
8,315
554
9,118
7,710
3,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nike
Wxazye
Nike
12
1 / 1 / 8
7,756
517
5,773
10,705
8,351
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
luskaoliveira
Sylvanus
15
7 / 1 / 2
9,383
626
8,486
8,673
5,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
vinimil1000
Izanami
13
2 / 3 / 4
8,094
540
7,132
9,084
2,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
8
Kills
19
19
Deaths
8
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ELASURU
Danzaburou
6
1
3
7.5
L
2
3
0
0.67
W
Vulcan
3
2
3
2.25
L
Merlin
Smoke1017
Merlin
0
6
1
0.08
W
Nike
Wxazye
Nike
1
1
8
5
L
5
3
0
1.67
L
Ah Muzen Cab
ZePPeLIn2200
Ah Muzen Cab
1
3
3
0.83
W
Sylvanus
luskaoliveira
Sylvanus
7
1
2
8
L
Artio
0
4
5
0.63
W
Izanami
vinimil1000
Izanami
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,213
Damage
38,448
59,652
Taken
47,294
31,394
Mitigated
24,892
11,761
Healing
17,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ELASURU
Danzaburou
7,939
1,807
0
5,180
11,122
4,636
164
1,907
9,065
0
63,515
L
3,929
0
0
1,740
8,830
3,305
0
4,561
4,269
42,845
0
W
Vulcan
9,118
3,580
0
1,817
7,710
3,024
400
2,627
4,687
54,545
989
L
Merlin
Smoke1017
Merlin
3,058
159
0
2,991
11,818
4,432
0
5,094
6,724
48,431
0
W
Nike
Wxazye
Nike
5,773
699
0
3,266
10,705
8,351
71
2,661
7,652
0
30,925
L
12,457
2,410
0
2,731
15,345
8,414
0
4,152
11,193
0
64,836
L
Ah Muzen Cab
ZePPeLIn2200
Ah Muzen Cab
5,407
1,918
0
1,090
11,057
4,338
539
536
10,521
0
69,393
W
Sylvanus
luskaoliveira
Sylvanus
8,486
1,558
708
4,213
8,673
5,968
44
2,543
6,004
47,453
18,317
L
Artio
4,362
764
335
2,874
12,602
10,905
0
2,616
9,986
21,359
1,284
W
Izanami
vinimil1000
Izanami
7,132
5,717
0
2,592
9,084
2,913
875
318
8,654
0
55,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,839
Gold Earned
41,730
420
Minions Killed
463
0
Camps Cleared
0
1,406,916
Distance Traveled
1,473,642
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,182
545
102
7
0
307,697
1
L
Janus
7,792
519
98
7
0
283,194
2
W
Vulcan
8,315
554
92
6
0
329,641
2
L
Merlin
6,803
454
95
6
0
251,152
0
W
Nike
7,756
517
55
4
0
318,013
8
L
Mulan
7,569
505
91
6
0
297,996
0
L
Ah Muzen Cab
7,413
494
95
6
0
279,070
0
W
Sylvanus
9,383
626
109
7
0
239,654
0
L
Artio
6,262
417
41
3
0
295,504
0
W
Izanami
8,094
540
105
7
0
278,637
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role